Filippos Karapetis
2e41909020
QUEEN: Immediately stop actor movement when the game is exiting
...
This allows the engine to quit immediately while actors are moving,
e.g. while Joe is walking towards Lola's bedroom
2015-05-12 00:29:20 +03:00
Filippos Karapetis
b5b5417d64
QUEEN: Allow the engine to quit while dialog options are shown
2014-10-27 03:36:52 +02:00
Filippos Karapetis
0db09d334c
QUEEN: Fix bug #6700 - "FOTAQ: Weird Response Glitches"
...
Pending mouse clicks and keypresses are now cleared before and after
the game options screen or dialog options are shown
2014-10-27 03:18:41 +02:00
Thierry Crozat
7d856cb4ad
QUEEN: Update list of files that contain translatable strings
2014-10-04 01:03:00 +01:00
Johannes Schickel
ae4ffe01f0
ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.
2014-05-27 02:04:08 +02:00
Johannes Schickel
daa8d57a86
ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf.
2014-05-27 02:04:07 +02:00
D G Turner
a48e54c459
QUEEN: Improve parameter validation in debug console.
...
This fixes the issues reported in Feature Request #218 - "DEBUGGER:
Add parameter validation".
2014-04-22 03:40:51 +01:00
Matthew Hoops
740b6e8fbd
IMAGE: Move all ImageDecoders to image/
2014-02-28 00:27:28 -05:00
Johannes Schickel
34552b9ee7
QUEEN: Make GPL headers consistent in themselves.
2014-02-18 02:39:37 +01:00
Strangerke
8df46608ad
QUEEN: Silent some CppCheck warnings by reducing some variable scopes
2014-02-16 14:39:59 +01:00
Strangerke
9f4628c2ef
QUEEN: Fix previous commit
2014-02-15 18:08:29 +01:00
Strangerke
e071136108
QUEEN: Add detection of French versions reported in bug #6534
2014-02-15 18:02:44 +01:00
David Turner
ae16c989ae
Merge pull request #407 from digitall/advancedDetector_queen
...
Migration of Queen Engine to Advanced Detector
2014-02-10 15:05:20 +00:00
D G Turner
1348b82aaa
QUEEN: Migrate extra gui options to AdvancedMetaEngine handling.
2014-02-10 15:02:36 +00:00
D G Turner
7d4c625c4e
QUEEN: Switch all savegame usage back to "queen.sXX" format.
...
The target is not just a bare "queen", but is postfixed by language
variant (and CD if used).
Using this for the savegame naming would be good as it allows several
language variants to have different co-existing savegame sets without
causing conflicts. However, if the savegame format is the same across
all language variants, then using the same naming allows easier
switching between languages if testing.
Currently the queen engine uses a single set of savegames named in the
format "queen.sXX" which are used for all languages, as the format
appears to be compatible across language variants. This may require
changing in future, if a variant with incompatible savegame format
is discovered.
2014-02-10 14:59:44 +00:00
D G Turner
d1b7fd9b87
QUEEN: Migrate listSaves() function to game target for save naming.
2014-01-21 11:39:28 +00:00
D G Turner
7382fe0ba2
QUEEN: Fix missing GUIO_NOSPEECH flag on Demo and Floppy AD entries.
...
Also, add missing Spanish DOS CD entry in skeleton form.
2014-01-20 01:59:32 +00:00
D G Turner
6814ce68bf
QUEEN: Disable detection entries with unknown MD5sums.
...
This forces detection of the entries with missing MD5sums via the
fallback detector. This triggers will then trigger a warning
with the associated md5sum for the user to report to the team.
2014-01-14 23:11:20 +00:00
D G Turner
be9833a43f
QUEEN: Switch unknown md5sums in detection entries for NULL.
...
This tells the advanced detector to skip MD5 validation for this
detection entry, so only filename and size are used as per the
original detection code.
2014-01-14 23:07:54 +00:00
D G Turner
6db7b81d5c
QUEEN: Restore previous detection code as fallback detector.
2013-12-10 02:04:25 +00:00
D G Turner
5dca63221d
QUEEN: Add further detection entries for Advanced Detector.
...
These are based on queen.1 file lengths from qtable devtool.
2013-12-10 01:17:19 +00:00
D G Turner
ef85456859
BUILD: Remove need for engine.mk in each engine directory.
...
Each engine now only has to provide a single configure.engine file
adding the engine into the configure script, which then produces the
required other files automatically.
2013-11-24 00:48:01 +00:00
D G Turner
1ac01d2333
BUILD: Remove need for engine-plugin.h in engines.
...
This is now generated automatically by the configure script from the
engine directory names.
2013-11-24 00:48:01 +00:00
D G Turner
00c27a28f9
BUILD: Split engines/plugins_table header down to a file per engine.
...
This is the third and final commit enabling fully pluggable engines.
Now providing an engine folder contains a configure.engine, engine.mk
and engine-plugin.h file, it will be picked up automatically by the
configure script.
2013-11-24 00:48:01 +00:00
D G Turner
d77cf95a18
BUILD: Split engines.mk down to a single file per engine.
...
This is the second part of allowing engines to be added dynamically.
Each folder in engines/ which must contain a file named "engine.mk"
containing the make definitions for that engine.
2013-11-24 00:48:01 +00:00
D G Turner
aa947c9474
BUILD: Split configure.engines down to a single file per engine.
...
This is the first part of allowing engines to be added dynamically.
They are placed into a folder in engines/ which must contain a file
named "configure.engine" to add the engine, which is pulled into the
top level configure script automatically.
2013-11-24 00:45:38 +00:00
D G Turner
4ad17f29ba
QUEEN: Add detection entries for Advanced Detector.
...
Some of the uncompressed language variant entries are missing
currently.
2013-10-05 06:24:42 +01:00
D G Turner
54e44486b0
QUEEN: Initial work to migrate to Advanced Detector.
...
This breaks the detection until the required checksums for each version
are added and/or the fallback detection is fixed.
2013-10-05 06:24:42 +01:00
D G Turner
2c0ed5e252
QUEEN: Minor cleanup of detection code.
2013-10-05 06:24:42 +01:00
D G Turner
b61c770d0f
QUEEN: Move current detection code into separate source file.
2013-10-05 06:24:42 +01:00
Johannes Schickel
378387c903
I18N: Move specification of engine specific files to enginedir/POTFILES.
...
This allows to keep the engines to specfiy the files for translation close to
the engine sources itself.
Thanks to criezy for his suggestion on this approach.
2013-08-12 17:54:31 +02:00
Filippos Karapetis
bdd131450f
QUEEN: Fix bug #3612408 - "QUEEN: Can't quit from ScummVM while ending cutscene"
...
We now check if the engine should quit in the loop of the end credits animation
2013-05-11 17:20:57 +03:00
Matthew Hoops
0031c41db8
COMMON: Change kPlatformPC to kPlatformDOS
...
"PC" was very ambiguous and now it matches what we show in the GUI.
This also corrects sword2's platform to Windows.
2013-05-02 18:43:10 -04:00
Max Horn
b791edabf7
ENGINES: Remove a bunch of unused private member variables
...
All instances uncovered by clang warnings.
2013-04-18 23:50:20 +02:00
Johannes Schickel
b4d0a8ba66
JANITORIAL: Enforce "} // End of namespace" with a single space after }.
2013-01-26 19:38:02 +01:00
Johannes Schickel
5673dc1692
QUEEN: Rename override to overrideCmd.
...
This fixes compilation on pre-C++11 compilers.
2013-01-26 14:43:21 +01:00
Tomas Jakobsson
25752922ef
QUEEN: Update to new IFFDecoder for ILBM images
2013-01-06 20:04:45 +01:00
Johannes Schickel
b0ba4b01a4
COMMON: Add wrapper for isprint.
...
This is done in the spirit of 658080deed
.
2012-12-13 21:08:47 +01:00
Thierry Crozat
90788da0fc
QUEEN: Workaround a bug in the llvm-g++ compiler
...
That code made llvm-g++ 4.2.1 crash when compiling with
optimizations.
2012-12-02 22:57:15 +00:00
D G Turner
e9c3d14307
QUEEN: Fix compilation.
2012-11-19 23:14:30 +00:00
D G Turner
362e195a5f
QUEEN: Remove unused, but set variable, personWalking from Talk::talk().
2012-11-19 23:00:40 +00:00
Johannes Schickel
89abab97e3
JANITORIAL: Remove trailing whitespaces.
...
Powered by:
git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-09-26 04:17:55 +02:00
Filippos Karapetis
d182fe0221
QUEEN: Switch to the common PCX decoder
2012-09-13 01:49:58 +03:00
Torbjörn Andersson
e21bd10749
QUEEN: Change description on the "alt_intro" option
...
It's not a floppy version intro, so call it "Alternative intro"
instead. It's too late to make this change in 1.5.0 because it
would need translation changes. (When the option was first added,
it *was* called "Alternative intro" but it got changed along the
way.)
2012-07-19 05:53:55 +02:00
Filippos Karapetis
6a49d3eadd
ENGINES: Return all available custom GUI options if no target is specified
...
This is used to set default settings for all custom game options when an
engine starts
2012-03-31 13:55:03 +03:00
Filippos Karapetis
6a6831014c
QUEEN: Implement saving/loading during runtime from the GMM
2012-03-26 01:02:04 +03:00
Filippos Karapetis
c12990d37f
QUEEN: Only show the option for the alternative intro in the CD version
2012-03-25 16:24:04 +03:00
Torbjörn Andersson
ae102a2b54
QUEEN: Add GUI option for alt-intro
...
Ideally, this should only be added to the CD version but I don't think
we provide any mechanism for telling the CD and floppy versions apart.
2012-03-25 11:58:09 +02:00
Max Horn
367131ef0e
COMMON: Move Language and Platform functionality into separate files
2012-02-26 15:21:36 +01:00
Max Horn
215b41b244
COMMON: Move RenderMode and GUIOptions functionality into separate files
2012-02-26 15:19:31 +01:00