It seems some Android versions and devices (eg Droid) don't implement
eglChooseConfig according to spec and the first result isn't the best
choice. Implement our own filtering / scoring to workaround this.
svn-id: r53808
The new one copies into a temp buffer and only does one
glTexSubImage2D. I'm led to believe that this is faster on some
devices (but slower on others). Disabled for now, but someone might
want to try both versions on their slow device.
Also manually set glColor before calling DrawTexiOES, following
mention of a bug in a discussion I stumbled across. DrawTexiOES-use
is disabled for now, so this is a noop.
svn-id: r53803
This appears to work around a blank screen bug Nexus1. I never
tracked it down, but as far as I can tell it is triggered by multiple
overlapping updates before flushing the texture to screen. This
condition only happens in the overlay atm so an extra redraw isn't the
end of the world.
(Also remove an unused _full_screen_dirty property)
svn-id: r53801
This fixes an issue with the <default> setting in the GM and MT-32 device tabs that has caused some complaints and discussions on -devel. It might also be what bug #3088438 is about.
With a <default> setting ScummVM would just use the first available MIDI device (even if this is the not really well working MT-32 emulator). This <default> setting was also indeed set by default - making it even more annoying.
Now there is a new setting for both the GM and MT-32 device tabs ("Don't use GM/MT-32 music").
This will cause MIDI device detection to be skipped and the best of the other devices (Adlib etc.) to be used. This new setting is used as default. So users who haven't specified anything will get Adlib, PC Speaker etc. (if supported by the engine) even if the engine prefers Midi.
There is a new "Use first available device" setting which will have the same effect as the "<default>" setting we had before.
svn-id: r53771
This code should be enabled, when we decide to enable m_kiewitz' code to
disable the console window. Also we should add the command to the --help
output etc.
svn-id: r53769
The sequence data for the forest sequence in the Kyra PC-98 intro has no delay opcodes making it play way too fast on modern systems. This workaround adds the same delay opcodes to the sequence data that the other Kyra versions have.
svn-id: r53761