Commit Graph

16 Commits

Author SHA1 Message Date
Christoph Mallon
23a0f5318c JANITORIAL: Remove trailing empty lines. 2011-08-07 13:53:33 +02:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Johannes Schickel
7d03da14cb KYRA: Clean up of header includes. 2011-04-28 15:39:57 +02:00
Johannes Schickel
6d0bb19a51 KYRA: Cleanup static variable usage in LoK. 2011-04-07 00:11:36 +02:00
Max Horn
f242266f6d Change a couple places from 'end of namespace' to 'End of namespace', for consistency
svn-id: r44634
2009-10-04 21:26:33 +00:00
Florian Kagerer
583a89be62 LOL: - started on the ingame menu code (death menu, load menu and main menu)
- fixed regression in kyra gui code (broken menu highlighting)
- fixed minor bug in animation code

svn-id: r41557
2009-06-15 20:52:09 +00:00
Florian Kagerer
670eb3badf LOL: - implemented rest party button
- made button processing code more accurate

svn-id: r40442
2009-05-10 23:08:32 +00:00
Florian Kagerer
16a57f299c LOL: - implemented proper button processing (works exactly as in Kyra 2 and 3, so we do have some code duplication atm, I just fixed right mouse button support for LOL)
- keyboard control now works

svn-id: r38190
2009-02-15 03:36:30 +00:00
Johannes Schickel
696ed52959 Switched kyra1 to use the same input functionality as kyra2 and kyra3.
svn-id: r35393
2008-12-16 17:40:34 +00:00
Johannes Schickel
f4fc8c3e4c Committed patch #2050337 "KYRA/SCUMM: Thumbnail support/improvement". (Without Max' compressed backward seeking support for now)
svn-id: r34053
2008-08-20 14:03:34 +00:00
Johannes Schickel
0cbaaf736b Proper fix for bug #2035459 "KYRA1: long savegame names cause garbage".
svn-id: r33519
2008-08-02 11:57:06 +00:00
Johannes Schickel
8c5360c833 Fix for bug #2035459 "KYRA1: long savegame names cause garbage".
svn-id: r33518
2008-08-02 11:40:09 +00:00
Johannes Schickel
df1aa7809a Added const to some static data.
svn-id: r32763
2008-06-24 13:59:48 +00:00
Torbjörn Andersson
65e41486f4 Added do { ... } while (0) to the GUI_V* macros, so that they will work as
expected if, for instance, someone writes "if (...) GUI_V1_MENU_ITEM( ... );"
I don't expect anyone will want to write statements like that, but just to
avoid nasty surprises...

svn-id: r32049
2008-05-12 04:33:30 +00:00
Torbjörn Andersson
3763c2799d Renamed preprocessor constants to match file names.
svn-id: r32047
2008-05-12 04:17:51 +00:00
Johannes Schickel
6e0c569966 Consisteny fixes:
- Renamed classes *_v1 -> *_LoK
 - Renamed files *_v1.* -> *_lok.*
 - Renamed WSAMovieV1 -> WSAMovie_v1
 - Renamed WSAMovieV2 -> WSAMovie_v2

svn-id: r32042
2008-05-11 22:32:37 +00:00