Johannes Schickel
c31d1971b5
CINE: Implement music fade out for Amiga/AtariST music.
2012-09-11 22:28:40 +02:00
Johannes Schickel
892710a0a3
CINE: Fix sfx channel use in Amiga and AtariST versions of FW.
...
This fixes a channel assignment issue in opcode 119. This also implements
opcode 120, which is basically a stereo channel swapped version of 119
(o1_playSample).
This affects the Amiga and AtariST versions. I put a TODO to check the DOS
version here.
2012-09-08 01:16:10 +02:00
Johannes Schickel
b48f5b78b7
CINE: Implement panning for sfx for FW Amiga and AtariST.
2012-09-08 01:16:10 +02:00
Johannes Schickel
35e61b7c7a
CINE: Remove unused Sound::update method.
2012-09-08 01:16:09 +02:00
Johannes Schickel
0fe5e0e6bd
CINE: Fix Paula frequency.
...
This should fix the frequency of sound effects.
2012-09-08 01:16:09 +02:00
Johannes Schickel
c850effc6d
CINE: Implement sfx repeat and volume fade for FW Amiga/AtariST.
...
This fixes bug 3091660 "FW: Looping samples don't loop in Amiga version".
2012-09-08 01:16:07 +02:00
Johannes Schickel
b1074543b5
CINE: Skip resource header in loadSpl.
...
This implements a long standing TODO in PaulaSound::playSound.
2012-09-08 01:15:32 +02:00
Johannes Schickel
5684475169
CINE: Workaround disabled menus in FW when loading from launcher/cl.
...
This works around a regression from 92df76fbb3
.
This should resolve the remaining issues of bug #3565362
"CINE: Savegame loading broken in FW".
2012-09-07 22:38:41 +02:00
Johannes Schickel
c06889a289
CINE: Fix sprite loading in FW.
...
This partly fixes bug #3565362 "CINE: Savegame loading broken in FW".
This fixes a regression from 2fd8bae319
.
2012-09-07 22:38:41 +02:00
Johannes Schickel
5d84f2df43
CINE: A little bit enforcement of our formatting guidelines.
...
Powered by astyle & manual fixup afterwards.
2012-09-07 04:12:18 +01:00
Johannes Schickel
855a0d331f
CINE: Explain the name "undrawChar" and add a possible TODO.
2012-09-07 00:52:59 +02:00
Johannes Schickel
da4e3c4f2a
CINE: Make selection menu focus rectangle match the original size.
...
Compared against real FW Amiga under UAE and FW Dos under DOSBox.
2012-09-07 00:40:42 +02:00
Johannes Schickel
33cdddb7ec
CINE: Implement proper text coloring in selection menus for Amiga.
...
Tested with FW Amiga.
2012-09-07 00:19:23 +02:00
Vincent Hamm
bd6751cb4a
CINE: Fix drawing of sprite with mask.
...
Protects against cases where a non-existing script is referenced.
2012-08-20 01:48:20 +01:00
Torbjörn Andersson
629d55cdfa
CINE: Apply some ScummVM formatting conventions
2012-08-14 09:09:08 +02:00
yaz0r
8fff7e29de
Merge pull request #266 from yaz0r/master
...
Fix system menu in OS
2012-08-13 23:59:59 -07:00
Vincent Hamm
92df76fbb3
CINE: Fix system menu sometimes not appearing in OS
2012-08-13 23:58:32 -07:00
Travis Howell
54e6283cfa
CINE: Fix compile error caused by excess ;
2012-08-14 16:46:19 +10:00
Vincent Hamm
478be5f07a
CINE: Fix regression in savegame system
2012-08-13 23:20:10 -07:00
Vincent Hamm
ca54d69add
Cine: Fix swimming sequence by allowing mouse click to be held down
2012-08-13 21:38:24 -07:00
Vincent Hamm
2fd8bae319
CINE: Fix restoring of savegame in cave
2012-08-13 20:12:07 -07:00
Johannes Schickel
90bb7a0f3f
CINE: Slight formatting fixes in gfx.cpp.
...
Powered by astyle.
2012-08-12 19:50:00 +02:00
D G Turner
78b8fa31ca
CINE: Fix typo in OS palette restore code.
...
This fixes most cases of incorrect palette on savegame loading.
Thanks to yaz0r for this fix.
2012-08-11 21:12:35 +01:00
D G Turner
21c057ce75
CINE: Fix lockup in Scene 5 when "operate Girl" underwater.
...
Traced with gdb to sound.cpp:792 i.e. _fadeOutTimer infinite loop.
This bug was introduced by the addition of the MT-32 output driver for
Future Wars and associated mutex changes.
The _fadeOutTimer increment is done by the timer callback occuring
during the load method call, but this was excluded by the mutex.
Fixed by moving the mutex in the load method.
2012-08-11 20:08:03 +01:00
Vincent Hamm
c6c7b16089
CINE: Slight cleanup.
2012-08-11 00:11:21 +01:00
Vincent Hamm
92b5ee0a48
CINE: Fix masking in Operation Stealth.
2012-08-10 14:38:31 +01:00
D G Turner
85d87e8345
CINE: Mark Operation Stealth as Unstable.
...
Since the cine engine's support for Operation Stealth is still
incomplete with significant GFX glitches, this should be marked
as "ADGF_UNSTABLE" to warn users and prevent invalid bug reports.
However, it should be noted that the game is completable.
2012-07-16 21:20:01 +01:00
Willem Jan Palenstijn
9ffe3e11d9
Merge pull request #182 from fingolfin/forbid-ctype
...
ALL: Avoid using is* macros from ctype.h
2012-02-21 11:33:32 -08:00
Max Horn
4f8665fc83
COMMON: Move isFoo functions to namespace Common, add doxygen comments
2012-02-20 16:18:27 +01:00
Tarek Soliman
a4798602d7
JANITORIAL: Fix missing whitespace in pointer cast
...
find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g'
This seems to have caught some params as well which is not undesirable IMO.
It also caught some strings containing this which is undesirable so I
excluded them manually. (engines/sci/engine/kernel_tables.h)
2012-02-15 10:07:10 -06:00
Max Horn
658080deed
ALL: Avoid using is* macros from ctype.h
...
On some systems, passing signed chars to macros like isspace() etc. lead
to a runtime error. Hence, mark these macros as forbidden by default,
and introduce otherwise equivalent alternatives for them.
2012-02-15 16:51:37 +01:00
Johannes Schickel
9916d2e99c
CINE: Add some comments to the MT-32 instrument code.
2011-12-19 01:10:48 +01:00
Johannes Schickel
d14e75cdc7
CINE: Make findNote behave like in the original.
...
This also reverts 42fd697544
, which was wrong,
since I misread the assembly. Ooops.
2011-12-11 06:24:33 +01:00
Johannes Schickel
54819a5448
CINE: Fall back to AdLib, in case a user tries to use the MT-32 output with an GM device.
...
The driver is really specific to the Roland MT-32 right now, since it uses
MT-32 specific sysEx messages to setup instruments etc.
2011-12-11 05:11:28 +01:00
Johannes Schickel
6ba090b45a
CINE: Make PC sound code thread safe, since the MIDI output might run the callback in an extra thread.
2011-12-11 05:04:08 +01:00
Johannes Schickel
42fd697544
CINE: Make findNote behave a bit more like the original.
2011-12-11 05:04:04 +01:00
Johannes Schickel
c48af08a0b
CINE: Implement MT-32 output driver.
...
The driver is based on Future Wars. I do not own Operation Stealth, thus I do
not know whether it works fine for it.
2011-12-11 05:03:57 +01:00
Strangerke
bab4b6f729
LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE)
2011-11-16 22:38:58 +01:00
Johannes Schickel
61795739f8
COMMON: Rename Common::set_to to Common::fill.
...
This makes the name match with the name of the STL function with the same
behavior.
2011-11-16 18:06:30 +01:00
Eugene Sandulenko
95f890c350
CINE: Fix warnings
2011-11-02 23:04:49 +00:00
Eugene Sandulenko
32972a5ffb
AD: Switched rest of the engines to new GUIO
2011-10-23 17:53:13 +01:00
Torbjörn Andersson
e6fbc4fb88
CINE: Remove unused variable 'di'
...
As far as I can tell, it converted the selection back to Y coordinate
for no apparent reason.
2011-10-09 10:16:04 +02:00
Johannes Schickel
5739e86e0c
CINE: Made some static data const.
2011-09-08 19:51:05 +02:00
eriktorbjorn
5dd8f2575b
JANITORIAL: Silence a couple of "variable set but not used" warnings.
2011-06-30 23:47:10 +02:00
Filippos Karapetis
12635ee198
CINE: Fixed compilation when DUMP_SCRIPTS is set
2011-06-26 16:00:22 +03:00
Littleboy
b694a78f62
ANALYSIS: Add static casts to is* functions
...
This fixes a potential problem with passing char values that would be sign-extended and yield unexpected results.
See http://msdn.microsoft.com/en-us/library/ms245348.aspx
2011-06-23 08:52:52 -04:00
Max Horn
88913c0139
ALL: Remove trailing whitespaces
...
This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-20 00:59:48 +02:00
Max Horn
593b929047
DETECTOR: Separate code for handling obsolete gameids from advanced detector
...
This includes a renaming of ADObsoleteGameID to Engine::ObsoleteGameID,
and AdvancedDetector::findGameID now is Engines::findGameID.
Doxygen comments were added or improved
2011-06-14 18:52:07 +02:00
Max Horn
7c992d6598
DETECTOR: Merge ADParams into AdvancedMetaEngine
2011-06-14 18:17:01 +02:00
Max Horn
3c837a39f0
CINE: Switch to alternate AdvancedMetaEngine, avoid ADParams
2011-06-10 22:15:41 +02:00