5808 Commits

Author SHA1 Message Date
Johannes Schickel
8ff5329b49 OPENGL: Assure color attributes for shader pipeline are always set. 2016-05-03 20:43:18 +02:00
Eugene Sandulenko
050a1cd605 OPENGL: Fix potential crash 2016-05-02 15:19:07 +02:00
Johannes Schickel
bb6bf4b1cb GCW0: Attempt to fix out-of-tree packaging. 2016-04-24 05:03:25 +02:00
Eugene Sandulenko
350bcc68c0 GCW0: Mention location of scummvm.log file in README 2016-04-18 08:48:16 +02:00
Eugene Sandulenko
1b06b58bf0 GCW0: Split README by chapters 2016-04-13 23:26:38 +02:00
Eugene Sandulenko
13685d3893 GCW0: Better bracket replacements in README 2016-04-13 22:49:34 +02:00
Eugene Sandulenko
cd01e2d546 GCW0: Attempt to fix README sections 2016-04-12 09:22:35 +02:00
Eugene Sandulenko
3e568910c8 GCW0: Disable triple buffering.
Too many artifacts. It is not possible with current ScummVM
drawing approaches.
2016-04-10 16:36:42 +02:00
Eugene Sandulenko
a7930f2af7 GCW0: Enable triple buffering 2016-04-10 15:09:14 +02:00
Eugene Sandulenko
39dc1dd2e1 GCW0: Enable building with all scalers disabled 2016-04-10 14:06:34 +02:00
Eugene Sandulenko
849ab0d9d3 GCW0: Clean up build script 2016-04-10 13:57:02 +02:00
Eugene Sandulenko
777e6fde39 ALL: Split SMALL_SCREEN_DEVICE into GUI_ENABLE_KEYSDIALOG and GUI_ONLY_FULLSCREEN 2016-04-10 13:02:27 +02:00
Eugene Sandulenko
3d256150e1 UPDATES: Check that we're running in a bundle, and skip Sparkle initialization otherwise
This was leading to an unhandled exception within Sparkle code
which was hanging the application. This feature is good only for development
purposes, as convenient users are supposed to run ScummVM from the
supplied bundle.
2016-04-10 11:02:54 +02:00
Eugene Sandulenko
aa5432b0e9 UPDATES: Use new constants for MacOS X 10.10 2016-04-10 10:50:59 +02:00
Eugene Sandulenko
600520902e UPDATES: Plug memory leak 2016-04-10 01:39:04 +02:00
Eugene Sandulenko
c18a12453e UPDATES: Implemented method getLastUpdateCheckTimeAndDate()
Currently it uses methods and constants deprecated in 10.10.
10.10+ -specific code will follow
2016-04-09 17:04:04 +02:00
Johannes Schickel
1cbab62211 DC: Fix compilation errors due to AudioCD changes. 2016-04-06 23:40:26 +02:00
Eugene Sandulenko
a743ec2e07 UPDATES: Implement and use method for normalizing interval value to accepted values 2016-04-01 21:29:29 +02:00
Eugene Sandulenko
33dc840d2f UPDATES: Normalize update intervals at setting 2016-03-31 15:34:50 +02:00
Eugene Sandulenko
82963f7446 UPDATES: Read values from config file in MacOS X update manager 2016-03-31 09:38:28 +02:00
Eugene Sandulenko
73784c6a84 UPDATES: Made interval set/get functions accept normal integers 2016-03-30 19:27:59 +02:00
Thierry Crozat
e917971681 OS X: Clean taskbar code
This involves moving the NSDockTilePlugIn code to backend/taskbar
and fixing style to follow our coding conventions. One make target
was also renamed. All in all there is no change in functionality with this
commit.
2016-03-25 20:26:01 +00:00
Thierry Crozat
50f9f19927 OS X: Fix access to NSArray items with older SDKs 2016-03-25 18:30:48 +00:00
Thierry Crozat
24ce588b86 OS X: Add missing includes for recently introduced taskbar code 2016-03-25 18:06:21 +00:00
Thierry Crozat
d519dd8ec3 OS X: Implement a Dock Tile Plugin to display recent games menu in dock
This allows to start a recently played game directly from the dock. The
ScummVM.app application should have been permanently added to the
dock and the menu is only present when ScummVM is not running. The
list of recently played game is written by the taskbar code in ScummVM.
The Dock Tile Plugin only reads that list to populate the menu.
2016-03-25 15:37:13 +00:00
Thierry Crozat
2671918c92 OS X: Implement saving recent games list to user preferences 2016-03-25 15:37:04 +00:00
Johannes Schickel
8161effc68 OPENGL: Add assertions to check for valid attribute state. 2016-03-23 22:37:16 +01:00
Johannes Schickel
2ebffd2da5 OPENGL: Fix black screen for some GL implementations with shaders.
For compatibility location 0 is used to decide whether fixed function style
vertex information is used in old GL contexts. In some cases drivers might
assign the color information to be passed through attribute 0. This caused
the array attribute status for location 0 to be disabled and resulted in
wrong vertex data to be used.
2016-03-23 22:30:25 +01:00
Johannes Schickel
114ef5817f Merge pull request #711 from lordhoto/opengl-revamp
OpenGLGraphicsManager: Revamp
2016-03-23 15:55:55 +01:00
Johannes Schickel
99bb62f0e9 LINUX: Use classic major/minor macros.
Makes our Linux Audio CD code work with implementations without gnu_dev_major
and gnu_dev_minor too.
2016-03-21 04:42:13 +01:00
Johannes Schickel
5336882555 Merge pull request #704 from lordhoto/clone2727-audiocd
Implement Custom Audio CD Support for Win32, Linux, and Mac OS X.
2016-03-21 01:48:38 +01:00
Johannes Schickel
10d4d30628 Merge pull request #682 from lordhoto/savefilemanager-case-insensitive
ALL: Make SaveFileManager case insensitive.
2016-03-16 21:35:01 +01:00
Johannes Schickel
6b2424b635 OPENGL: Log extensions available on debuglevel 5+. 2016-03-16 21:03:43 +01:00
Johannes Schickel
b7a269947f OPENGL: Flag texture dirty on allocation. 2016-03-16 20:29:31 +01:00
Johannes Schickel
17b1124a5a OPENGL: Do not keep uniform state for nonexistent uniforms. 2016-03-16 20:29:31 +01:00
Johannes Schickel
1e1272a8c4 OPENGL: Store logical texture dimensions in GLTexture. 2016-03-16 20:29:31 +01:00
Johannes Schickel
2b3340474e OPENGL: Introduce convenience wrappers for get*Location in Shader. 2016-03-16 20:29:31 +01:00
Johannes Schickel
39100b6132 OPENGL: Do not hardcode any uniform/attribute handling in Shader. 2016-03-16 20:29:31 +01:00
Johannes Schickel
baca885cfc OPENGL: Let Shader store the uniform state. 2016-03-16 20:29:31 +01:00
Johannes Schickel
6dacc96d1f OPENGL: Only set projection matrix once on pipeline activation. 2016-03-16 20:29:31 +01:00
Johannes Schickel
8b80e9d36c OPENGL: Properly deactivate old pipeline. 2016-03-16 20:29:31 +01:00
Johannes Schickel
3f9852eb20 OPENGL: Make shader pipelines use fixed shaders. 2016-03-16 20:29:31 +01:00
Johannes Schickel
26f106497a OPENGL: Implement CLUT8 look up as Pipeline. 2016-03-16 20:29:30 +01:00
Johannes Schickel
8a4938f82b OPENGL: Move pipeline code to pipelines/. 2016-03-16 20:29:30 +01:00
Johannes Schickel
bec2088d6c OPENGL: Only allow Pipeline to switch active Framebuffers. 2016-03-16 20:29:30 +01:00
Johannes Schickel
ed6689d4fc OPENGL: Do not allow direct access to Context::activePipeline. 2016-03-16 20:29:27 +01:00
Johannes Schickel
b17c035642 OPENGL: Implement texture drawing in Pipeline instead of Surface. 2016-03-16 20:29:27 +01:00
Johannes Schickel
0fe580d10c OPENGL: Make shader/framebuffer part of pipeline state. 2016-03-16 20:29:27 +01:00
Johannes Schickel
0b46af2f0e OPENGL: Don't prefix maxTextureSize variable for consistency. 2016-03-16 20:29:27 +01:00
Johannes Schickel
c4e65732be OPENGL: Introduce abstraction for framebuffer.
This allows us to use various framebuffer settings easily. Now the GPU
accelerated CLUT8 surface implementation does not need to query former
framebuffer state anymore.
2016-03-16 20:29:26 +01:00