Andrew Kurushin
bbbd3b5fbf
iso mode drawing work in progress
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svn-id: r16802
2005-02-18 00:00:00 +00:00
Andrew Kurushin
9353d54f95
implemented Sprite::hitTest
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Actors & Objects can be hited
svn-id: r16596
2005-01-18 23:15:41 +00:00
Andrew Kurushin
f3b8221dd6
rewritten sprite class
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- sprites decoded on first load
- some speed optimization
- actors uses kExtended flag to append spriteList
svn-id: r16497
2005-01-09 15:07:49 +00:00
Andrew Kurushin
bdb1b1eb1c
begining of verb implementation
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introduced getObjectName
svn-id: r16491
2005-01-08 20:30:07 +00:00
Eugene Sandulenko
dee9b3bd87
o Fix regression with Win32 CD ITE at wyrmkeep logo
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o Support for sprites in Mac versions
o Improvements on scene flags
o More code on proper interface modes handling. Just a tiny bit was committed
as other stuff breaks intro due to incompleteness.
svn-id: r16425
2005-01-04 17:15:53 +00:00
Max Horn
2664ca7eb1
oops, correct copyright string
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svn-id: r16399
2005-01-01 16:20:17 +00:00
Max Horn
47280d9433
Updated copyright
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svn-id: r16398
2005-01-01 16:09:25 +00:00
Eugene Sandulenko
c6c2ed9c48
Implement sprites scaling. Though it seems too zealous for me, i.e. sprites
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scale down too fast. Will compare it with original soon.
svn-id: r16244
2004-12-21 16:12:03 +00:00
Andrew Kurushin
3f55bee199
- implemented perspective actors calculation
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TODO: decodeRLESprite must do scale
svn-id: r16135
2004-12-19 13:38:11 +00:00
Paweł Kołodziejski
c7e5ab1f2d
removed R_ prefix with few r_ too
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svn-id: r15690
2004-10-27 21:32:28 +00:00
Eugene Sandulenko
bfd0b42700
o Eliminate all structure _tags.
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o Fix RSCFile on MSVC8.
o Started fixing script opcodes.
svn-id: r14686
2004-08-22 18:28:42 +00:00
Eugene Sandulenko
b197c3dac8
Move SPRITE_ to a class
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svn-id: r14451
2004-08-03 01:07:34 +00:00
Paweł Kołodziejski
0af53f3c97
indent
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svn-id: r13715
2004-05-01 16:15:55 +00:00
Eugene Sandulenko
1353e2d2dc
Move from custom unsigned types to those provided by main config.h
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svn-id: r13687
2004-04-30 23:02:23 +00:00
Max Horn
d4f876b37d
Fix many warnings; use C++ type system instead of C style typedefs; removed various unused stuff; const correctness; etc.
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svn-id: r13622
2004-04-25 14:42:14 +00:00
Eugene Sandulenko
f3d340fb0c
WIP for SAGA engine.
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o text formatting is not consistent with rules, just indent utility is too
dumb for that
o it does not use OSystem, i.e. it runs on direct SDL calls
o it may not even compile on your box
o if you enable it, expect zillions of warnings
o no sound
Now it runs ITE intro as reinherit did
svn-id: r13564
2004-04-12 21:40:49 +00:00