Travis Howell
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0ab96ee6c8
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Move function as requested.
svn-id: r14844
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2004-08-31 07:40:28 +00:00 |
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Travis Howell
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e0bb88b91c
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Add some WIP code for HE games.
Add some music adjustments
svn-id: r14839
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2004-08-30 11:52:33 +00:00 |
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Max Horn
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28c32a9fb7
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Add LOOM cursor support
svn-id: r14703
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2004-08-23 08:37:55 +00:00 |
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Max Horn
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835ef5f012
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Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))
svn-id: r14521
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2004-08-08 22:10:38 +00:00 |
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Max Horn
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3dcd7bbfa8
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Record on which virtual screen we last drew masked text
svn-id: r13507
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2004-04-08 23:41:10 +00:00 |
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Max Horn
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71bbdbfae4
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Removed CharsetRenderer::_mask (this was used to optimize charset mask handling). This shouldn't cause any noticable slowdowns, but allows us to get rid of two nasty hacks, and fixes bug #895355 (DIG: Subtitles sometimes stay on the screen), maybe also others
svn-id: r13464
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2004-04-04 20:20:09 +00:00 |
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Max Horn
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04b002bbaa
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move the charset mask to the charset renderer class; some other related changes
svn-id: r12263
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2004-01-08 21:21:40 +00:00 |
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Max Horn
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d1a80a659b
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cleanup
svn-id: r12259
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2004-01-08 17:41:11 +00:00 |
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Max Horn
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033ff78ae9
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updated copyright notice
svn-id: r12176
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2004-01-06 12:45:34 +00:00 |
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Max Horn
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d7660a2662
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
svn-id: r10571
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2003-10-03 18:33:57 +00:00 |
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Max Horn
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3f55f2669d
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renamed class Scumm to ScummEngine (consisten with other engine names; also makes room for a potential 'Scumm' namespace)
svn-id: r10549
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2003-10-02 22:42:03 +00:00 |
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Max Horn
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0e645f88ae
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renamed namespace ScummVM to Common
svn-id: r10544
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2003-10-02 17:43:02 +00:00 |
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Max Horn
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eec095a72d
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correct shadow color in Zak256
svn-id: r8659
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2003-06-26 21:41:53 +00:00 |
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Max Horn
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6fd0e4a07f
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Patch #747021: DIG&CMI 2 byte charset support (very heavily modified by me; still needs more cleanup but already works well enough)
svn-id: r8293
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2003-06-04 14:37:43 +00:00 |
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Max Horn
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8a82e59065
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constness fixes
svn-id: r7787
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2003-05-21 16:28:02 +00:00 |
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Max Horn
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5fe08b9191
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init charset data
svn-id: r7734
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2003-05-20 15:12:33 +00:00 |
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Max Horn
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f4c7f37743
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Make use of ScummVM::Rect
svn-id: r7546
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2003-05-15 22:30:32 +00:00 |
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Max Horn
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bc99915aa5
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V2 text drawing
svn-id: r7502
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2003-05-14 13:30:52 +00:00 |
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Max Horn
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45ae0f0d61
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force fixed width font in V2 games (our font data is proportional, hence this looks odd for now; proper fix will be to get proper font data)
svn-id: r7499
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2003-05-14 12:12:55 +00:00 |
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Max Horn
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c63ec9d008
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added a v2 charset rendered (with a hardcoded font take from german zak); enabled verbs in zak (well, they are drawn at least :-)
svn-id: r7398
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2003-05-08 22:44:46 +00:00 |
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Max Horn
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30ac620bd3
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drop shadow cleanup
svn-id: r7163
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2003-04-27 18:49:27 +00:00 |
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Paweł Kołodziejski
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0a46882bea
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added charset support for all V3 games, and fix for cleaning all 16 variables not only 15
svn-id: r6928
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2003-04-07 14:38:26 +00:00 |
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Paweł Kołodziejski
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aa3766018f
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updated copyrights headers
svn-id: r6726
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2003-03-06 21:46:56 +00:00 |
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Paweł Kołodziejski
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093428ae9a
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and more cleanup
svn-id: r6718
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2003-03-06 17:58:13 +00:00 |
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Paweł Kołodziejski
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f543fae16d
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there are 5 fonts in CMI
svn-id: r6302
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2002-12-31 21:41:24 +00:00 |
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Max Horn
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a43355a1bf
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reuse the old (ugly nasty dreaded) string system for V8, too (by supplying a NUT based CharsetRenderer)
svn-id: r6162
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2002-12-26 01:47:40 +00:00 |
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Max Horn
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48c66ba210
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fixed save/load; more restructuring of the charset rendering code
svn-id: r6154
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2002-12-26 00:21:19 +00:00 |
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Max Horn
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a782a22c4d
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seperated classic & old256 rendered (now subclasses of CharsetRenderer)
svn-id: r6152
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2002-12-25 21:57:01 +00:00 |
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Max Horn
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748ac8fe37
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more cleanup
svn-id: r6149
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2002-12-25 21:42:22 +00:00 |
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Max Horn
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d808e4da1f
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cleanup
svn-id: r6148
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2002-12-25 21:14:26 +00:00 |
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Max Horn
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fca9ec09e7
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moved CharsetRendere into its own header/source file; changed Scumm::_charset into a pointer, to make it possible to use different implementations of it
svn-id: r6147
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2002-12-25 21:04:47 +00:00 |
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