Eugene Sandulenko
234f3f3150
PARALLACTION: Initialize class variable. CID 1002724
2013-11-09 13:20:13 +02:00
Eugene Sandulenko
bcd65f854f
PARALLACTION: Initialize class. CID 1002721
2013-11-09 13:18:54 +02:00
Eugene Sandulenko
4decd8c808
PARALLACTION: Initialize class variable. CID 1002715
2013-11-09 13:17:30 +02:00
Eugene Sandulenko
9cf199cb42
PARALLACTION: Initialize class variables. CID 1002708
2013-11-09 13:15:47 +02:00
Eugene Sandulenko
c9ae0a46dd
PARALLACTION: Initialize class variables. CID 1002707
2013-11-09 13:13:56 +02:00
Eugene Sandulenko
d74585b344
PARALLACTION: Initialize class. CID 1002706
2013-11-09 13:12:06 +02:00
Eugene Sandulenko
918ae371a0
PARALLACTION: Initialize class. CID 1002705
2013-11-09 13:09:30 +02:00
Eugene Sandulenko
c7331eea02
PARALLACTION: Initialize class. CID 1002703
2013-11-09 13:06:55 +02:00
Eugene Sandulenko
8c21b5cdd4
PARALLACTION: Initialize class. CID 1002702
2013-11-09 13:05:42 +02:00
Eugene Sandulenko
c8bf090327
PARALLACTION: Initialize class. CID 1002701
2013-11-09 13:04:08 +02:00
Eugene Sandulenko
986369bcb5
DREAMWEB: Initialize struct contents. CID 1003402
2013-11-09 12:59:38 +02:00
Eugene Sandulenko
fe67837077
DRASCULA: More variables initialized. CID 1003403
2013-11-09 12:51:39 +02:00
Eugene Sandulenko
6491ad1cf9
TOUCHE: Initialize more variables. CID 1002423
2013-11-09 12:49:48 +02:00
Paul Gilbert
c65e8a31a3
TSAGE: Renamed globals used by R2R duct maze laser panels
2013-11-08 21:34:26 -05:00
Paul Gilbert
6682fd46ca
TSAGE: Rename of globals used by R2R scene 700
2013-11-08 21:18:30 -05:00
Paul Gilbert
2ae273ef43
TSAGE: Converted R2R scene 700 globals to constants
2013-11-08 20:54:36 -05:00
Paul Gilbert
3ec2ad3e63
TSAGE: Removed un-needed mouse boundary rects from Globals
2013-11-08 20:33:26 -05:00
Paul Gilbert
5526a11caf
TSAGE: Rename remaining static arrays used in R2R scene 1550
2013-11-08 20:17:53 -05:00
Strangerke
732890232e
TSAGE: R2R - Start work on scene 3600
2013-11-09 01:59:28 +01:00
Strangerke
9f12d1c1fd
TSAGE: R2R: renaming in scene 3500
2013-11-09 01:48:55 +01:00
Strangerke
64bfeeef38
TSAGE: More work on scene 3500. This breaks savegame compatibility in this scene.
2013-11-09 01:27:41 +01:00
Eugene Sandulenko
5c284a4ede
FULLPIPE: More work on MovGraph2::buildMovInfo1MessageQueue()
2013-11-09 01:45:31 +02:00
Strangerke
4a5068580a
TSAGE: R2R - More renaming and refactoring in scene 3500. Still WIP.
2013-11-08 23:55:14 +01:00
Paul Gilbert
28bc0d079c
TSAGE: Further renamings for R2R scene 1550
2013-11-08 09:23:13 -05:00
Filippos Karapetis
4af998b96c
WINTERMUTE: Move the isAscii() string changing code to another function
2013-11-08 12:17:48 +02:00
Filippos Karapetis
492cefacb6
WINTERMUTE: Allow utf8ToWide() and wideToUtf8() work with ASCII strings
...
This is needed for English versions of multilingual games, which use
UTF-8 strings, but we can treat them as plain ASCII, since wide and
UTF-8 strings are not yet supported in Wintermute. This allows at least
the English versions of these games to run.
This allows Reversion 2 and Shaban to start
2013-11-08 12:04:07 +02:00
Strangerke
7c210e0c34
TSAGE: Some more rework on scene 3500
2013-11-08 08:48:05 +01:00
Strangerke
afb23e8a2a
TSAGE: More rework on scene 3500
2013-11-08 08:13:23 +01:00
Einar Johan Trøan Sømåen
1e6a37394f
Merge pull request #396 from JenniBee/md5s
...
Adding detection for more fan games
2013-11-07 23:10:04 -08:00
Paul Gilbert
8f14331d03
TSAGE: Further renaming of R2R scene 1550
2013-11-07 23:12:46 -05:00
Paul Gilbert
6f1a4573f5
TSAGE: Further work on dish tower in R2R scene 1550
2013-11-07 22:42:59 -05:00
Eugene Sandulenko
8e384fc384
FULLPIPE: Started implementing MovGraph2::buildMovInfo1MessageQueue()
2013-11-07 22:48:10 +02:00
Strangerke
a8777874bc
TSAGE: R2R - Some refactoring and renaming in scene 3500
2013-11-07 19:00:48 +01:00
Paul Gilbert
e28688d0b6
TSAGE: Cleanup of dish controls window in R2R scene 1550
2013-11-07 09:35:47 -05:00
Paul Gilbert
987dff6635
TSAGE: Removed useless variable from R2R scene 1580
2013-11-07 08:47:47 -05:00
Paul Gilbert
0fbef1f2d0
TSAGE: Removed useless variable from R2R scene 1625
2013-11-07 08:43:36 -05:00
Paul Gilbert
a10d083a6c
TSAGE: Further renaming and removal of redundant code in R2R rim scene
2013-11-07 08:37:41 -05:00
Filippos Karapetis
eba0c0ff62
WINTERMUTE: Add the keycode for the ESC key
...
This is used by Looky
2013-11-07 13:47:38 +02:00
Strangerke
fa063e5647
TSAGE: R2R - WIP more renaming in scene 3500
2013-11-07 07:58:40 +01:00
Strangerke
17bc3162b9
TSAGE: R2R - Fix bug introduced in 114b3df91e011a75862e3e25748e5558d1dc3049
2013-11-07 07:36:13 +01:00
Paul Gilbert
66ded34767
TSAGE: Renamings for R2R Rim
2013-11-06 21:43:48 -05:00
Paul Gilbert
1489bbf443
TSAGE: Renamings and display fix for R2R rim maintainence car
2013-11-06 21:24:47 -05:00
Strangerke
d8ed93be9c
TSAGE: R2R - WIP renaming in scene 3500
2013-11-07 02:21:31 +01:00
Eugene Sandulenko
49fd22b5a9
FULLPIPE: Implement ModalIntro destructor
2013-11-06 23:52:01 +02:00
Eugene Sandulenko
627769a2f5
FULLPIPE: Implement another Movement class copy constructor.
2013-11-06 23:46:03 +02:00
JenniBee
90481b6409
WINTERMUTE: Adding detection for more games.
2013-11-06 16:12:03 -05:00
Filippos Karapetis
e36f24ad69
COMMON: Define int64 and uint64 if HAVE_CONFIG_H isn't set
...
This fixes compilation of sword25's pluto with Visual Studio. The issue
has been revealed with commit 34169a81. The other data types are
defined in scummsys.h, thus only the missing int64 and uint64 defines
are set.
2013-11-06 18:04:09 +02:00
Paul Gilbert
9678195674
TSAGE: Renamings for R2R Rim lift exterior
2013-11-05 22:12:14 -05:00
Paul Gilbert
a00f589e84
TSAGE: Renamings for R2R Rim lift interior
2013-11-05 21:58:53 -05:00
Strangerke
b282ff9af7
TSAGE: R2R - Renaming in scene 3400. Remove a useless actor.
2013-11-06 02:20:21 +01:00