athrxx
f7032c126d
KYRA: (EOB) - fix some bugs
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- fix monster movement
- fix character level gain
- add some static res for party transfer
2011-12-26 16:18:14 +01:00
athrxx
540d081a6f
KYRA: (EOB) - initial code base commit
2011-12-26 16:18:10 +01:00
Christoph Mallon
23a0f5318c
JANITORIAL: Remove trailing empty lines.
2011-08-07 13:53:33 +02:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Johannes Schickel
7d03da14cb
KYRA: Clean up of header includes.
2011-04-28 15:39:57 +02:00
Ori Avtalion
9414d7a6e2
JANITORIAL: Reduce header dependencies in shared code
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Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Florian Kagerer
193b23bcad
LOL: fixed minor bug in lamp code
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svn-id: r46587
2009-12-26 14:12:38 +00:00
Florian Kagerer
c1eaafcac7
LOL: removed unused variable
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svn-id: r46434
2009-12-20 16:23:44 +00:00
Max Horn
f242266f6d
Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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svn-id: r44634
2009-10-04 21:26:33 +00:00
Florian Kagerer
c7eedb573a
LOL: cleanup
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svn-id: r42271
2009-07-08 21:12:03 +00:00
Florian Kagerer
a212a9da7e
LOL: rename new function in last commit according to LordHoto's suggestion
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svn-id: r42270
2009-07-08 20:32:34 +00:00
Florian Kagerer
2950bc28c4
LOL: fix long standing bugs in the battle system (hit chance, damage, etc) by adapting original style random number generator
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svn-id: r42269
2009-07-08 20:19:23 +00:00
Johannes Schickel
5c233c447b
Remove LoLEngine::_gameFlags and convert all Lands of Lore code to use _flagsTable instead.
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svn-id: r41351
2009-06-07 20:43:43 +00:00
Johannes Schickel
c7ee0a7ec8
More formatting.
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svn-id: r40994
2009-05-29 13:09:26 +00:00
Florian Kagerer
6bd5dea027
LOL: - implemented freeze spell
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- fixed saveload code
- added some opcode for the swamp
svn-id: r40763
2009-05-21 16:46:40 +00:00
Johannes Schickel
783fb058b0
Formatting.
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svn-id: r40717
2009-05-19 01:39:18 +00:00
Johannes Schickel
7561bd9dfb
Remov lots of superfluous debug output.
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svn-id: r40715
2009-05-19 01:13:29 +00:00
Florian Kagerer
dd84aaf648
LOL: - added some spell casting (spark, heal, swarm)
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- fixed several bugs (not the one in the fighting system though)
- added several opcodes. there shouldn't be any real show stoppers in the draracle cave now.
- simplified wsa code (which required 4 lines of code for displaying a frame)
- added support for wsa animations that don't have a last frame (apparently kyra 2 and 3 don't have this type of wsa file)
svn-id: r40420
2009-05-10 13:40:28 +00:00
Florian Kagerer
ccb64ad81e
LOL: - Started implementing the fighting system. The damage inflicted is wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm.
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- added support for monsters with distance attacks (like those orcs in front of roland's house)
- lots of small bug fixes
- Some startup support for the pc-98 16 color version. The intro will run, but the font drawing/coloring is still wrong.
svn-id: r40144
2009-04-25 13:15:05 +00:00
Florian Kagerer
8875fdcded
LOL: - Level temp data now get stored in memory so you can now return to a level without everything being broken. Temp data isn't saved to disk. Since total memory requirement for storing this data won't exceed ~100kb I'd rather save memory in other places (like removing some screen page buffers)
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- Implemented some more opcodes and fixed some bugs (You can now safely pick up coin pouches. The lamp seems to work fine, too).
svn-id: r39719
2009-03-28 11:58:22 +00:00
Florian Kagerer
e9b4124f1d
LOL: - implemented lots of opcodes and fixed a few bugs
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- it's now possible to leave the castle
svn-id: r39653
2009-03-24 07:18:16 +00:00
Florian Kagerer
52726344b7
LOL: - implemented item throwing
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svn-id: r39455
2009-03-16 21:20:34 +00:00
Florian Kagerer
cbf2602783
LOL: - fixed inventory bug
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- fixed monster speed
svn-id: r39275
2009-03-09 20:34:36 +00:00
Florian Kagerer
76ab92f8ec
LOL: added scene animations (like that fountain right at the start)
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svn-id: r39251
2009-03-09 01:57:42 +00:00
Florian Kagerer
e23fd08dfb
LOL: fixed bug reported by MD5 (crashes and freezes caused by calls to non-existent sub scripts)
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svn-id: r39209
2009-03-08 02:17:14 +00:00
Florian Kagerer
8639e34b41
LOL: - doors can now be opened and closed
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- some more work on monster walk code
svn-id: r39166
2009-03-06 22:53:08 +00:00
Johannes Schickel
efd7c2eac9
Ease conditional LoL compiling with build systems not based on the default one.
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svn-id: r39125
2009-03-04 11:53:25 +00:00
Florian Kagerer
3f2af1e8a1
LOL: implemented some walking code for the monsters
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svn-id: r39097
2009-03-03 22:32:39 +00:00
Florian Kagerer
7ea5cefef4
LOL: implemented some monster related code (monsters now get placed in the maze, but they still don't do anything)
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svn-id: r39039
2009-03-01 14:45:30 +00:00
Florian Kagerer
837ca0683e
LOL: - some more work on the interface (you can now click on the banners and windows) and some bug fixes
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svn-id: r38818
2009-02-23 20:17:53 +00:00
Florian Kagerer
b5b4cb66a1
LOL: implemented timers (only text fading for now)
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svn-id: r38766
2009-02-21 23:20:14 +00:00