Thierry Crozat
b419f73973
CGE: Fix issue with music not stopping when reloading game
...
If you turn off the music and then save a game, then turn on the music
again and then load the saved game, the music from the scene continue
to play despite the _music flag being false. So the first time you click on
the music on/off button the music restart and only the second time
does it stop. This fixes the bug by stoping the music before reloading
a game.
2011-12-07 07:59:19 +00:00
Strangerke
b94b4e631b
CGE: Remove useless function
2011-12-05 21:03:21 +01:00
Strangerke
f3884d1a98
CGE: Better handling of the wide 'space' character
2011-12-05 20:59:51 +01:00
Strangerke
9eebe512c8
CGE: Add a hack to fix bug #3450423 (infoline too large in polish version, scene 14)
2011-12-05 00:02:25 +01:00
Strangerke
14cdd034a8
CGE: Fix an assert in intro
2011-12-03 18:25:10 +01:00
Strangerke
816b65ff2c
CGE: Soltys - Fix initialization of a couple of bool variables
2011-12-03 17:52:05 +01:00
Strangerke
ab2e5015af
CGE: Soltys - Fix for bug #3448836 (losing scene number display after loading and changing scene)
2011-12-03 14:55:04 +01:00
Strangerke
22263bd763
CGE: Only skips animations when pressing ESC.
...
This should allow tsoliman to see the end of the intro
2011-11-30 21:21:34 +01:00
Strangerke
a12ba5f6a6
CGE: Simplify keyboard handling
2011-11-30 19:52:19 +01:00
Strangerke
d263bd26f2
CGE: Remove several useless constants in Keys enum
2011-11-30 00:06:57 +01:00
Strangerke
7320066113
CGE: Remove key sound in System::touch().
...
ALTering dice no longer is no longer noisy
2011-11-29 23:27:35 +01:00
Strangerke
5954b8bfeb
CGE: Remove useless debugging traces
2011-11-28 18:55:13 +01:00
Strangerke
b3c9b51e46
CGE: Add to the console a function to display boundaries
2011-11-28 18:54:01 +01:00
Strangerke
d9e86715d6
CGE: Fix Valgrind warning (thanks to digitall)
2011-11-27 16:53:56 +01:00
Paul Gilbert
37756c9ffe
CGE: Better fix for restoring savegames when a cut-scene is active
2011-11-27 22:16:52 +11:00
Paul Gilbert
7d9caea68a
CGE: Fix setting up scene barriers when starting a new game
2011-11-27 21:51:13 +11:00
Strangerke
a9fb11b704
CGE: Fix Console attach code
2011-11-27 10:05:55 +01:00
Paul Gilbert
50ce261dda
CGE: Hooked up the ScummVM debugger
2011-11-27 19:57:34 +11:00
Paul Gilbert
e4c1305826
CGE: Disable restoring games whilst a cut-scene is active
...
This is because previously after restoring you could no longer move the Chief.
2011-11-27 18:43:07 +11:00
Torbjörn Andersson
6e9fe4e365
CGE: Fix mismatched free() / delete / delete [] Valgrind warning.
2011-11-27 08:40:12 +01:00
Torbjörn Andersson
da626f786d
CGE: Remove unused functions, moveVmap() and moveShapes().
2011-11-27 08:34:47 +01:00
Strangerke
bab4b6f729
LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE)
2011-11-16 22:38:58 +01:00
Johannes Schickel
61795739f8
COMMON: Rename Common::set_to to Common::fill.
...
This makes the name match with the name of the STL function with the same
behavior.
2011-11-16 18:06:30 +01:00
Strangerke
a1ff0ec744
CGE: Fix GUIO1 on an entry for consistency in detection
2011-11-16 00:03:24 +01:00
Strangerke
3d59d9a137
CGE: Add RTL, hook Main Menu to right click on audio button
2011-11-16 00:00:07 +01:00
Strangerke
f028edb491
CGE: Add detection for our Freeware versions of Soltys
2011-11-14 23:46:17 +01:00
Strangerke
1f405afbda
CGE: Add check in order to avoid the display of empty text-boxes
2011-11-14 18:27:26 +01:00
Strangerke
d2027b0290
CGE: Rename a structure member using double-underscore (reserved)
...
Also removed a useless comment
2011-11-14 18:24:46 +01:00
Strangerke
c6c9620ff2
CGE: Remove some useless constants
2011-11-13 12:48:09 +01:00
Strangerke
8097aeb43a
CGE: F1 now displays Soltys version and translators.
...
This is only available in versions modified or translated by the team
2011-11-13 12:33:36 +01:00
Paul Gilbert
17027a7afc
CGE: Properly stop player moving when saving or restoring
2011-11-09 19:34:43 +11:00
Paul Gilbert
09a48a0878
CGE: Bugfixes for the save/load game keys
2011-11-08 20:37:14 +11:00
Paul Gilbert
b1c10ef2f0
CGE: Don't allow saving game during cut-scenes
2011-11-08 20:32:41 +11:00
Eugene Sandulenko
558a499a02
CGE: Fix warning
2011-11-03 00:03:04 +00:00
Eugene Sandulenko
a95820956e
CGE: Fix array bounds check
2011-11-02 23:58:29 +00:00
Eugene Sandulenko
32972a5ffb
AD: Switched rest of the engines to new GUIO
2011-10-23 17:53:13 +01:00
Thierry Crozat
52c42a13d2
CGE: Remove end of line in error message.
...
This caused the punctuation mark to be displayed on the next line.
2011-10-23 14:07:30 +01:00
Strangerke
727afcf4bd
CGE: Add some doxygen comments
2011-10-22 06:30:04 +02:00
Strangerke
a9abe40a12
CGE: Add come comments in inventory functions
2011-10-09 11:24:43 +02:00
Strangerke
3ac1240b6a
CGE: Translate (and clarify) polish comments. Add a couple of doxygen comments
...
Thanks Aquadran for the initial translation of Polish comments
2011-10-01 11:10:49 +02:00
Paul Gilbert
9bb978486b
COMMON: Fix multiple engines asserting in querySaveMetaInfos for empty save slots
2011-10-01 17:50:19 +10:00
Strangerke
c67e272451
CGE: Music now always loop, like in the original game
2011-09-30 08:28:09 +02:00
Strangerke
e663e7874e
CGE: Remove useless function declaration
...
Thanks LordHoto for pointing at it
2011-09-20 07:10:29 +02:00
Strangerke
2d882fdf18
CGE: Rename Snail into CommandHandler, plus some associated renamings
2011-09-18 11:25:34 +02:00
Strangerke
17802f8903
CGE: Fix a potential bug in insertCommand(), some renaming
2011-09-17 23:04:12 +02:00
Strangerke
9c5415b6ae
CGE: Remove useless function
...
Thanks fuzzie for noticing it
2011-09-17 19:11:40 +02:00
Strangerke
ff0185d038
CGE: Remove a use reference to g_engine
...
Thanks fuzzie for mentioning it
2011-09-17 18:22:35 +02:00
Strangerke
d574cfe272
CGE: Move _talk and _text to CGEEngine
2011-09-17 17:27:05 +02:00
Strangerke
3583c949f2
CGE: Move some more globals to CGEEngine
2011-09-17 17:17:22 +02:00
Strangerke
8491e557ce
CGE: Remove duplicated forward declaration
2011-09-17 14:55:31 +02:00