Commit Graph

9 Commits

Author SHA1 Message Date
Sven Hesse
ab48280f73 - I misunderstood Draw::initBigSprite(); fixed
- Changed Draw::spriteOperation() for blitting from/to/between and
  fillrecting to big sprites
- Enabled drawing of text

svn-id: r22001
2006-04-18 09:59:18 +00:00
Sven Hesse
3bed2d377e Some more stubs and rearrangings
svn-id: r21847
2006-04-13 20:56:22 +00:00
Sven Hesse
07a0d54891 - More stubs, the intro now works completely (with extreme graphical
glitches and without sound in the floppy version), the title screen
  is shown afterwards
- Added skipping of the floppy version's copy protection screen,
  since the CD version doesn't show it either

svn-id: r21845
2006-04-13 16:25:07 +00:00
Sven Hesse
adbafccc64 - Fixed the mistake in Mult_v2::loadMult() that caused Gob2 floppy to
have a messed up script-pointer afterwards
- Added/Changed parts of Mult_v2::playMult() et al. so that the intro
  works for a few seconds (with glitches) before getting killed while
  trying to draw text (CD) or trying to play sounds (floppy)

svn-id: r21823
2006-04-12 09:49:08 +00:00
Max Horn
8cdee5a931 Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
svn-id: r21500
2006-03-29 15:59:37 +00:00
Sven Hesse
1758260c39 Changed debug()s to debugC()s
svn-id: r20848
2006-02-24 23:31:31 +00:00
Sven Hesse
08a57f0837 More GOB2 changes (Mult::loadMult()) + correcting some mistakes I made
svn-id: r20806
2006-02-21 14:22:25 +00:00
Sven Hesse
fbefbfc160 Updating more opcodes for Gob2
svn-id: r20731
2006-02-16 20:25:59 +00:00
Max Horn
26ee630756 Moved engines to the new engines/ directory
svn-id: r20582
2006-02-11 22:45:04 +00:00