Ori Avtalion
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9414d7a6e2
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JANITORIAL: Reduce header dependencies in shared code
Some backends may break as I only compiled SDL
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2011-04-28 15:08:58 +03:00 |
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Max Horn
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84184aabc0
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ALL: colour -> color
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2011-04-14 14:12:35 +02:00 |
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Paul Gilbert
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77c821249e
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Further work on separating M4 specific scene code into the m4_scene.cpp file
svn-id: r48256
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2010-03-14 05:39:47 +00:00 |
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Paul Gilbert
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dc8ff8c9d4
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Further work on separating the scene logic for MADS and M4
svn-id: r47732
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2010-01-31 00:42:47 +00:00 |
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Paul Gilbert
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3285a4ba4d
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
svn-id: r47705
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2010-01-30 09:21:07 +00:00 |
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Torbjörn Andersson
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72eb9ec9ea
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Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
before freeing it, which isn't necessary.
svn-id: r46941
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2010-01-03 19:37:43 +00:00 |
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Max Horn
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f8126d9da6
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M4: Make M4Surface member w, h, pixels protected; some cleanup
svn-id: r46280
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2009-12-07 18:22:18 +00:00 |
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Eugene Sandulenko
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696897b058
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Whoa! Removing trailing spaces.
svn-id: r35648
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2009-01-01 15:06:43 +00:00 |
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Filippos Karapetis
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7ca439f410
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Initial import of the work in progress M4 engine
svn-id: r31600
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2008-04-20 14:47:37 +00:00 |
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