16 Commits

Author SHA1 Message Date
neuromancer
9f1d3c0468 HYPNO: fixes for the note puzzle in spider 2022-02-12 13:05:16 +01:00
neuromancer
63b7a6b5a6 HYPNO: use CLUT8 instead of converting images and load palettes when necessary as well some fixes in spider 2022-01-11 12:34:59 +01:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
neuromancer
8100ee54a4 HYPNO: fixed missing headers, removed C++isms and better errors among others 2021-10-31 19:15:06 +01:00
neuromancer
266939c541 HYPNO: added missing new lines 2021-10-31 19:15:06 +01:00
neuromancer
a18c5f8a98 HYPNO: run clang-format and minor fixes 2021-10-31 19:15:06 +01:00
neuromancer
0c4fdf44b4 HYPNO: Removed some memory leaks 2021-10-31 19:15:06 +01:00
neuromancer
7f55b9cad0 HYPNO: improved arcade sequences, pointers and basic detection of Soldier Boyz 2021-10-31 19:15:06 +01:00
neuromancer
8d244e072a HYPNO: refactoring and linting 2021-10-31 19:15:06 +01:00
neuromancer
2acec33542 HYPNO: implemented missing puzzle and fixes 2021-10-31 19:15:06 +01:00
neuromancer
fb15c9477f HYPNO: refactored both games 2021-10-31 19:15:06 +01:00
neuromancer
abd5a028db HYPNO: refactored engines to better parse arcade sequences 2021-10-31 19:15:06 +01:00
neuromancer
d75d4c9be0 HYPNO: refactored spiderman and wetlands engines 2021-10-31 19:15:06 +01:00
neuromancer
212c177ab3 HYPNO: better parsing, more actions and improved detection tables 2021-10-31 19:15:06 +01:00
neuromancer
ce9c242002 HYPNO: better parsing and preliminary cursor rendering 2021-10-31 19:15:06 +01:00
neuromancer
feb7ca25db HYPNO: basic parsing of mis files and intro 2021-10-31 19:15:06 +01:00