Found while doing a review of our existing workarounds for those
versions, and the system features which can be used there.
Also fix indentation and some typos while there.
Currently, the text-to-speech manager will try to update the voices whenever TextToSpeechManager::pushState()/popState() is called. This causes lags of 4 - 5 seconds on Windows. Also, a warning is triggered each time. This commit prevents that from happening if the tts option is not enabled.
This commit currently affects only Windows. Other backends don't make use of the new _enabled setting. I don't know if it would make sense for any of these and I also wouldn't be able to test it.
Different platforms have different levels of support of encodings and
often have slight variations. We already have tables for most encoding
with only CJK missing. Full transcoding inclusion allows us to get reliable
encoding results independently of platform. The biggest con is the need for
external tables encoding.dat.
It removes a duplicate table for korean in graphics/korfont.cpp
- Allow the base class to take in a string with custom charset, convert to U32 and pass it along.
- Remove redudandant functions in all tts-subsystems
- Remove unnecessary "charset" argument, as U32Strings imply that we are using a UTF-32 charset
- Adjust relative code appropriately according to the above point.
This commit addresses a range of changes, within scummvm subproject.
- Audio files, like mididrv, remove U32String based name and identifier, because ASCII only.
- mididrv.cpp had some wrong format for warning messages, fix those
- Message dialogs were modified to use default arguments more often, but reverting back to the orignal to minimize changes.
- SetTooltip has a fake constructor that takes in a string, and use it.
- U32Format had some break statements missing, add those.
- RemapWidget: Use fake constructor for setLabel and setTooltip, to make minimal changes
- SDL: setting text in clipboard no longer uses SDL_iconv_string
- TTS: Override base class "say" with strings, so tts->say can be used with normal strings too.
- About dialog: fix incorrect code for u32string variables
- Fix some extra brackets
- Some buttons were incorrectly removed from using translated labels, revert those
- Message Dialog: Pass default and alt buttons as const references
- Saveload Dialog: Use translations in missing places, use const-references. Also, use translations in a correct manner.
- Use const references for tooltip in GraphicsWidget, EditTextWidget, error.cpp
- DomainEditTextWidget: Use U32String for text
Up until last commit, everything was working fine but the amount of files changed was too large. This commit tries to reduce the changes.
- Add a fake constructor to Keymap, text-to-speech, setDescription (save-state)
- Redirecting functions for PopUpWidget::appendEntry, ButtonWidget::setLabel, GUIErrorMessage
- Use the above functions and constructors to reduce changes in Engines
- Fix warnings being in unicode. Only output english text in - Warnings, Errors, etc.
- Mark some strings as "translation" strings. (Not yet added to POTFILES)
- Remove some CP related things from po/modules.mk
- Previously used some Common::convertToU32 where it was not necessary, replace this with u32constructor
- Revert accidentally put translations in mt32.cpp
- Use U32::format in some places earlier missed
- Add %u and %i for u32::format
- Add support for GUIErrorMsgFormat to use u32::format internally
- Use the above whereever needed
- Improve linux tts by removing redundant code
- Some places I had changed nullptr -> "". Revert this
They always take in U32 strings now.
- Revert tts descriptions to string, they don't use translations, so better to keep it as strings.
- Make read() take in const U32 references.
On macOS, TextToSpeechManager::getDefaultVoice() now returns the
system default voice (assuming the system language is the same as
the language for which we ask the default voice in ScummVM, otherwise
it returns the first voice).
TTS libraries can now be used in default Mingw-w64 environments.
- Removes reference to sapiddk.h which isn't used and isn't in Mingw-w64
- Defines guids whose symbols are missing from Mingw-w64
- Restores TTS detection to configure script
Similarly as on linux, there isn't enough control of the speech
queue to properly implement INTERRUPT_NO_REPEAT. So since this
commit we use our own queuing and use SAPI to speak each speech.
This is done outside the main thread.
Before I used SPD to queue messages and I had a copy of the queue,
so I could requeue everything when resume is called(). But more
control of the queue is needed, so I don't use the SPD's queue
and instead start speeches from my queue one by one from another
thread.
INTERRUPT_NO_REPEAT now behaves as described in the documentation