Commit Graph

27 Commits

Author SHA1 Message Date
Johannes Schickel
aca802bd70 PEGASUS: Take advantage of Surface::getPixels. 2013-08-03 04:02:52 +02:00
Johannes Schickel
e59995b0b2 PEGASUS: Prefer getBasePtr over direct Surface::pixels access. 2013-08-03 02:52:33 +02:00
Johannes Schickel
a6c6c74350 PEGASUS: Remove trailing whitespaces.
Powered by: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2012-09-26 04:11:09 +02:00
Matthew Hoops
b625df1612 PEGASUS: Cleanup doFadeOutSync/doFadeInSync calls 2012-07-05 20:41:01 -04:00
Matthew Hoops
3860f34136 PEGASUS: Implement screen fading
This does linear instead of gamma for speed and complexity reasons.
2012-07-05 20:36:34 -04:00
Matthew Hoops
12efb47b53 PEGASUS: Remove t prefix from typedefs
Some other minor cleanup too
2011-12-16 14:17:50 -05:00
Matthew Hoops
59f7d432d1 PEGASUS: Implement dirty rect erase code (as used by the space chase) 2011-10-28 01:43:05 -04:00
Matthew Hoops
422ff6c4c1 PEGASUS: Don't use the work area for screen shaking
It may have stuff purposely not drawn on it
2011-10-19 14:55:48 -04:00
Matthew Hoops
4af1fe25af PEGASUS: Add our TGWorldSaver replacement
The scoring on the death/pause screens are now shown
2011-10-18 09:37:56 -04:00
Matthew Hoops
0dada6e231 PEGASUS: Implement screen shaking
Would be great to be able to use OSystem's stuff, but that only handles vertical shaking.
2011-10-16 23:44:48 -04:00
Matthew Hoops
8c7ebc8033 PEGASUS: Add the basic Caldoria neighborhood
Does not include the end-of-game timers and sequence yet. It's currently hooked up to the full game, but does not go beyond the first frame of the wake-up sequence right now.
2011-10-02 20:52:09 -04:00
Matthew Hoops
23c7b9f0dc PEGASUS: Introduce better cursor update code 2011-09-30 01:14:11 -04:00
Matthew Hoops
c4c83e2346 PEGASUS: Resolve some TODO's and cleanup 2011-09-29 20:12:51 -04:00
Matthew Hoops
54dd0c266e PEGASUS: Import a bunch more code in preparation for actual gameplay 2011-09-28 14:32:03 -04:00
Matthew Hoops
85e7d2d9a9 PEGASUS: Update the GraphicsManager a bit
- Only update the screen if we drew something to it, not if a dirty rect was present.
- Add ability to clear the screen.
2011-09-26 00:17:21 -04:00
Matthew Hoops
5b23d33a29 PEGASUS: Remove old graphics API 2011-09-21 21:35:55 -04:00
Matthew Hoops
802fb1a97b PEGASUS: Add very simple mouse movement update checking 2011-09-21 21:33:33 -04:00
Matthew Hoops
cb500d147e PEGASUS: Clamp the dirty rect to the screen size 2011-09-21 21:09:58 -04:00
Matthew Hoops
64d0b6df58 PEGASUS: Fix bug with drawing dirty rects 2011-09-21 19:42:45 -04:00
Matthew Hoops
6ed2679cf1 PEGASUS: Add the Surface classes
Renamed from GWorld; I'm trying to distance us from QuickDraw as much as possible :P
2011-09-19 19:07:11 -04:00
Matthew Hoops
dc0254c1ce PEGASUS: Implement very basic screen updating (new API) 2011-09-15 20:50:21 -04:00
Matthew Hoops
d3fde69770 PEGASUS: Implement two of the primitive-based DisplayElements 2011-09-10 10:41:36 -04:00
Matthew Hoops
bbda19ab80 PEGASUS: Add DisplayElement class and begin porting over the graphics API 2011-09-09 14:09:20 -04:00
Matthew Hoops
5a7ca3553c PEGASUS: Create separate Cursor class for cursors 2011-09-08 20:38:12 -04:00
Matthew Hoops
9cb600099f Merge remote branch 'upstream/master' into pegasus 2011-05-03 17:25:41 -04:00
Matthew Hoops
850d776e62 PEGASUS: Fix cursor palettes 2011-02-21 18:44:24 -05:00
Matthew Hoops
950676bf4c PEGASUS: Add my very WIP Pegasus Prime engine 2011-02-21 18:44:24 -05:00