Max Horn
e0d5db0bb8
SWORD25: 'Implement' RTL support & add TODOs about missing feature support
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svn-id: r53837
2010-10-25 22:41:48 +00:00
Max Horn
4ccce19876
ENGINES: Enhance namespace comments a bit
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svn-id: r53484
2010-10-15 12:48:19 +00:00
Max Horn
34cc54eaa9
Add doxygen comment for namespaces of several engines.
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This is an empty template which ideally engine maintainers
would update and complete with concrete information...
svn-id: r53481
2010-10-15 12:28:56 +00:00
Eugene Sandulenko
8582c1ad57
SWORD25: Enforse code naming conventions in PackageManager and Sword25Engine
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svn-id: r53380
2010-10-13 00:02:51 +00:00
Eugene Sandulenko
08ce5575fa
SWORD25: Put all sound-related debug output under debug flag.
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svn-id: r53370
2010-10-12 23:57:26 +00:00
Eugene Sandulenko
a21b148a9b
SWORD25: Added possibility to run from extracted game.
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Still doesn't start though
svn-id: r53251
2010-10-12 22:48:45 +00:00
Eugene Sandulenko
47904bc7b2
SWORD25: Mass-astyle.
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svn-id: r53222
2010-10-12 22:35:55 +00:00
Paul Gilbert
87553862d9
SWORD25: Converted remainder of Kernel/ folder
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svn-id: r53216
2010-10-12 22:28:21 +00:00
Paul Gilbert
ee24f79ca1
SWORD25: Added and fixed the remaining engine setup/execution/free code
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svn-id: r53185
2010-10-12 22:00:10 +00:00
Paul Gilbert
e78b19a650
SWORD25: Converted kernel/kernel.cpp to compile under ScummVM
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This commit creates a skeleton detection and engine class, as well as code necessary to call the kernel initiation.
The kernel/kernel.cpp has been converted to compile under ScummVM, along with all dependant header files.
svn-id: r53184
2010-10-12 21:55:38 +00:00