Strangerke
f6a7e00407
FULLPIPE: Janitorial - Remove trailing spaces
2014-02-16 18:48:31 +01:00
Strangerke
e370716c18
SWORD1: Janitorial - Remove trailing spaces
2014-02-16 18:45:53 +01:00
Strangerke
0b63ea185d
ZVISION: Janitorial - Remove trailing spaces
2014-02-16 18:45:17 +01:00
Strangerke
81f0a5dc42
WINTERMUTE: Janitorial - Remove trailing spaces
2014-02-16 18:41:25 +01:00
Strangerke
85b3526860
SCUMM: Janitorial - Remove trailing spaces
2014-02-16 18:39:02 +01:00
Strangerke
b808d4818e
NEVERHOOD: Janitorial - Remove trailing spaces
2014-02-16 18:37:48 +01:00
Strangerke
c39f7d95c9
DRACI: Janitorial - Remove trailing spaces
2014-02-16 18:36:24 +01:00
Strangerke
54dbb67777
CGE: Janitorial - Remove trailing spaces
2014-02-16 18:35:14 +01:00
Strangerke
0261045ead
TSAGE: Janitorial - Remove trailing spaces
2014-02-16 18:32:36 +01:00
Strangerke
2bc174a3d0
MORTEVIELLE: Janitorial - Remove trailing spaces
2014-02-16 18:24:19 +01:00
Strangerke
7c53ba31a4
AVALANCHE: Janitorial - Remove trailing spaces
2014-02-16 18:21:37 +01:00
D G Turner
fc80f5a346
SDL: Move debugging code to output SDL video driver name to initBackend.
...
The initBackend() function is called later after the command line is
parsed and thus debug() prints can be used, which are much less noisy.
2014-02-16 16:33:35 +00:00
uruk
9b51c60beb
Merge branch 'master' of https://github.com/scummvm/scummvm
2014-02-16 15:24:28 +01:00
uruk
5829615820
AVALANCHE: Implement ShootEmUp::instructions().
...
Also implement connected functions and add fundamental parts to
ShootEmUp::run() during the process.
2014-02-16 15:24:13 +01:00
Strangerke
8df46608ad
QUEEN: Silent some CppCheck warnings by reducing some variable scopes
2014-02-16 14:39:59 +01:00
Johannes Schickel
553843a2b5
IPHONE: Allow FreeType2 support.
...
This moves the static library handling for USE_FREETYPE2 outside a block which
is not executed for the iPhone backend.
2014-02-16 04:18:07 +01:00
johndoe123
608485729b
BBVS: Make kAnimationsTbl and kObjKindAnimTables const in BBAnt minigame
2014-02-16 00:37:14 +01:00
johndoe123
3aba8da16b
BBVS: Remove Point type and use BBPoint instead in BBAnt minigame
2014-02-16 00:28:43 +01:00
johndoe123
882cf2f5ba
BBVS: Fix const char string arrays
2014-02-16 00:27:00 +01:00
johndoe123
f0acfd4645
BBVS: Use int16 instead of int in Rect struct
2014-02-16 00:21:32 +01:00
johndoe123
2f22673945
BBVS: Remove unneccessary makeLoopingAudioStream in playSpeech and use the audiostream directly
2014-02-16 00:19:11 +01:00
johndoe123
6078bf7eba
BBVS: Remove rectIntersection and use Rect::findIntersectingRect instead
2014-02-16 00:12:26 +01:00
johndoe123
82bb55aa89
BBVS: Remove obsolete debug comments
2014-02-15 23:53:09 +01:00
johndoe123
3847654bcd
BBVS: Fix include guard and include guard name comments for endifs
2014-02-15 23:48:08 +01:00
johndoe123
9263bb9eb3
BBVS: Fix formatting (use tab instead of spaces)
2014-02-15 23:43:22 +01:00
johndoe123
86b5192d1b
BBVS: Use spaces instead of tabs for formatting
2014-02-15 23:39:05 +01:00
Strangerke
9f4628c2ef
QUEEN: Fix previous commit
2014-02-15 18:08:29 +01:00
Strangerke
e071136108
QUEEN: Add detection of French versions reported in bug #6534
2014-02-15 18:02:44 +01:00
Alyssa Milburn
0a00f2c91a
Merge pull request #432 from klusark/race
...
ANDROID: Fix a race condition
2014-02-15 17:54:26 +01:00
uruk
f8cea0ebea
AVALANCHE: Really use KeyCodes instead of ASCII values in Help.
2014-02-15 15:17:27 +01:00
Eugene Sandulenko
0d62136b41
FULLPIPE: Implement sceneHandler09_startAuntie()
2014-02-15 12:38:32 +02:00
Thierry Crozat
f86589939a
I18N: Update translation template from source code
2014-02-14 21:59:24 +00:00
Eugene Sandulenko
61e4e14012
FULLPIPE: Implement sceneHandler09_spitterClick()
2014-02-14 23:47:57 +02:00
Strangerke
bc8542aa20
VOYEUR: Set private some DATA variables
2014-02-14 20:48:25 +01:00
Johannes Schickel
94f7d01882
TOUCHE: Use keycodes for hotkey handling.
2014-02-14 20:09:14 +01:00
Johannes Schickel
4e290bf475
TOON: Use keycodes for hotkey handling.
2014-02-14 18:21:57 +01:00
Johannes Schickel
b91e96e26a
TOON: Ignore hotkeys when *any* modifier is used.
...
This makes, for example, META+d also be ignored and not only CTRL+d etc.
2014-02-14 18:21:57 +01:00
Johannes Schickel
f5a77e1380
TOON: Do not use KeyState::hasFlags when only presence of any flag should be checked.
...
hasFlags has the semantics to check whether *all* of the supplied flags are
active. Toon looks like it rather wants to know whether any modifier is
active and thus not use hasFlags.
2014-02-14 18:21:57 +01:00
uruk
616d9959f3
AVALANCHE: Move/rename/implement SEU::titles().
2014-02-14 17:12:09 +01:00
D G Turner
c5e7aa8e93
SDL: Add warning if "waveout" driver is being used for audio.
...
This will help avoid bug reports like #6510 - "SDL: Audio delay
in daily builds" in future.
2014-02-14 15:34:22 +00:00
uruk
6d38d25af3
AVALANCHE: Add ShootEmUp's skeleton.
2014-02-14 13:31:08 +01:00
uruk
370e5969b5
AVALANCHE: Don't use cctype in Help anymore.
2014-02-14 05:09:34 +01:00
uruk
b46224ef3d
AVALANCHE: Get rid of continueHelp(), fix run().
...
It was unnecessary to paint the whole screen black, we can just draw the
first screen of Help immediately instead of that.
2014-02-14 05:01:12 +01:00
uruk
5dbe676011
AVALANCHE: Implement mouse control in Help.
2014-02-14 04:55:36 +01:00
uruk
c57e98ce8d
AVALANCHE: Simplify continueHelp(), move keyboard control to it's own function.
2014-02-14 03:18:11 +01:00
uruk
3d528b512f
AVALANCHE: Use keycodes instead of ASCII values in Help.
2014-02-14 02:43:49 +01:00
Johannes Schickel
a429411804
IPHONE: Don't link against private framework GraphicsServices.
...
Nothing from that framework in specific is used, thus it's not required to
link against it.
2014-02-14 02:20:59 +01:00
Strangerke
2a97f13c0e
VOYEUR: Set private some variables and functions
2014-02-14 01:17:34 +01:00
Eugene Sandulenko
50c98d9ee1
FULLPIPE: More initializations in scene09
2014-02-13 22:53:28 +02:00
Eugene Sandulenko
14590b4c68
FULLPIPE: Implement sceneHandler09_winArcade()
2014-02-13 22:47:28 +02:00