Commit Graph

30 Commits

Author SHA1 Message Date
Strangerke
2c5b63acfa MADS: Phantom: Implement scene 203 2015-10-25 19:02:11 +01:00
Matthew Hoops
2e8f9dcec9 AUDIO: Remove the sample rate configuration from the OPL code 2015-07-07 20:19:42 -04:00
Matthew Hoops
f1f29302f5 AUDIO: Remove the legacy OPL API 2015-07-07 20:19:42 -04:00
Johannes Schickel
5dd69b4dd1 MADS: Make GPL header consistent with what we normally use. 2015-05-09 15:56:27 +02:00
Paul Gilbert
4009305070 MADS: Hook up ScummVM volume control 2015-03-18 20:29:50 -04:00
Paul Gilbert
97ef41707a MADS: Hook up sfx/music flags 2015-03-14 19:09:44 -04:00
Paul Gilbert
9c25e2eea0 MADS: Fix crash on exit after watching introduction twice 2015-01-17 10:57:51 -05:00
Paul Gilbert
c021759ad2 MADS: Add md5 checks for the asound.00* sound drivers
The implementation of the sound driver code relies on the data for each
sound being at specific locations in the files, so this ensures that
if any language version changes the sound files, we'll know about it
2014-10-22 20:43:22 -04:00
Paul Gilbert
b5fb32de5e MADS: Fix to exit game safely when sound driver hasn't been created 2014-10-14 21:26:00 -04:00
Paul Gilbert
f978539cbc MADS: Move OPL creation from the engine to SoundManager 2014-10-12 16:54:40 -04:00
Paul Gilbert
efcf87a6e5 MADS: Fix OPL init error when showing credits multiple times 2014-09-05 22:21:24 -04:00
Paul Gilbert
4bf98c3e42 MADS: Actually hook in the new sound player group 2014-08-31 19:42:58 -04:00
Filippos Karapetis
4f4be954ed MADS: Don't error out in the SoundManager in MADS v2 games 2014-05-20 07:32:39 +03:00
Paul Gilbert
73dbec2011 MADS: Clean up sound driver creation switch block 2014-05-16 13:52:43 -04:00
Paul Gilbert
514f122847 MADS: Implemented sound player for scene group 8 2014-05-16 09:05:05 -04:00
Paul Gilbert
e776a76241 MADS: Implemented sound player for scene group 7 2014-05-15 22:13:02 -04:00
Paul Gilbert
7028bc3b71 MADS: Implement sound player for scene group 6 2014-05-15 21:06:26 -04:00
Paul Gilbert
d7086fc3a5 MADS: Implemented sound player for scene group 5 2014-05-15 19:54:51 -04:00
Paul Gilbert
c05aaa029b MADS: Implemented sound player for scene group 4 2014-05-15 15:06:35 -04:00
Paul Gilbert
c1663ab6cc MADS: Implemented sound player for scene group 3 2014-05-15 12:35:08 -04:00
Paul Gilbert
4033dc5dac MADS: Implemented sound player for scene group 2 2014-05-14 09:19:54 -04:00
Paul Gilbert
59da02fa9a MADS: Hook in the section 1 sound player 2014-05-12 20:21:33 -04:00
Paul Gilbert
5047c118f1 MADS: Fix for executing queued sound commands 2014-03-11 21:35:18 -04:00
Paul Gilbert
d5b5cbbb68 MADS: Implemented rest of animation loading 2014-03-02 17:49:52 -05:00
Paul Gilbert
cc810add74 MADS: In progress implementing animation loader 2014-03-02 16:42:39 -05:00
Paul Gilbert
9eaab29afe MADS: Starting to refactor some Scene array fields as separate classes 2014-02-25 19:52:35 -05:00
Paul Gilbert
8ee283d921 MADS: Implemented sound player logic and outer game loop 2014-02-23 21:34:20 -05:00
Paul Gilbert
0e46c809d1 MADS: Initial implementation of MSurface class and dependant classes 2014-02-18 20:08:58 -05:00
Paul Gilbert
a47bb52d2e MADS: Add some missing channel initialisation 2014-02-16 17:14:28 -05:00
Paul Gilbert
d4df315e87 MADS: Initial implementation of Adlib sound driver 2014-02-16 15:22:57 -05:00