Jordi Vilalta Prat
|
66e9d4f5e8
|
Removed trailing spaces.
svn-id: r30664
|
2008-01-27 19:47:41 +00:00 |
|
Paul Gilbert
|
2195528ca0
|
Got rid of the experimental NPC Schedule store in favour of moving the NPC schedules from the active hotspot class back into the hotspot data class, similiar to how the original game implements them
svn-id: r30629
|
2008-01-24 08:14:48 +00:00 |
|
Paul Gilbert
|
d804bad551
|
Replaced the Blacksmith hack with an NPC Schedules list that stores the active schedule of an NPC when it's deactivated in case it's later reactivated again.
svn-id: r30378
|
2008-01-10 13:37:34 +00:00 |
|
Paul Gilbert
|
6eb64102a4
|
Fix to remove a tab character from the GPL header
svn-id: r30238
|
2008-01-05 12:45:14 +00:00 |
|
Paul Gilbert
|
977c9fb5f3
|
Enhanced cursor code to handle cursors in EGA mode
svn-id: r30143
|
2008-01-02 11:15:36 +00:00 |
|
Paul Gilbert
|
78c1f8504a
|
Talk data bugfix - create_lure was reading past the end of the talk data list
svn-id: r29604
|
2007-11-22 10:10:35 +00:00 |
|
Paul Gilbert
|
09d706481b
|
Added loading of new give talk Id list
svn-id: r29167
|
2007-10-07 11:09:20 +00:00 |
|
Paul Gilbert
|
ca96ba431c
|
Completed the restart/restore dialog screen and functionality
svn-id: r28714
|
2007-08-25 06:08:02 +00:00 |
|
Max Horn
|
218e132e37
|
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
|
2007-05-30 21:56:52 +00:00 |
|
Paul Gilbert
|
307506df9c
|
General bugfixes, added animation handlers for creating potion and freeing Goewin, and in-progress work on completing original game's action precheck code
svn-id: r26572
|
2007-04-22 22:42:01 +00:00 |
|
Paul Gilbert
|
68225f7896
|
Implemented handling for barmen (rooms 29, 32, and 35)
svn-id: r26464
|
2007-04-14 03:48:24 +00:00 |
|
Paul Gilbert
|
7ac767a2ba
|
Added proper support for the random actions your sidekick can do in each room
svn-id: r25780
|
2007-02-22 06:29:09 +00:00 |
|
Paul Gilbert
|
7f41b6914b
|
Removed use of static support data record for player to simplify save process
svn-id: r25438
|
2007-02-09 10:54:07 +00:00 |
|
Paul Gilbert
|
1a96e26bf6
|
Added functionality to allow saving/loading the game state
svn-id: r24070
|
2006-10-02 12:48:56 +00:00 |
|
Paul Gilbert
|
d9b5129fb8
|
Transferred all previously hard-coded English in-game text to a resource
svn-id: r23831
|
2006-09-07 11:21:20 +00:00 |
|
Torbjörn Andersson
|
eabe720a0e
|
Changed __lure_res_h__ to LURE_RES_H etc for consistency.
svn-id: r23584
|
2006-07-23 15:32:14 +00:00 |
|
Paul Gilbert
|
10e450947d
|
Added extra checking and debugging code, as well as partial rewrite/enhancement of talking and hotspot support methods
svn-id: r23405
|
2006-07-08 08:27:19 +00:00 |
|
Paul Gilbert
|
dddaa015df
|
Added the loading of NPC schedules
svn-id: r22580
|
2006-05-23 12:39:39 +00:00 |
|
Paul Gilbert
|
302c825a17
|
Reworked resource loading to no longer load hotspot proximities separately, or provide access to the list
svn-id: r22206
|
2006-04-29 11:17:06 +00:00 |
|
Paul Gilbert
|
9b87224036
|
Resource loader enhanced to load hotspot proximity data and room walkable areas
svn-id: r21780
|
2006-04-11 10:45:22 +00:00 |
|
Paul Gilbert
|
d0fe9fdd79
|
Added handling for conversation data, as well as moved storing cursor data into it
svn-id: r20764
|
2006-02-19 04:17:54 +00:00 |
|
Max Horn
|
26ee630756
|
Moved engines to the new engines/ directory
svn-id: r20582
|
2006-02-11 22:45:04 +00:00 |
|