Torbjörn Andersson
688c80b062
Moved more stuff into classes, changed some static allocation to dynamic,
...
and removed some of the references to global variables.
At this point I believe everything in the main game engine has been moved
into classes - not necessarily the correct ones, but still... However,
there is some stuff in the driver directory that need to be taken care of
as well.
svn-id: r11207
2003-11-08 15:47:51 +00:00
Jonathan Gray
9a1cfe838f
spelling fixes
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svn-id: r11175
2003-11-07 01:36:53 +00:00
Max Horn
2fef2dcb84
bs2 -> sword2
...
svn-id: r10997
2003-10-28 19:51:30 +00:00
Torbjörn Andersson
3a43829b88
Moved the opcode functions into the Logic class.
...
svn-id: r10885
2003-10-18 08:11:50 +00:00
Torbjörn Andersson
ade93aabff
cleanup
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svn-id: r10728
2003-10-10 16:14:52 +00:00
Torbjörn Andersson
4fad04846a
Changed to use #include "bs2/..." and removed the inclusion of standard C
...
headers. Most (all?) of the ones we need should probably come from stdafx.h
instead.
svn-id: r10588
2003-10-04 08:07:03 +00:00
Max Horn
5a074e6137
added namespace Sword2
...
svn-id: r10581
2003-10-04 00:52:27 +00:00
Torbjörn Andersson
8ad28e3a7e
More cleanup, and I've replaced most - not quite all - of BS2's debug
...
message functions with our own.
We still need to go through them and assign sensible debug levels to them.
svn-id: r10422
2003-09-27 11:02:58 +00:00
Torbjörn Andersson
b21208e6a9
Some more reformatting / cleanup, and removal of comments that did nothing
...
but say who added what when. (No disrespect intended, but this information
means very little to us.)
svn-id: r10413
2003-09-26 10:07:18 +00:00
Torbjörn Andersson
2536823c23
cleanup
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svn-id: r10267
2003-09-17 06:28:27 +00:00
Jonathan Gray
c1cbd4605e
fix some VC7 warnings
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svn-id: r9240
2003-07-28 11:21:25 +00:00
Travis Howell
ccc40eecc9
Compiles on mingw now
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svn-id: r9222
2003-07-28 03:12:49 +00:00
Jonathan Gray
f020d28b5e
bs2
...
svn-id: r9211
2003-07-28 01:44:38 +00:00