neuromancer
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9f1d3c0468
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HYPNO: fixes for the note puzzle in spider
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2022-02-12 13:05:16 +01:00 |
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neuromancer
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63b7a6b5a6
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HYPNO: use CLUT8 instead of converting images and load palettes when necessary as well some fixes in spider
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2022-01-11 12:34:59 +01:00 |
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Eugene Sandulenko
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abea37c9bb
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ALL: Update ScummVM project license to GPLv3+
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2021-12-26 18:48:43 +01:00 |
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neuromancer
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8100ee54a4
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HYPNO: fixed missing headers, removed C++isms and better errors among others
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2021-10-31 19:15:06 +01:00 |
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neuromancer
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266939c541
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HYPNO: added missing new lines
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2021-10-31 19:15:06 +01:00 |
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neuromancer
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a18c5f8a98
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HYPNO: run clang-format and minor fixes
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2021-10-31 19:15:06 +01:00 |
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neuromancer
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0c4fdf44b4
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HYPNO: Removed some memory leaks
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2021-10-31 19:15:06 +01:00 |
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neuromancer
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7f55b9cad0
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HYPNO: improved arcade sequences, pointers and basic detection of Soldier Boyz
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2021-10-31 19:15:06 +01:00 |
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neuromancer
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8d244e072a
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HYPNO: refactoring and linting
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2021-10-31 19:15:06 +01:00 |
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neuromancer
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2acec33542
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HYPNO: implemented missing puzzle and fixes
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2021-10-31 19:15:06 +01:00 |
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neuromancer
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fb15c9477f
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HYPNO: refactored both games
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2021-10-31 19:15:06 +01:00 |
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neuromancer
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abd5a028db
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HYPNO: refactored engines to better parse arcade sequences
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2021-10-31 19:15:06 +01:00 |
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neuromancer
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d75d4c9be0
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HYPNO: refactored spiderman and wetlands engines
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2021-10-31 19:15:06 +01:00 |
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neuromancer
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212c177ab3
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HYPNO: better parsing, more actions and improved detection tables
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2021-10-31 19:15:06 +01:00 |
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neuromancer
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ce9c242002
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HYPNO: better parsing and preliminary cursor rendering
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2021-10-31 19:15:06 +01:00 |
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neuromancer
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feb7ca25db
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HYPNO: basic parsing of mis files and intro
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2021-10-31 19:15:06 +01:00 |
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