Thierry Crozat
369d23dc3f
CGE2: Translate buttons in load and save dialogs.
2016-02-20 21:08:34 +00:00
Filippos Karapetis
c76c72c799
CGE2: Remove trailing whitespace
2014-10-28 16:06:07 +02:00
Peter Bozsó
da1b76be4d
Revert "CGE2: Make the intro skippable."
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This reverts commit 5e099e90bc
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There's no need for this addition, since the intro was skippable before that too, by hitting the ESC key.
See System::touch().
2014-09-07 10:45:29 +02:00
Peter Bozsó
5e099e90bc
CGE2: Make the intro skippable.
2014-09-06 22:52:24 +02:00
uruk
235e3d396e
CGE2: Fix formatting in events.cpp.
2014-08-11 16:09:04 +02:00
uruk
59bc45e79f
CGE2: Get rid of _keyAlt.
2014-08-06 17:44:12 +02:00
Strangerke
b8b3e5af04
CGE2: Some more minor cleanup
2014-08-03 15:44:20 +02:00
Strangerke
9dc06870e7
CGE2: Start removing the checks on the return value of new
2014-08-03 01:51:33 +02:00
uruk
dd1637af9f
CGE2: Fix initialization of Mouse.
2014-07-28 22:28:33 +02:00
uruk
0bfde974cd
CGE2: Implement debug console and add a debug channel for opcodes.
2014-07-26 12:59:39 +02:00
uruk
6ac879270f
CGE2: Repair display of version and translation strings.
2014-07-26 11:44:35 +02:00
uruk
fcce50e6fe
CGE2: Hook handling of F10 into the Keyboard::getKey().
2014-07-09 16:56:33 +02:00
uruk
f57d2ff4d6
CGE2: Remove unnecessary stub from Keyboard's constructor.
2014-07-09 16:56:32 +02:00
Strangerke
dc2330a3b1
CGE2: Implement the keyboard handler
2014-07-09 15:48:47 +02:00
uruk
c7aa91019b
CGE2: Replace NULL with nullptr everywhere.
2014-07-07 21:42:45 +02:00
uruk
c488c15289
CGE2: Rework Sprite::touch to use V2D for coords.
2014-06-15 21:29:32 +02:00
uruk
baffdd97e2
CGE2: Fix coordinates of mouse handling.
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Now infoLine is working properly. Rework solidAt() to achieve that.
Also move spriteAt from talk.cpp to cge2_main.cpp, and remove the older version which didn't use V2D as a parameter.
2014-06-15 21:11:42 +02:00
uruk
ae96463036
CGE2: Rework EventManager::handleEvents().
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Also add and implement spriteAt() during the process.
2014-06-15 21:11:42 +02:00
uruk
bb216eba2f
CGE2: Implement System::touch().
2014-06-07 20:33:52 +02:00
uruk
968f24af47
CGE2: Fix coord conversion in EventManager::poll().
2014-06-06 22:26:27 +02:00
uruk
97bb1370a3
CGE2: Reimplement the way of handling y coord.
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In CGE2, the top left coords are (0, kScreenHeight), not (0,0).
2014-06-06 22:20:05 +02:00
uruk
f2c0069765
CGE2: Change BitmapPtr *_shpList -> BitmapPtr _shpList.
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Update rest of the code accordingly.
2014-06-06 14:57:34 +02:00
uruk
8eb6a4db8b
CGE2: Add display of mouse cursor.
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The actual click-handling is not working yet.
2014-06-01 21:44:07 +02:00
uruk
921385b30c
CGE2: Add stub for keyboard handling.
2014-05-26 09:23:31 +02:00
uruk
e6229a2596
CGE2: Add Mouse in events.h to further implement caveUp().
2014-05-19 17:10:18 +02:00