Commit Graph

349 Commits

Author SHA1 Message Date
Johannes Schickel
f62153c795 BASE: Make GPL headers consistent in themselves. 2014-02-18 02:39:32 +01:00
Johannes Schickel
651e280801 ENGINES: Introduce method Engine::initializePath which sets up SearchMan.
This replaces the hardcoded addition of the game path in runGame in
base/main.cpp by an engine configurable one.
2014-01-22 18:07:06 +01:00
Johannes Schickel
ed180f6b67 BASE: Add hack to switch graphics manager in runGame.
This is a (temporary) hack to assure that when the launcher is set up as an
SurfaceSDL graphics mode and the game is using an OpenGL graphics mode
everything will work as expected.
2013-10-19 22:17:42 +02:00
Matthew Hoops
4a7e4e5b22 ALL: Don't use EventRecorder at all when not compiled in 2013-07-06 23:54:45 -04:00
Eugene Sandulenko
f59512c47e RECORDER: Implement Events Recorder 2013-05-17 00:18:09 +03:00
Matthew Hoops
893a2b37ff GRAPHICS: Rework YUV->RGB code a bit 2012-09-17 19:30:46 -04:00
D G Turner
03d34f1f92 BASE: Close possible EngineManager memory leak.
This singleton was omitted from fuzzie's memory leak fixes in 6bff611.
Thanks to Tomaz^ for spotting this.
2012-09-18 00:01:36 +01:00
Johannes Schickel
b96143c180 Merge pull request #213 from fuzzie/leak-fixes
The pull request in question is "Memory leak fixes".
2012-05-03 13:45:40 -07:00
Johannes Schickel
a54045fa7d BASE: Construct empty String instead of using "". 2012-04-01 19:59:23 +02:00
Filippos Karapetis
6a49d3eadd ENGINES: Return all available custom GUI options if no target is specified
This is used to set default settings for all custom game options when an
engine starts
2012-03-31 13:55:03 +03:00
Alyssa Milburn
b470c9af28 BASE: Free TTFLibrary singleton on shutdown.
This uses a helper function because TTFLibrary is internal.
2012-03-28 19:17:53 +02:00
Alyssa Milburn
6bff611605 BASE: Destroy singletons on exit. 2012-03-28 19:16:29 +02:00
Filippos Karapetis
c84cd8dee8 GUI: Add per-engine and per-game options 2012-03-19 20:32:34 +01:00
Tarek Soliman
6afac4e01e KEYMAPPER: Rename HardwareKey to HardwareInput 2012-02-27 13:00:56 -06:00
Tarek Soliman
784ee5dd65 KEYMAPPER: Fix mistake in last commit 2012-02-22 17:23:12 -06:00
Tarek Soliman
befff7ee44 KEYMAPPER: Minor cleanup 2012-02-22 17:17:55 -06:00
Tarek Soliman
aa42d78658 KEYMAPPER: Remove automapping dead code 2012-02-21 08:20:40 -06:00
Tarek Soliman
3f6d549b0e KEYMAPPER: Move F7 and F8 handling to DefaultEventMapper 2012-02-20 06:49:22 -06:00
Tarek Soliman
5cf932198e KEYMAPPER: Fix Action ctor args in most keymaps 2012-02-13 23:24:59 -06:00
Tarek Soliman
705761011d KEYMAPPER: Allow ports to define their own global keymap 2012-02-12 13:28:13 -06:00
Tarek Soliman
da4b03139d KEYMAPPER: Added Toggle FullScreen action 2012-02-04 19:53:57 -06:00
Tarek Soliman
a488556dcd KEYMAPPER: Handle EVENT_MAINMENU directly 2012-02-02 19:10:01 -06:00
Tarek Soliman
d143872be6 KEYMAPPER: Constantify global keymap name 2012-01-07 21:20:29 -06:00
Tarek Soliman
40b68b41c7 KEYMAPPER: Make engine keymap init and cleanup more generic 2011-12-30 12:36:11 -06:00
Tarek Soliman
b708d6de79 Revert "KEYMAPPER: Make global keymap that is always active"
This reverts commit ac85d134b3.
2011-11-02 10:16:16 -05:00
Tarek Soliman
ac85d134b3 KEYMAPPER: Make global keymap that is always active
Keymapper now has a global keymap outside the active keymap stack.
That global keymap is always checked after the active stack has been checked.
2011-10-27 10:46:22 -05:00
Tarek Soliman
a69340bd59 BASE: Make global keymap inherit 2011-10-27 10:46:22 -05:00
Johannes Schickel
8d0a88e7f4 BASE: Slight cleanup. 2011-10-06 00:29:22 +02:00
Johannes Schickel
880594eb76 BASE: Add another whitespace before "Starting $gamedescription".
This was removed by accident in 59739a7a0e.
2011-10-06 00:29:22 +02:00
Chris Warren-Smith
1370e65de9 BADA: For some unknown reason the format string "%s\n" causes a core-dump 2011-08-21 16:39:00 +10:00
Chris Warren-Smith
59739a7a0e BADA: Initial BADA port implementation 2011-08-21 16:37:06 +10:00
Johannes Schickel
14c8df76ea BASE: Remove leftover include for testing. 2011-08-19 01:08:29 +02:00
Bertrand Augereau
ff98725172 COMMON: intLog2 uses _BitScanReverse on MSVC 2011-08-19 01:05:37 +02:00
eriktorbjorn
a6e638de6e MAIN: Avoid adding the same extra path twice
This doesn't make any practical difference, since the search
manager already guards against duplicate paths, but it does get rid
of a slightly confusing warning message when you have a global
extra path configured.
2011-08-14 11:01:10 +02:00
Eugene Sandulenko
a4029a8e94 RECORDER: Restore event recorder functionality.
It was badly broken after refactoring into EventObserver.

Fitst, deinit() method was never called which lead to bad record
files. Then, the concept of counting pollEvent() calls was ignored.

Introduced dispatchPoll() method of EventObserver which is implemented
in EventRecorder. It counts calls so is able to inject events at
more proper time.

Additionally now event times are recorded.
2011-08-08 20:01:07 +01:00
Max Horn
88913c0139 ALL: Remove trailing whitespaces
This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
  git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-20 00:59:48 +02:00
Tarek Soliman
4d0bba314d ENGINES: Warn user about games marked with ADGF_UNSTABLE flags
ADGF_UNSTABLE is always warned about.
ADGF_TESTING is only warned about when running
configure with --enable-relase.

Both warnings are subject to the enable_wip_game_warning
config option.
2011-06-16 13:37:13 -05:00
Max Horn
20cad6e8b6 COMMON: Modify Base::processSettings, get rid of Common::kArgumentNotProcessed
Instead of defining a hacked up Common::Error code, split the return
value of processSettings into two parts: An error code, and a value
which indicates whether the specified command was completely handled
by processSettings or not.
2011-05-23 19:39:25 +02:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Max Horn
f9868c807d BASE: Suppress pointless warning message (fixes bug #3291522) 2011-05-05 17:43:33 +02:00
Max Horn
59e77ed667 ALL: Mark printf and various other symbols as forbidden
Right now, a few places in the frontend code still use printf and
consorts. We mark the affected files with a FIXME for now, and
add a dedicated exception for each. To be fixed!

Also tweak FORBIDDEN_SYMBOL_REPLACEMENT to hopefully really always
enforce a compiler error
2011-05-02 16:31:31 +02:00
Ori Avtalion
9414d7a6e2 JANITORIAL: Reduce header dependencies in shared code
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Max Horn
3a574199b0 COMMON: Cleanup names/handling of some error codes 2011-04-18 18:22:04 +02:00
Max Horn
cd2fcaf4ca COMMON: Remove kInvalidPathError 2011-04-18 18:22:03 +02:00
Max Horn
73f04118f3 COMMON: Rename Error to ErrorCode, introduce new Error class 2011-04-18 18:22:02 +02:00
Ori Avtalion
84a8bdc86b JANITORIAL: Remove duplicate #include's
svn-id: r55889
2011-02-12 10:00:52 +00:00
Max Horn
42ab839dd6 AUDIO: Rename sound/ dir to audio/
svn-id: r55850
2011-02-09 01:09:01 +00:00
Yotam Barnoy
7558331550 PLUGINS: rename ONE_PLUGIN_AT_A_TIME define to UNCACHED_PLUGINS
ONE_PLUGIN_AT_A_TIME is too long.

svn-id: r55064
2010-12-30 08:01:58 +00:00
Yotam Barnoy
ee2b1092ab PLUGINS: switched plugin manager to inheritance rather than #defines
The reason for this was that I found issues where the wrong functions were called in EngineManager for single plugin operation. Rather than inserting more messy #defines, I preferred to change the PluginManager to use virtual functions, which also makes EngineManager simpler.

svn-id: r55024
2010-12-23 13:38:37 +00:00
Johannes Schickel
16483fcf34 BASE: Only clear debug channels after destructing the engine object in runGame.
This should fix missing debugC output when the engine object uses debugC etc.
in its destructor (or functions called from there).
In theory all the engines should do that themselves, but to avoid any issues
because of them not doing it we still do it here to be safe.

svn-id: r54757
2010-12-04 02:50:27 +00:00