Commit Graph

4 Commits

Author SHA1 Message Date
uruk
ff97d52d72 CGE2: Distinguish SFX from speech when playing sounds.
Now the sound options of ScummVM are taken into account when playing these two types of sounds. Until now, everything was considered SFX sound.
2014-07-24 18:55:09 +02:00
uruk
def6b4fc3e CGE2: Add and use Sound::checkSoundHandle(). 2014-07-22 18:54:48 +02:00
uruk
3c86aa288b CGE2: Implement snSound().
Rework the whole Fx class during the process.
The intro animation is working now.
2014-05-24 10:47:07 +02:00
uruk
8e3bbbea7c CGE2: Add sound code with working MIDI parts. 2014-05-01 22:52:20 +02:00