Commit Graph

16 Commits

Author SHA1 Message Date
Matthew Hoops
483989f72b Revert "PEGASUS: Make setting the start time of a movie also seek"
This reverts commit b8bcbb46b4.

8808393b3a was the proper fix for the issue
2012-09-12 20:18:53 -04:00
Matthew Hoops
b8bcbb46b4 PEGASUS: Make setting the start time of a movie also seek
Better mirrors QuickTime behavior
2012-09-07 13:22:08 -04:00
Matthew Hoops
1043283e53 PEGASUS: Use setEndTime() 2012-08-31 22:06:56 -04:00
Matthew Hoops
bb1e60e8b2 Merge remote branch 'upstream/master' into pegasus
Conflicts:
	AUTHORS
	devtools/credits.pl
	gui/credits.h
2012-08-26 16:12:25 -04:00
Matthew Hoops
983bd16bb7 PEGASUS: Fix file permissions 2012-04-03 15:23:08 -04:00
Matthew Hoops
12efb47b53 PEGASUS: Remove t prefix from typedefs
Some other minor cleanup too
2011-12-16 14:17:50 -05:00
Matthew Hoops
61311a2648 PEGASUS: Add the robot ship 2011-10-24 16:23:32 -04:00
Matthew Hoops
c8526bf6c3 PEGASUS: Add support for scaled/glowing images/movies 2011-10-23 12:51:33 -04:00
Matthew Hoops
09be0ed5c8 PEGASUS: Fix movie end trigger not always being sent
The demo is now completable and the full game is playable up through the temporal rip in the TSA. Holy halibut, Batman!
2011-10-09 16:14:14 -04:00
Matthew Hoops
188d951cb4 PEGASUS: Remove unused movie direct draw mode 2011-10-08 00:13:14 -04:00
Matthew Hoops
8a717d28d8 PEGASUS: Fix frames after turning 2011-10-07 23:13:31 -04:00
Matthew Hoops
485b427ed8 PEGASUS: Actually pause the game now 2011-09-30 16:26:31 -04:00
Matthew Hoops
97af18a5a3 PEGASUS: Allow for movies to be offset on a surface 2011-09-23 13:44:40 -04:00
Matthew Hoops
c88e33abd7 PEGASUS: Make Movies use the normal TimeBase getTime()
getTime() shouldn't constantly update as the movie continues, only when I decide to update it (in checkCallBacks())
2011-09-22 10:39:31 -04:00
Matthew Hoops
dc0a98f655 PEGASUS: Make movie transparency be off by default 2011-09-20 13:11:00 -04:00
Matthew Hoops
635c8aa370 PEGASUS: Add first stab at the Movie class
Seems this means the end of the base classes -- onto actual game logic from here on out!
2011-09-20 10:56:51 -04:00