Commit Graph

41760 Commits

Author SHA1 Message Date
Arnaud Boutonné
35f220ace2 HUGO: cleanup: Suppress trailing spaces and tabs
svn-id: r53825
2010-10-25 13:31:01 +00:00
Arnaud Boutonné
4e9a2798ef HUGO: Fix display priority order in H1 Dos
svn-id: r53823
2010-10-25 13:20:15 +00:00
Arnaud Boutonné
8e923d9c54 HUGO: Add specific function variantes for H2 Dos and H3 Dos
Also add pathfinding to H1 Dos

svn-id: r53822
2010-10-25 12:07:07 +00:00
Travis Howell
57b571ecd0 SCUMM: Add patch #3094711 - MMC64: Correct position of plant actor.
svn-id: r53814
2010-10-25 10:35:52 +00:00
Arnaud Boutonné
0053b7011e HUGO: Add missing files (sorry!)
svn-id: r53812
2010-10-25 09:22:46 +00:00
Arnaud Boutonné
6889fe42a3 HUGO: Fix GCC warnings
svn-id: r53811
2010-10-25 09:19:06 +00:00
Arnaud Boutonné
eb6dd6d8c8 HUGO: Add specific v1d object class
svn-id: r53810
2010-10-25 09:13:57 +00:00
Angus Lees
a0a9de42e1 ANDROID: Add --disable-timidity to the recommended flags
svn-id: r53809
2010-10-25 08:51:10 +00:00
Angus Lees
3bd60b09c1 ANDROID: Don't trust eglChooseConfig and refilter/sort results manually
It seems some Android versions and devices (eg Droid) don't implement
eglChooseConfig according to spec and the first result isn't the best
choice.  Implement our own filtering / scoring to workaround this.

svn-id: r53808
2010-10-25 08:50:16 +00:00
Travis Howell
f158688c33 SCUMM: Add patch #3089936 - MMC64: Parcel/Tombstone/Verb Fix.
svn-id: r53807
2010-10-25 08:26:21 +00:00
Travis Howell
4f0cc6a435 SCUMM: Add patch #3093541 - MMC64: Actor Walk / Object Fix.
svn-id: r53806
2010-10-25 08:03:55 +00:00
Travis Howell
f228c76b35 SCUMM: Add patch #3093061 - MMC64: sentence highlighting.
svn-id: r53805
2010-10-25 07:53:02 +00:00
Angus Lees
7d0598d810 ANDROID: Provide an alternate partial texture update for stride != width
The new one copies into a temp buffer and only does one
glTexSubImage2D.  I'm led to believe that this is faster on some
devices (but slower on others).  Disabled for now, but someone might
want to try both versions on their slow device.

Also manually set glColor before calling DrawTexiOES, following
mention of a bug in a discussion I stumbled across.  DrawTexiOES-use
is disabled for now, so this is a noop.

svn-id: r53803
2010-10-25 07:35:40 +00:00
Angus Lees
2bf64b1050 ANDROID: Force extra screen update when updating overlay.
This appears to work around a blank screen bug Nexus1.  I never
tracked it down, but as far as I can tell it is triggered by multiple
overlapping updates before flushing the texture to screen.  This
condition only happens in the overlay atm so an extra redraw isn't the
end of the world.

(Also remove an unused _full_screen_dirty property)

svn-id: r53801
2010-10-25 07:27:05 +00:00
Travis Howell
5942382ad4 SCUMM: Add patch #3093051 - MMC64: Ladder facing patch.
svn-id: r53799
2010-10-25 07:07:23 +00:00
Travis Howell
8e10c5bc3b SCUMM: Add patch #3093048 - MMC64: German actor names.
svn-id: r53796
2010-10-25 05:26:16 +00:00
Sven Hesse
66de867fe4 GOB: Fix the Gob3 ladder walking bug
Fix the bug where Blount stops in the middle of big ladders.

svn-id: r53794
2010-10-25 03:39:58 +00:00
Sven Hesse
9605cda50b GOB: Fix the Gob3 stairs walking bug
Fix the bug where blount keeps moving between two steps
of wide stairs.

svn-id: r53793
2010-10-25 03:39:28 +00:00
Sven Hesse
f1d41b8326 GOB: Format optimizePoints() to be a bit more readable
svn-id: r53792
2010-10-25 03:39:04 +00:00
Sven Hesse
bcb8579954 GOB: Minor map cleanup
Make the direction a named enum and create a function moveDirection()
for increasing coordinates according to a direction.

svn-id: r53791
2010-10-25 03:38:34 +00:00
Sven Hesse
27cfa21230 GOB: Fix a typo in checkDirectPath()
svn-id: r53790
2010-10-25 03:38:12 +00:00
Sven Hesse
029aee61a6 GOB: Format getDirection() to be more readable
svn-id: r53789
2010-10-25 03:37:48 +00:00
Sven Hesse
d751212eb3 GOB: Add sanity checks to getPass()/setPass()
svn-id: r53788
2010-10-25 03:37:24 +00:00
Sven Hesse
3b66f3d920 GOB: Make moveAdvance() and movePathFind() a bit more readable
svn-id: r53787
2010-10-25 03:37:00 +00:00
Travis Howell
b2e8daa2d7 SCUMM: Add patch #3093057 - MMC64: sentence/inventory color.
svn-id: r53785
2010-10-25 03:21:49 +00:00
David Turner
816ef5708f LASTEXPRESS: Adding Date-Time Comments To UK Broderbund Detection Entry
As per Littleboy's request.

svn-id: r53784
2010-10-25 00:50:51 +00:00
Matthew Hoops
4f37c92602 LASTEXPRESS: Don't use NULL in arithmetic
svn-id: r53783
2010-10-25 00:16:38 +00:00
Andrew Kurushin
0970cdf5e5 SAGA: reduce memory usage
svn-id: r53782
2010-10-24 22:52:57 +00:00
Andrew Kurushin
599094d3a0 SAGA: fix SAGA_DEBUG; fix IHNM cutaway typo
svn-id: r53781
2010-10-24 22:40:37 +00:00
Andrew Kurushin
0f1ae79ac4 SAGA: fix const cast warns
svn-id: r53780
2010-10-24 22:25:16 +00:00
Andrew Kurushin
67cc1b8a84 SAGA: replace Resource:loadResource malloc with ByteArray class
svn-id: r53779
2010-10-24 22:17:44 +00:00
Julien Templier
859c1c2c08 LASTEXPRESS: Fix issues when copying debugger commands
- Properly free allocated memory in resetCommand()
 - Make sure _commandParams strings are null-terminated

svn-id: r53778
2010-10-24 22:15:36 +00:00
Julien Templier
e4dc5336db LASTEXPRESS: Fix crash in subtitle handling
svn-id: r53777
2010-10-24 22:15:25 +00:00
Filippos Karapetis
77d20f6962 SCI: Fixed bug #3094235 - "SQ4CD: Crashes at Roger jr. in beam"
svn-id: r53776
2010-10-24 21:53:27 +00:00
Martin Kiewitz
b581a866a9 SCI: fixing obvious kAddToPic regression
caused by r53068, triggered bug #3092840 (SQ5 genetix lab scaled incorrectly when laying course) - thx to digitall for bisect

svn-id: r53775
2010-10-24 21:49:22 +00:00
Arnaud Boutonné
cb6efae5af GOB: Replace strncmp by scumm_stricmp when possible
svn-id: r53774
2010-10-24 20:36:47 +00:00
Andrew Kurushin
e3ea3b5b7e SAGA: replace Scene::_resourceList, Interface::_inventory malloc arrays with Common::Array
svn-id: r53773
2010-10-24 20:22:21 +00:00
Arnaud Boutonné
25e1af837a GOB: un-ban and fix a somehow corrupted version of Fascination
(This version has been found on original floppies)

svn-id: r53772
2010-10-24 20:20:48 +00:00
Florian Kagerer
0db700a3dc GUI/LAUNCHER: improved MIDI device selection (also #3088438)
This fixes an issue with the <default> setting in the GM and MT-32 device tabs that has caused some complaints and discussions on -devel. It might also be what bug #3088438 is about.

With a <default> setting ScummVM would just use the first available MIDI device (even if this is the not really well working MT-32 emulator). This <default> setting was also indeed set by default - making it even more annoying.

Now there is a new setting for both the GM and MT-32 device tabs ("Don't use GM/MT-32 music").
This will cause MIDI device detection to be skipped and the best of the other devices (Adlib etc.) to be used. This new setting is used as default. So users who haven't specified anything will get Adlib, PC Speaker etc. (if supported by the engine) even if the engine prefers Midi.

There is a new "Use first available device" setting which will have the same effect as the "<default>" setting we had before.

svn-id: r53771
2010-10-24 19:15:17 +00:00
Julien Templier
f37252e6cf LASTEXPRESS: Change detection entries platform to kPlatformUnknown
All full versions of the game are multiplatform Dos/Win/Mac
and the demo is Dos/Win

svn-id: r53770
2010-10-24 19:10:13 +00:00
Johannes Schickel
2e0b1c6213 SDL/WIN32: Disable currently unused config entries, added with r53767.
This code should be enabled, when we decide to enable m_kiewitz' code to
disable the console window. Also we should add the command to the --help
output etc.

svn-id: r53769
2010-10-24 19:07:46 +00:00
Martin Kiewitz
27ee12e6a5 SDL/win32: fix lf, thx msvc
svn-id: r53768
2010-10-24 19:04:35 +00:00
Martin Kiewitz
c9c9eafbbb SDL/w32: add ability to hide console
feature is currently commented out - waiting till discussion has ended

svn-id: r53767
2010-10-24 18:34:08 +00:00
Andrew Kurushin
fa7e8a8eb3 SAGA: replace Actor::_actors and _objs malloc base arrays with Common::Array
svn-id: r53766
2010-10-24 17:42:45 +00:00
Willem Jan Palenstijn
225fd20bee Revert r53747: "GUI: added close() call to Dialog::runModal()"
It broke the launcher after adding new games.

svn-id: r53765
2010-10-24 13:26:58 +00:00
Max Horn
b446a7dcc2 ALL: code formatting fixes
svn-id: r53764
2010-10-24 13:09:56 +00:00
Max Horn
5fbca853aa SCUMM: Turn global g_cmsEmu into a member var of Player_V2CMS
svn-id: r53763
2010-10-24 13:05:03 +00:00
Max Horn
c975ed11a1 ALL: Fix various typos (patch #3093266)
svn-id: r53762
2010-10-24 13:04:33 +00:00
Florian Kagerer
bf5ae45490 KYRA/PC98: workaround for missing delay opcodes
The sequence data for the forest sequence in the Kyra PC-98 intro has no delay opcodes making it play way too fast on modern systems. This workaround adds the same delay opcodes to the sequence data that the other Kyra versions have.

svn-id: r53761
2010-10-24 13:00:47 +00:00
Max Horn
518526ba2f SWORD25: Remove some dead code; cleanup
svn-id: r53760
2010-10-24 01:53:32 +00:00