Commit Graph

183 Commits

Author SHA1 Message Date
Jonathan Gray
3f42d6f0ab fix compiler warnings, including a if (foo = bar) occurance
svn-id: r14927
2004-09-06 07:06:11 +00:00
Travis Howell
c797a78177 HE 72+ games use a remove object from queue function.
svn-id: r14916
2004-09-06 01:10:31 +00:00
Eugene Sandulenko
96ad0d9cb7 Added BMAP support in objects.
Though I didn't test it as I don't know when it is used. Please, tell me when
you'll see warning that it is called.
Now we have BMAP for all cases in HE 70+ games.

svn-id: r14911
2004-09-05 17:39:54 +00:00
Travis Howell
fc9e18f26a HE games don't mask.
svn-id: r14863
2004-09-02 11:35:42 +00:00
Max Horn
13b6cf7c67 Added support for ImageHeader version 800, used by the COMI demo (inspired by cyx' work, see RFE #690559: support comi demo)
svn-id: r14798
2004-08-27 23:50:45 +00:00
Travis Howell
bfe88771cb A few changes for freddemo
svn-id: r14693
2004-08-23 00:17:07 +00:00
Max Horn
b20187a0e9 Cursor code cleanup
svn-id: r14690
2004-08-22 23:38:00 +00:00
Max Horn
152a5e97fe Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen
svn-id: r14612
2004-08-14 19:42:00 +00:00
Travis Howell
622f3ec78f Fix mouse cursors hotspot in HE games.
HE games don't change cursor hotspot, when changing cursor image.

svn-id: r14027
2004-06-24 12:32:19 +00:00
Travis Howell
b44caf2c17 Leave as warning for now
svn-id: r13992
2004-06-21 05:43:29 +00:00
Travis Howell
fce2762f29 Add some missing code
svn-id: r13990
2004-06-21 02:33:23 +00:00
Torbjörn Andersson
a15f20535f Applied my suggested fix for bug #960674, now that Fingolfin has had the
chance to look at it.

svn-id: r13957
2004-06-13 20:00:46 +00:00
Max Horn
faa12496e4 Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-)
svn-id: r13325
2004-03-17 01:50:15 +00:00
Eugene Sandulenko
581e8f515a Update comment on runInventoryScript() argument in setOwnerOf().
svn-id: r13125
2004-03-01 21:36:15 +00:00
Torbjörn Andersson
e67aaba0c3 Got rid of the Sam & Max inventory hack. This fixes at least one aspect of
bug #907113. See also bug #493153 for the origins of the hack.

It would be very nice if we could get this fix into 0.6.0 as well, because
bug #907113 crashes ScummVM for reasons which escape me. But someone will
have to verify that the fix is correct first. Pretty please...?

svn-id: r13124
2004-03-01 16:07:16 +00:00
Travis Howell
929fd0591f Change debugs back to warnings (As requested)
svn-id: r12931
2004-02-18 11:46:07 +00:00
Travis Howell
2e7badd6dc Add back fix for bug #738352 and restrict to needed games only (Checked against disasm.)
svn-id: r12905
2004-02-15 13:06:09 +00:00
Travis Howell
2e672086da Switch warnings to debug
svn-id: r12847
2004-02-13 11:11:16 +00:00
Max Horn
8e89f7d060 moved the sam&max inventory hack into o6_setOwner
svn-id: r12520
2004-01-19 20:23:27 +00:00
James Brown
d300c79c1a Revert Fix for bug #738352 (DIG: Cursor image appears in upper left corner) - Fingolfin's commit and revision 1.162. Causes regressions such as Sam and Max bug #877798 (Inventory display glitches).
Max - Sam and Max has the most complex usage of flObjects of most games, so if you want to test for regressions with these kind of changes it's your best bet :)

svn-id: r12425
2004-01-16 08:23:46 +00:00
Max Horn
87e8ccd8c1 stupid me shouldn't write fixes, then in the last minute decide to put them into another place, then commit it before recompiling once more <sigh>
svn-id: r12329
2004-01-11 21:55:26 +00:00
Max Horn
c67d25cfb9 Fix for bug #738352 (DIG: Cursor image appears in upper left corner): don't draw flObjects in drawRoomObject(); this may cause regressions (I think it would be helpful to compile a list of some/many/all flObjects in all games, that would really help with debugging them :-)
svn-id: r12328
2004-01-11 21:52:24 +00:00
Max Horn
c1f34030f9 cleanup
svn-id: r12327
2004-01-11 21:48:31 +00:00
Max Horn
7237b6a2ec changed the name of the former removeObjectFromRoom yet again, to markObjectRectAsDirty - that describes its functionality more accurately, I hope :-)
svn-id: r12326
2004-01-11 20:42:40 +00:00
Max Horn
0712cb95af renamed removeObjectFromRoom to forceObjectRedraw
svn-id: r12325
2004-01-11 20:15:05 +00:00
Max Horn
6222d6e643 more cleanup
svn-id: r12234
2004-01-08 03:24:41 +00:00
Max Horn
d852e2855a cleanup (make some more use of class Common::Rect)
svn-id: r12232
2004-01-08 03:10:16 +00:00
Max Horn
033ff78ae9 updated copyright notice
svn-id: r12176
2004-01-06 12:45:34 +00:00
Max Horn
bceb48f5e0 renamed updateDirtyRect to markRectAsDirty (because that's what it really does); used virtual screen id constants in more places
svn-id: r12122
2004-01-03 22:45:23 +00:00
Max Horn
e3e6bb3191 got rid of those _maxFOO macros, replaced them by access to the equivalent _numFOO variables
svn-id: r11953
2003-12-26 23:11:35 +00:00
Max Horn
b5db74b2ac _inventory was sometimes accessed one-based and sometimes zero-based -> always use zero-base, for consistency
svn-id: r11925
2003-12-25 21:56:12 +00:00
Max Horn
8f999c7266 Fix for bug #847805 (FOA: Assertion failed crash at lava pit)
svn-id: r11808
2003-12-21 13:44:23 +00:00
Travis Howell
3d6461d30f Add option to enable copy protection in SCUMM games, which ScummVM disable it by default.
svn-id: r11571
2003-12-11 06:08:43 +00:00
Max Horn
d483e58a99 regression fix (bug #855313)
svn-id: r11524
2003-12-06 15:59:17 +00:00
Max Horn
c9559ef0d5 Fix for bug #853874 (ZAK: Can't Give Club in 5.5 build); this may cause regressions, and/or fix other bugs. However, I believe this is the right thing (TM) to do anyway :-)
svn-id: r11523
2003-12-06 14:19:34 +00:00
Paweł Kołodziejski
d5eddef057 changed some shift operators to *, /
svn-id: r11315
2003-11-16 20:52:57 +00:00
Paweł Kołodziejski
1f9e408e2f cleanup whitespaces
svn-id: r11217
2003-11-08 21:59:32 +00:00
Travis Howell
9ea97c5313 Revert since it still doesn't work right, last change stop messages about needing to go to Seattle.
Need to good way to bypass zak copy protection, without issues.

svn-id: r11005
2003-10-29 13:16:12 +00:00
Travis Howell
2a11383523 Hopefully right this time, last change caused a cheat (Free air travel)
svn-id: r11003
2003-10-29 10:24:03 +00:00
Max Horn
d7660a2662 introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
svn-id: r10571
2003-10-03 18:33:57 +00:00
Max Horn
3f55f2669d renamed class Scumm to ScummEngine (consisten with other engine names; also makes room for a potential 'Scumm' namespace)
svn-id: r10549
2003-10-02 22:42:03 +00:00
Torbjörn Andersson
570e60a487 Whitespace changes
svn-id: r10390
2003-09-24 06:33:59 +00:00
Max Horn
1a6d75ef39 changed scumm/object.cpp for V1/V2 once again - this time it really should match the original behaviour
svn-id: r10306
2003-09-19 01:12:05 +00:00
Max Horn
6512592d0f moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
svn-id: r10253
2003-09-14 18:16:45 +00:00
Max Horn
0161cd4bb8 let getObjActToObjActDist round up when dividing the distance by 8 for V1/V2 games. This helps in fixing bug #774529, but might cause regressions...
svn-id: r10184
2003-09-11 23:23:40 +00:00
Max Horn
deb4f6b786 cleanup; fix for bug #795942 (COMI: text display off screen) and #785760 (COMI: Lockup/crash on Skull Island)
svn-id: r10144
2003-09-09 20:54:19 +00:00
Max Horn
12d872f754 more sanity checks
svn-id: r9208
2003-07-28 01:09:54 +00:00
Max Horn
64e0a16a6d adding an assert (better paranoid than letting a null pointer slip thru)
svn-id: r9207
2003-07-28 00:33:05 +00:00
Max Horn
0d209fecb6 fix return values in getObjectOrActorXY; turned unsafe derefActorSafe call into derefActor (return value of derefActorSafe was used w/o checking it for 0)
svn-id: r9206
2003-07-28 00:04:20 +00:00
Max Horn
becd70d243 cleanup: encapsulate some more members of class Actor, and rename newDirection -> targetFacing (since it corresponds to the future value of 'facing'; the distinction between 'facing' and 'direction' is extremly fuzzy)
svn-id: r9175
2003-07-24 17:44:00 +00:00