uruk
|
ff97d52d72
|
CGE2: Distinguish SFX from speech when playing sounds.
Now the sound options of ScummVM are taken into account when playing these two types of sounds. Until now, everything was considered SFX sound.
|
2014-07-24 18:55:09 +02:00 |
|
uruk
|
def6b4fc3e
|
CGE2: Add and use Sound::checkSoundHandle().
|
2014-07-22 18:54:48 +02:00 |
|
uruk
|
3c86aa288b
|
CGE2: Implement snSound().
Rework the whole Fx class during the process.
The intro animation is working now.
|
2014-05-24 10:47:07 +02:00 |
|
uruk
|
8e3bbbea7c
|
CGE2: Add sound code with working MIDI parts.
|
2014-05-01 22:52:20 +02:00 |
|