12 Commits

Author SHA1 Message Date
Thanasis Antoniou
cd076b26ae BLADERUNNER: Using preincrement and pre-decrease where possible
In case the compiler won't optimize such cases
2020-02-24 21:24:06 +02:00
Peter Kohaut
ffbfe90afa BLADERUNNER: Ajdust font interface to ScummVM's one 2019-07-16 21:32:34 +02:00
Peter Kohaut
e86ee33999 BLADERUNNER: Abstraction from 555 pixel format
Removing hardcoded 555 pixel format to support Android
2019-04-17 22:51:18 +02:00
Peter Kohaut
a7f1230980 BLADERUNNER: Fixed end credits
Game is completable for blade runner path
2019-02-03 11:44:55 +01:00
Peter Kohaut
2f242a10da BLADERUNNER: Added time control and game pausing 2018-12-15 23:02:58 +01:00
Peter Kohaut
824ecc0aad BLADERUNNER: Preliminary saving & loading support
Saving and loading is accessible via ScummVM dialogs.
No in-game UI support yet.

It is possible to load saves from original game via debugger console.
ScummVM saves have additional header and are incompatibile with original
game.
2018-11-24 08:39:03 +01:00
Eugene Sandulenko
53371ed2f7 BLADERUNNER: Complete Scores functionality 2018-03-27 01:07:38 +02:00
Eugene Sandulenko
20c8b949a9 BLADERUNNER: Implement Scores::tick() 2018-03-27 01:07:38 +02:00
Eugene Sandulenko
168ef83866 BLADERUNNER: Implemented Scores closing 2018-03-26 00:54:31 +02:00
Eugene Sandulenko
9d984549d3 BLADERUNNER: Implemented Scores::open() 2018-03-26 00:54:17 +02:00
Eugene Sandulenko
cdad8a2e6b BLADERUNNER: Fully plug the Scores into the engine 2018-03-26 00:54:17 +02:00
Eugene Sandulenko
1b53cfff49 BLADERUNNER: Added skeleton for Scores class 2018-03-25 16:52:48 +02:00