Ori Avtalion
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064df1ff27
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GOB: Reduce audio header dependencies
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2016-04-14 17:18:33 +03:00 |
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Johannes Schickel
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ea21bc939a
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GOB: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
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Matthew Hoops
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0031c41db8
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COMMON: Change kPlatformPC to kPlatformDOS
"PC" was very ambiguous and now it matches what we show in the GUI.
This also corrects sword2's platform to Windows.
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2013-05-02 18:43:10 -04:00 |
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Max Horn
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b791edabf7
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ENGINES: Remove a bunch of unused private member variables
All instances uncovered by clang warnings.
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2013-04-18 23:50:20 +02:00 |
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Sven Hesse
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b001168658
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GOB: Implement the parents section in Once Upon A Time
The text lines are not drawn completely correct yet, because
apparently, GCTFile needs to wrap long lines.
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2012-07-30 01:48:40 +02:00 |
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Sven Hesse
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dd2768a2e4
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GOB: Reorder a few things
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2012-07-30 01:44:46 +02:00 |
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Sven Hesse
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25bc7467b4
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GOB: Use Sound::sampleLoad in PreGob
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2012-07-30 01:44:46 +02:00 |
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Sven Hesse
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850472f21e
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GOB: Implement the proper Once Upon A Time title sequence
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2012-07-30 01:44:46 +02:00 |
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Sven Hesse
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f4cd726802
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GOB: Add a class handling simple SEQ files
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2012-07-30 01:44:46 +02:00 |
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Sven Hesse
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734329dcc1
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GOB: Name the Once Upon A Time frame a bit more
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2012-07-30 01:44:46 +02:00 |
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Sven Hesse
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4bc80cd881
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GOB: Allow spaces in the Once Upon A Time character generator
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2012-07-30 01:44:46 +02:00 |
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Sven Hesse
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943c6af82a
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GOB: Add the sounds in the Once Upon A Time character generator
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2012-07-30 01:44:46 +02:00 |
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Sven Hesse
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9c32fd2360
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GOB: Add PreGob::beep()
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2012-07-30 01:44:46 +02:00 |
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Sven Hesse
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6533047514
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GOB: Add the walking child in the character generator
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2012-07-30 01:44:45 +02:00 |
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Sven Hesse
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baec4d8778
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GOB: Move recolor() into class Surface
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2012-07-30 01:44:45 +02:00 |
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Sven Hesse
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57b1b7ad24
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GOB: Implement the Once Upon A Time character generator
Still missing the little sprite bouncing around, though.
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2012-07-30 01:44:45 +02:00 |
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Sven Hesse
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90415cf083
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GOB: Implement GCT text drawing in the end section
The end section is now complete.
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2012-07-30 01:44:45 +02:00 |
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Sven Hesse
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d7c81c2755
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GOB: Implement GCT text drawing in the Stork section
The only thing missing in the stork section now is the character
creator.
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2012-07-30 01:44:45 +02:00 |
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Sven Hesse
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e17d4a5c0c
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GOB: Implement GCT drawing
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2012-07-30 01:44:45 +02:00 |
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Sven Hesse
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0b030dd341
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GOB: Implement parts of the Stork section in Once Upon A Time
No GCT texts yet ("The stork is bringing a sweet baby to $PLACE
where $PEOPLE live"), and the character creator is also still
missing.
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2012-07-30 01:44:45 +02:00 |
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Sven Hesse
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df18bc9583
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GOB: Implement parts of the Once Upon A Time end sequence
We don't yet support GCT files, so texts are still missing.
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2012-07-30 01:44:44 +02:00 |
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Sven Hesse
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60f52ab9a0
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GOB: Add the frame for normal Once Upon A Time game play
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2012-07-30 01:44:44 +02:00 |
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Sven Hesse
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305ab6847a
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GOB: Reorganize and clean up PreGob / Once Upon A Time
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2012-07-30 01:44:44 +02:00 |
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Sven Hesse
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24644c0012
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GOB: Implement the Once Upon A Time "Bye Bye" screen
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2012-07-30 01:44:44 +02:00 |
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Sven Hesse
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9d564ecd26
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GOB: Implement the animal names bit Once Upon A Time
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2012-07-30 01:44:44 +02:00 |
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Sven Hesse
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9e997fea1b
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GOB: Add "long" PreGob language suffixes
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2012-07-30 01:44:44 +02:00 |
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Sven Hesse
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4663ab2373
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GOB: Fix some broken German text in Once Upon A Time
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2012-07-30 01:44:44 +02:00 |
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Sven Hesse
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e477b7d2b9
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GOB: Move the Once Upon A Time palettes into their own file
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2012-07-30 01:44:44 +02:00 |
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Sven Hesse
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a98ba5f038
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GOB: Play a click sound in the Once Upon A Time menus
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2012-07-30 01:44:44 +02:00 |
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Sven Hesse
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34cf81a4b6
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GOB: Add some PreGob sound utility functions
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2012-07-30 01:44:44 +02:00 |
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Sven Hesse
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233a3f54fc
|
GOB: Stubbily implement the Once Upon A Time menus
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2012-07-30 01:44:43 +02:00 |
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Sven Hesse
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bccfdb559f
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GOB: Move the intro parts into OnceUpon::showIntro()
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2012-07-30 01:44:43 +02:00 |
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Sven Hesse
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92bd9c864a
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GOB: Show the specific game title in Once Upon A Time
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2012-07-30 01:44:43 +02:00 |
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Sven Hesse
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2f3aaf0e07
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GOB: Show the Once Upon A Time fairytale quote
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2012-07-30 01:44:43 +02:00 |
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Sven Hesse
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60cebba95c
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GOB: Show the Once Upon A Time wait/load screen
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2012-07-30 01:44:43 +02:00 |
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Sven Hesse
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139b03c4bc
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GOB: Add a PreGob method to get a localized file name
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2012-07-30 01:44:43 +02:00 |
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Sven Hesse
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4b3aa88c8a
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GOB: Add a simple class for PreGob TXT files
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2012-07-30 01:44:43 +02:00 |
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Sven Hesse
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67d7c3f11f
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GOB: Show a mock-up of the Once Upon A Time title
The actual intro is described in a SEQ file. We don't support
those yet.
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2012-07-30 01:44:43 +02:00 |
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Sven Hesse
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ef3b4af9d8
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GOB: Implement the copy protection in Once Upon A Time
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2012-07-30 01:44:43 +02:00 |
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Sven Hesse
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412ae53854
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GOB: Add PreGob animation utility functions
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2012-07-30 01:44:43 +02:00 |
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Sven Hesse
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aae8c60759
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GOB: Verify the language in Once Upon A Time
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2012-07-30 01:44:42 +02:00 |
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Sven Hesse
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3313302a15
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GOB: Load the Once Upon A Time fonts
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2012-07-30 01:44:42 +02:00 |
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Sven Hesse
|
734fc767d2
|
GOB: Open the Once Upon A Time archives
|
2012-07-30 01:44:42 +02:00 |
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Sven Hesse
|
83896dea3e
|
GOB: Add PreGob input/event utility functions
|
2012-07-30 01:44:42 +02:00 |
|
Sven Hesse
|
27782700a5
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GOB: Add some PreGob and Once Upon A Time cursor functions
|
2012-07-30 01:44:42 +02:00 |
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Sven Hesse
|
38fe3c3cd9
|
GOB: Add palettes for Once Upon A Time
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2012-07-30 01:44:42 +02:00 |
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Sven Hesse
|
8b19e10104
|
GOB: Add some generic PreGob graphics functions
|
2012-07-30 01:44:42 +02:00 |
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Sven Hesse
|
4819468d9a
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GOB: Add PreGob stubs for the Once Upon A Time games
|
2012-07-30 01:44:42 +02:00 |
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