Paul Gilbert
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6c6d8b3fb3
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Introduced a hash for storing all the miscellaneous data values, and used it to more properly implement display of all the wakeup text in the first room
svn-id: r50544
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2010-07-01 12:01:17 +00:00 |
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Paul Gilbert
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841356ac80
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Added loading of the correct DSR file at the start of each animation scene
svn-id: r50490
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2010-06-29 11:09:33 +00:00 |
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Paul Gilbert
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965cdb6fbf
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Several bugfixes to the loading, display, and digital sound playing of messages during cutscenes
svn-id: r50366
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2010-06-27 05:18:21 +00:00 |
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Filippos Karapetis
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cf86b44793
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M4/MADS: Some slight tweaks to the animation message chunks
svn-id: r49927
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2010-06-17 12:13:27 +00:00 |
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Paul Gilbert
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02ed880180
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Added logic for handling the rate of animation background scrolling, and miscellaneous extra fields
svn-id: r49627
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2010-06-13 08:53:06 +00:00 |
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Paul Gilbert
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ef34896dce
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Clarified various incorrectly named parameters, and fixed code for loading the correct art file backgrounds when running animation sequences
svn-id: r49595
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2010-06-11 11:03:51 +00:00 |
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Paul Gilbert
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34f7c05e4d
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Initial conversion of the AnimviewView class to use the expanded MadsAnimation class, rather than the older AAFile skeleton class
svn-id: r49478
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2010-06-07 09:19:42 +00:00 |
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Paul Gilbert
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3a5fe4ca00
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Bugfix for wrong parameter order in scene resources load method call. Also added fragment to destroy an active animation when it's finished animating
svn-id: r49434
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2010-06-04 22:53:26 +00:00 |
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Paul Gilbert
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86462c66a0
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Added code and support routines for destroying animations correctly, which also necessitated changing the sprite list code
svn-id: r49426
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2010-06-04 11:28:30 +00:00 |
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Paul Gilbert
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26860b8e51
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Properly implemented the logic for loading the correct interface background as specified in a scene's resources
svn-id: r49409
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2010-06-03 10:46:55 +00:00 |
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Paul Gilbert
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86dcc28342
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Moved the MADS interface view into mads_scene.cpp and did a major cleanup of scene loading code
svn-id: r49405
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2010-06-03 09:34:32 +00:00 |
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Willem Jan Palenstijn
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2bebba8c94
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Fix warning, whitespace
svn-id: r49352
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2010-05-31 12:38:15 +00:00 |
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Filippos Karapetis
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ff40247376
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Hopefully fixed compilation
svn-id: r49350
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2010-05-31 12:27:13 +00:00 |
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Paul Gilbert
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088e6456ea
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In progress work implementing the animation player
svn-id: r49347
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2010-05-31 12:10:30 +00:00 |
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Paul Gilbert
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3285a4ba4d
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
svn-id: r47705
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2010-01-30 09:21:07 +00:00 |
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Eugene Sandulenko
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696897b058
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Whoa! Removing trailing spaces.
svn-id: r35648
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2009-01-01 15:06:43 +00:00 |
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Filippos Karapetis
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7ca439f410
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Initial import of the work in progress M4 engine
svn-id: r31600
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2008-04-20 14:47:37 +00:00 |
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