Thanasis Antoniou
cd076b26ae
BLADERUNNER: Using preincrement and pre-decrease where possible
...
In case the compiler won't optimize such cases
2020-02-24 21:24:06 +02:00
Peter Kohaut
ffbfe90afa
BLADERUNNER: Ajdust font interface to ScummVM's one
2019-07-16 21:32:34 +02:00
Peter Kohaut
e86ee33999
BLADERUNNER: Abstraction from 555 pixel format
...
Removing hardcoded 555 pixel format to support Android
2019-04-17 22:51:18 +02:00
Peter Kohaut
a7f1230980
BLADERUNNER: Fixed end credits
...
Game is completable for blade runner path
2019-02-03 11:44:55 +01:00
Peter Kohaut
2f242a10da
BLADERUNNER: Added time control and game pausing
2018-12-15 23:02:58 +01:00
Peter Kohaut
824ecc0aad
BLADERUNNER: Preliminary saving & loading support
...
Saving and loading is accessible via ScummVM dialogs.
No in-game UI support yet.
It is possible to load saves from original game via debugger console.
ScummVM saves have additional header and are incompatibile with original
game.
2018-11-24 08:39:03 +01:00
Eugene Sandulenko
53371ed2f7
BLADERUNNER: Complete Scores functionality
2018-03-27 01:07:38 +02:00
Eugene Sandulenko
20c8b949a9
BLADERUNNER: Implement Scores::tick()
2018-03-27 01:07:38 +02:00
Eugene Sandulenko
168ef83866
BLADERUNNER: Implemented Scores closing
2018-03-26 00:54:31 +02:00
Eugene Sandulenko
9d984549d3
BLADERUNNER: Implemented Scores::open()
2018-03-26 00:54:17 +02:00
Eugene Sandulenko
cdad8a2e6b
BLADERUNNER: Fully plug the Scores into the engine
2018-03-26 00:54:17 +02:00
Eugene Sandulenko
1b53cfff49
BLADERUNNER: Added skeleton for Scores class
2018-03-25 16:52:48 +02:00