Commit Graph

9 Commits

Author SHA1 Message Date
Kari Salminen
c8bbb6140f Add AGI256-2 support (On top of already present AGI256 support).
AGI256-2 means handling 256 color views/sprites (AGI256 means handling 256 color picture resources).
The code can now handle both 16 color and 256 color views/sprites in the same game.
FIXME: Background in AGI256-2 demo may be incorrect.

svn-id: r27572
2007-06-20 23:56:08 +00:00
Max Horn
218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Paweł Kołodziejski
b47eb95316 Formating names in source code
svn-id: r25101
2007-01-16 12:40:51 +00:00
David Symonds
e2ff69d230 More hires removal, this time from sprites.
svn-id: r25035
2007-01-06 17:17:27 +00:00
Paweł Kołodziejski
1d3ca2e409 first phase of objectisation of agi engine
svn-id: r24808
2006-12-06 19:27:02 +00:00
Willem Jan Palenstijn
a9dc501ee0 cleanup
svn-id: r22783
2006-05-30 19:48:47 +00:00
Chris Apers
cbfc7bfc1a objectify AGI sprite.h/cpp
svn-id: r22781
2006-05-30 18:53:01 +00:00
Torbjörn Andersson
1bec2024a6 From what I understand, the __ prefix is generally reserved for system headers,
so I've removed most of them. There's still some in list.h, but that should
probably be replaced by our own list handler some day.

svn-id: r22611
2006-05-24 14:25:42 +00:00
Paweł Kołodziejski
107073537e imported AGI engine
svn-id: r22588
2006-05-23 23:43:52 +00:00