Le Philousophe
b1d20e4b56
COMMON: Add find() method for character to U32String
...
This is like strchr but for uint32 based strings
2020-02-15 22:07:22 +01:00
Bastien Bouclet
29dd15af0c
KEYMAPPER: Enable remapping the keyboard modifier keys
2020-02-14 19:30:00 +01:00
Cameron Cawley
13e5042dee
COMMON: Add WriteStream::writeStream()
2020-02-09 23:26:45 +02:00
Bastien Bouclet
2177e685b7
KEYMAPPER: Allow joystick half axes to be remapped
2020-02-09 08:34:16 -06:00
rsn8887
eea70a3c8c
BACKEND: Allow SDL2 mapping of L2/R2, fix psp2/switch mapping
2020-02-09 08:34:16 -06:00
jepael
83d481f882
COMMON: Fix compiler warning
2020-02-07 21:58:31 +01:00
Bastien Bouclet
bb27669026
COMMON: Refill the stream buffer after making a large read
...
After reading directly from the parent stream, the buffer needs to be
filled with the end of the read data so seeking back in the stream into
the buffered area and reading returns data consistent with the parent
stream.
Fixes bug #11342 (PSP port only).
2020-02-07 18:33:56 +01:00
Eugene Sandulenko
008f4c6f8d
COMMON: Added dumper method to MacResMan
2020-02-06 21:42:01 +01:00
Paul Gilbert
3717b672d1
ULTIMA: Further compilation fixes
2020-02-01 17:48:37 -08:00
Paul Gilbert
e8eb67f82e
ULTIMA: Fix crashes in String::erase
2020-02-01 13:13:51 -08:00
Paul Gilbert
f972d68ae2
COMMON: Change recently added string methods to be camelcase
2020-02-01 13:13:51 -08:00
Paul Gilbert
a178952464
ULTIMA: Moving many string methods from Std::String to Common::String
2020-02-01 13:13:51 -08:00
Paul Gilbert
ae58f79d18
LUA: Re-introduce support for loadfile to load actual files
2020-02-01 13:13:51 -08:00
Eugene Sandulenko
9c92773844
COMMON: Add override keywords
2020-01-31 14:48:10 +01:00
Eugene Sandulenko
507dd5c178
COMMON: Mark methods as override
2020-01-31 12:26:29 +01:00
Bastien Bouclet
e973092aef
KEYMAPPER: Enable remapping of the mouse buttons
2020-01-29 08:51:29 +01:00
Bastien Bouclet
32174c9067
KEYMAPPER: Actions can now be bound to joystick buttons
2020-01-29 08:51:29 +01:00
Bastien Bouclet
df4bf6556c
KEYMAPPER: Introduce custom engine actions
...
Custom engine actions are a new type of event the Keymapper can produce.
When an engine declares its keymap, it can declare it wants to receive
custom action events when the corresponding key is pressed, instead of
the originating hardware input events.
This system allows:
* Key bindings to be specified only once when declaring the keymap,
instead of twice (when handling the events).
* To truly rebind keys in the keymaps dialog. When using traditional
event mapping, the keymapper remaps the user keypress to the keypress
expected by the game engine to perform the action. However, the engine
still accepts the original keys.
The new concept of 'standard actions' defines a set of engine actions
that are commonly available in the games supported by ScummVM. Backends
can define default bindings for the standard actions to hardware
specific input devices.
2020-01-29 08:51:29 +01:00
Bastien Bouclet
7617723ab5
KEYMAPPER: Allow backends to register multiple keymaps
2020-01-29 08:51:29 +01:00
Bastien Bouclet
ec9c394787
KEYMAPPER: Remove DefaultEventMapper
...
Now the keymapper is enabled by default, it does not make sense to have
a separate class anymore.
2020-01-29 08:51:29 +01:00
Bastien Bouclet
14663c4790
KEYMAPPER: Make the keymapper mandatory
2020-01-29 08:51:29 +01:00
Bastien Bouclet
cc336635a1
KEYMAPPER: Change custom backend action events not to be instant
...
Allows action consumers to choose if they want to react on the start or
on the end of an user interaction.
2020-01-29 08:51:29 +01:00
Bastien Bouclet
2d7588d9c3
EVENTS: Remove the dependency to EventSource from EventMapper
2020-01-29 08:51:29 +01:00
Bastien Bouclet
511d138bbc
KEYMAPPER: Move the remap dialog to an option dialog tab
...
The aim is to make it easy to discover, and possible to use without a
keyboard.
2020-01-26 23:09:08 +02:00
Bastien Bouclet
8dd2b7ca39
EVENTS: Expose the primary global keymap builder
2020-01-26 23:09:08 +02:00
Bastien Bouclet
7edff01e69
KEYMAPPER: Move the remap event capture logic out of the keymapper
2020-01-26 19:07:53 +01:00
Bastien Bouclet
63142d8090
COMMON: Event observers can't eat poll notifications anymore
...
It did not make much sense, and was unused.
2020-01-26 19:07:53 +01:00
Cameron Cawley
9fc24522d7
BACKENDS: Add more keycodes
2020-01-21 03:28:22 +02:00
Cameron Cawley
a692905eb2
COMMON: Add a function to simplify loading Windows executables
2020-01-11 17:34:12 +02:00
Cameron Cawley
aa9a41545a
COMMON: Add a common base class for the Windows resource classes
2020-01-11 17:34:12 +02:00
Cameron Cawley
b8e94e1acd
COMMON: Rename PEResources::getNameList() to getIDList()
2020-01-11 17:34:12 +02:00
Eugene Sandulenko
a6307b768c
COMMON: Fix reading beyond array pointers in toString()
2020-01-06 13:31:58 +01:00
aviloria
92c7366d1c
COMMON: Add ZH_ANY language for generic chinese languages
...
We have a game that has actual ZH_CNA, ZH_TWN translations and also ships with the same file set that formed ZH_CNA in previous game versions, when there was no separate Traditional/Simplified variants and was only one 'Chinese'
2019-12-27 01:36:19 +02:00
Eugene Sandulenko
5375a2a048
COMMON: Add sanity check to MacResMan
2019-12-26 17:03:44 +01:00
Thanasis Antoniou
0357293897
ANDROID: Fix crash due to adding '.' folder in SearchManager
2019-12-16 22:59:10 +02:00
Cameron Cawley
e92ac655be
BACKENDS: Add default implementation for GraphicsMode functions
2019-12-15 16:06:56 +02:00
Cameron Cawley
c3c3137ab3
BACKENDS: Move nextHigher2() into common/algorithm.h
2019-12-14 17:09:18 +02:00
Eugene Sandulenko
5825a30b67
JANITORIAL: Whitespace fixes
2019-12-13 00:02:38 +01:00
Eugene Sandulenko
4b0fcd411b
COMMON: Fix string length in U32String::encode()
...
Our method expects length in bytes, not in characters, which is 4x for U32
2019-12-12 23:59:58 +01:00
D G Turner
365e9af4f0
COMMON: Minor Spelling Fix to Util Header Comment
...
No functional change.
2019-12-11 02:19:28 +00:00
Eugene Sandulenko
c85e5a64d7
COMMON: Fix toPrintable() for upper characters
2019-12-11 00:45:12 +01:00
sluicebox
baea8d5c9c
COMMON: Make save compression optional when copying
...
Allows for copying or renaming uncompressed save files, such as
in Phantasmagoria 1, without compressing them in the process.
2019-12-09 22:57:46 -08:00
Eugene Sandulenko
6b6dc21813
COMMON: Added helper function to produce printable strings
2019-12-10 00:32:54 +01:00
D G Turner
2d90392ba5
COMMON: Fix GCC-9 Warning in MacResManager Class
...
This is another case of a warning from using memset to clear a non-trivial
data structure.
GCC-9 detects this with the default warning of -Wclass-memaccess.
2019-12-09 16:59:10 +00:00
D G Turner
76bf6da5fa
COMMON: Fix Missing Default Switch Case in Span Header
...
This is flagged by GCC if -Wswitch-default is enabled.
2019-12-01 00:32:48 +00:00
Le Philousophe
6aaec02c57
COMMON: Add CJK encodings to Common::CodePage
...
Use Encoding::convert to do the conversion first and try old method if
it fails
2019-11-30 13:34:33 +02:00
sluicebox
b8390fa161
GRAPHICS: Add interface for horizontal shake
2019-11-19 00:20:40 +01:00
Cameron Cawley
f2b9f7bb76
BACKENDS: Remove the Windows CE port
2019-11-17 22:33:56 +01:00
Bastien Bouclet
34bf3f2de0
TTS: Fix use of virtual function in TTSMan destructor
...
TextToSpeechManager::freeVoiceData was called while the virtual function
table pointer was already reset by the parent class destructor.
2019-11-15 21:24:22 +01:00
Paul Gilbert
d51d3d4086
COMMON: Allow for enabling/disabling debug channels by number
2019-11-11 18:20:29 -08:00