Commit Graph

2 Commits

Author SHA1 Message Date
Eugene Sandulenko
ba3077ed0e Patch from Quietust:
1. properly handle costume colors in dark rooms (verified against disasm)
2. optimize NES audio generation a little bit - instead of calling a function ~80 times to get one audio sample, it calls it once and just loops ~80 times internally
3. NES audio now obeys the volume control
4. in MM NES, o2_setObjPreposition is a no-op
5. o2_lights uses new-style light values (i.e. bitfields) in MM NES
6. o2_delay, use ssPaused identifier rather than a literal '1'
7. in MM NES, o5_saveLoadGame only explicitly checks for type '1' (load), defaulting to save for any other value

svn-id: r17443
2005-04-07 21:13:01 +00:00
Eugene Sandulenko
668c889c8e Patch from Quietust
o Remove unused _system variables in player_v2a and player_v3a
o Sound player for MM NES :) Now we're playing chiptunes.

svn-id: r17425
2005-04-07 07:29:19 +00:00