Commit Graph

26 Commits

Author SHA1 Message Date
Filippos Karapetis
c488384f19 Cleanup and simplification
svn-id: r29754
2007-12-08 02:24:12 +00:00
Nicola Mettifogo
258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
Filippos Karapetis
5dc568e7a7 Fix for #1733238 - FW: crash in copier room
svn-id: r27376
2007-06-12 12:49:07 +00:00
Max Horn
218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Gregory Montoir
137140b7e9 removed some resource related memory leaks
svn-id: r27007
2007-05-29 21:06:07 +00:00
Gregory Montoir
73210b4aa3 added code for freePartRange, freePartEntry and freeOverlay (also renamed some functions and variables).
svn-id: r27006
2007-05-29 20:22:20 +00:00
Gregory Montoir
e6ef2348a4 removed duplicated code (BASESON datafiles can be loaded with the existing bundle related functions)
svn-id: r26836
2007-05-13 16:07:33 +00:00
Torbjörn Andersson
9dfc4b5f69 Fixed serious bug in removeOverlayElement() that would cause it to fail. This
caused getObjectUnderCursor() select the wrong object because the object list
was no longer guaranteed to be sorted on priority ("mask").

In Future Wars, this made it difficult (impossible?) to pick up the tunic,
because the game would pick the bushes instead, even though the tunic had a
higher priority.

svn-id: r21825
2006-04-12 11:27:45 +00:00
Eugene Sandulenko
8679083991 cleanup
svn-id: r21819
2006-04-12 03:12:56 +00:00
Torbjörn Andersson
812dd72207 Cleanup.
svn-id: r21681
2006-04-08 07:16:14 +00:00
Torbjörn Andersson
738aecd57e Fixed bug in loadObject() where the data pointer was only advanced for the
objects that were actually loaded from the file, not the ones that were
skipped. This bug was introduced when porting cinE to the ScummVM framework,
and would cause Future Wars to crash after the copy protection screen. Quite
possibly other bugs, as well.

svn-id: r21632
2006-04-05 20:11:00 +00:00
Max Horn
8cdee5a931 Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
svn-id: r21500
2006-03-29 15:59:37 +00:00
Eugene Sandulenko
0b35672f78 uint8 -> byte
svn-id: r21414
2006-03-23 03:45:52 +00:00
Eugene Sandulenko
fced8df162 Got rid of ASSERT and ASSERT_PTR defines
svn-id: r21412
2006-03-23 03:17:47 +00:00
Gregory Montoir
61a5fb7064 - added defines to handle the different mouse cursors
- revised the way NUM_MAX_PARTDATA and NUM_MAX_ANIMDATA are used
- renamed some variables
- constify'ed function arguments
- minor cleanup

svn-id: r21338
2006-03-16 20:29:07 +00:00
Gregory Montoir
8f38cb6ff3 added mouse cursors
svn-id: r21321
2006-03-15 22:34:46 +00:00
Eugene Sandulenko
76a4bf9e77 Eliminate flip_support.cpp file.
svn-id: r21045
2006-03-03 19:38:17 +00:00
Gregory Montoir
9c80770411 cleanup
svn-id: r20957
2006-02-27 21:25:59 +00:00
Max Horn
a30f829773 Some more cine header cleanup
svn-id: r20859
2006-02-25 01:18:01 +00:00
Max Horn
275344a931 Reducing the header dependencies in cine a bit more
svn-id: r20857
2006-02-25 01:01:27 +00:00
Max Horn
2fc23c85da Moved cine engine into namespace Cine
svn-id: r20851
2006-02-25 00:26:14 +00:00
Paweł Kołodziejski
e31b271760 formating code
svn-id: r20835
2006-02-23 18:47:28 +00:00
Travis Howell
26e0d95ef4 Fix a few compile warnings.
svn-id: r20826
2006-02-23 11:05:58 +00:00
Travis Howell
3fe8c971f2 Cleanup to remove duplicate type defines
svn-id: r20821
2006-02-23 09:12:21 +00:00
Torbjörn Andersson
43f2d984fb Don't call exit() directly. Instead, use the backend's quit() method for normal
shutdown, and error() for abnormal termination.

svn-id: r20818
2006-02-23 07:45:51 +00:00
Eugene Sandulenko
71c170bb13 Initial version of Cinematique engine evo 1.
svn-id: r20813
2006-02-22 22:40:53 +00:00