Johannes Schickel
|
6563171e7b
|
NEVERHOOD: Make GPL headers consisten in themselves.
|
2014-02-18 02:39:36 +01:00 |
|
Filippos Karapetis
|
5510a285ed
|
NEVERHOOD: Move some Klaymen animations specific to scene 1002
Also, reorganize some of the functions in modules/module1000_sprites.cpp
|
2013-11-02 16:38:58 +02:00 |
|
Filippos Karapetis
|
0fffbac36b
|
NEVERHOOD: Move more scene-specific Klaymen animations to their scenes
|
2013-10-06 18:57:44 +03:00 |
|
Filippos Karapetis
|
fa51ef214c
|
NEVERHOOD: Move more scene-specific Klaymen animations to their scenes
|
2013-10-06 18:29:10 +03:00 |
|
Filippos Karapetis
|
d5ebc69de0
|
NEVERHOOD: Move more scene-specific Klaymen animations to their scenes
|
2013-10-06 18:08:19 +03:00 |
|
Filippos Karapetis
|
f35298f9ee
|
NEVERHOOD: Move module-specific Klaymen code to its respective module
|
2013-10-06 04:56:41 +03:00 |
|
Filippos Karapetis
|
cb01f16007
|
NEVERHOOD: Move specialized Klaymen code for modules 1000 and 1100
|
2013-10-05 22:18:59 +03:00 |
|
Sven Hesse
|
989ea7cb56
|
JANITORIAL: Remove trailing whitespace
|
2013-07-14 19:01:47 +02:00 |
|
johndoe123
|
65c6984635
|
NEVERHOOD: Implement game-internal savegame overwrite query screen
- Rename and reorder fields in the Klaymen class
|
2013-05-08 20:47:42 +02:00 |
|
johndoe123
|
9ae1888593
|
NEVERHOOD: Change Klaymen idle callbacks from method pointers to integers and evaluate these in a new method enterIdleAnimation
|
2013-05-08 20:47:42 +02:00 |
|
johndoe123
|
1383c5f395
|
NEVERHOOD: Rename stuff in the Klaymen class
|
2013-05-08 20:47:42 +02:00 |
|
johndoe123
|
4c6e82fc05
|
NEVERHOOD: Remove objectPriority and surfacePriority parameters from the Klaymen class constructor since they always have the same value (1000)
|
2013-05-08 20:47:42 +02:00 |
|
johndoe123
|
4389d32974
|
NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)
|
2013-05-08 20:47:41 +02:00 |
|