eriktorbjorn
7557cbd617
SWORD25: Fix format string warning.
2011-05-14 15:09:03 +02:00
md5
5b488e4c79
SWORD25: Stop linking directly against zlib.
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Also, don't compress game data in newer saves, as the whole saved game is
compressed anyway
2011-05-13 23:06:53 +03:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
md5
0ef807146e
SWORD25: Remove thumbnails from the cache when saving a new game
2011-05-05 20:14:21 +03:00
md5
921030f4ef
SWORD25: Initial code for showing savegame thumbnails
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There is currently a bug and only the thumbnail of the first save slot is
shown
2011-05-05 18:33:22 +03:00
md5
a428835b38
SWORD25: Removed the saved game filename from the savegame meta info struct
2011-05-05 13:33:39 +03:00
md5
68118bdf7a
SWORD25: Added some FIXMEs in the save game and thumbnail code
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Also, translated some comments
2011-05-05 12:54:32 +03:00
Johannes Schickel
b2693c81ec
SWORD25: Fix compilation, caused by zlib.h including unistd.h
2011-05-02 17:19:54 +02:00
Filippos Karapetis
00a0f8d15d
SWORD25: Removed the custom log class and replaced it with warning/error/debugC calls
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svn-id: r55462
2011-01-23 14:49:50 +00:00
Max Horn
2180b2d6b5
COMMON: Split common/stream.h into several headers
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svn-id: r54385
2010-11-19 17:03:07 +00:00
Johannes Schickel
2c042c263b
SWORD25: Comment out unused static variable.
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svn-id: r53909
2010-10-28 22:45:15 +00:00
Paul Gilbert
b53d12da23
SWORD25: Standardised savegame filenames, start on advanced engine features
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svn-id: r53901
2010-10-28 09:51:56 +00:00
Max Horn
ed0de8462d
SWORD25: Add FIXME about savegame names; cleanup
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svn-id: r53839
2010-10-25 23:34:12 +00:00
Max Horn
a783285625
SWORD25: Simplify FS 'wrapper' code a bit, add FIXME comments
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The save system of this engine currently partially bypasses the
SaveFileManager API, by (abusing) the fact that the Lua engine allows
creating files in arbitrary places (it exposes fopen, fread, fwrite
etc.). This is used to create a 'config.lua' configuration file. This makes it non-portable.
In addition, the filenames used for the savestates ("0.b25s") do not
comply with our naming conventions for engine savestates.
It should be possible to overcome all this, but it might require hacking
the Lua engine; or we could try to replace some of the BS2.5 script
functions with our own, dynamically.
svn-id: r53838
2010-10-25 23:19:39 +00:00
Paul Gilbert
14e82dbe7f
SWORD25: Added description field to savegames
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This stores the date and time of when the game was saved, since ScummVM doesn't support getting a file's age like the original engine did.
svn-id: r53638
2010-10-20 11:11:09 +00:00
Eugene Sandulenko
6629efc676
SWORD25: Enforced code formatting rules in rest of the engine
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svn-id: r53626
2010-10-19 21:03:33 +00:00
Max Horn
550073ee04
SWORD25: Do not use Kernel::GetService directly anymore
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svn-id: r53477
2010-10-15 12:18:19 +00:00
Max Horn
8f4f0d16fc
SWORD25: Renamed getInstance() -> instance()
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svn-id: r53430
2010-10-13 15:41:00 +00:00
Eugene Sandulenko
063cb5d84c
SWORD25: Enforced code naming conventions in math/*
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svn-id: r53392
2010-10-13 00:09:32 +00:00
Paul Gilbert
80521ed5dd
SWORD25: Further savegame work, including savegame screenshots
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This handles saving (but not yet re-loaded display) of screenshots into savegame files. It also changes the original engine behaviour of temporarily saving the screenshots in a file 'tmp.png' to keeping the raw PNG file data in a memory block.
svn-id: r53373
2010-10-12 23:59:23 +00:00
Eugene Sandulenko
2a918b794a
SWORD25: Fix warning
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svn-id: r53368
2010-10-12 23:56:47 +00:00
Paul Gilbert
5c228cea0b
SWORD25: Fixes to the savegame saving code
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svn-id: r53351
2010-10-12 23:48:50 +00:00
Eugene Sandulenko
06bce68860
SWORD25: Comply to the code conventions for several classes
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svn-id: r53310
2010-10-12 23:32:32 +00:00
Eugene Sandulenko
086f5961b6
SWORD25: unsigned int -> uint
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svn-id: r53309
2010-10-12 23:30:00 +00:00
Paul Gilbert
9efd8bac26
SWORD25: Removed now redundant 'using namespace std' lines
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svn-id: r53263
2010-10-12 23:07:55 +00:00
Eugene Sandulenko
b01994a53b
SWORD25: removed BS_ prefix from rest of the classes.
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The things which are intentionally left with the prefix:
BS_LOG, BS_ASSERT, BS_Rect, BS_String.
svn-id: r53261
2010-10-12 22:59:01 +00:00
Eugene Sandulenko
be44216e5c
SWORD25: eliminated BS_ prefix in all but kernel/
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svn-id: r53259
2010-10-12 22:55:59 +00:00
Eugene Sandulenko
3f69477b44
SWORD25: Portability fixes. Now compiles and runs under Linux.
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svn-id: r53240
2010-10-12 22:44:55 +00:00
Eugene Sandulenko
47904bc7b2
SWORD25: Mass-astyle.
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svn-id: r53222
2010-10-12 22:35:55 +00:00
Paul Gilbert
ccba0891fd
SWORD25: Converted further files from old hashmap.h to Common::HashMap
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This commit includes a class pointer hash function added in objectregistry.h that should be double-checked to see if it's correct.
svn-id: r53211
2010-10-12 22:24:37 +00:00
Paul Gilbert
fab86ba222
SWORD25: Converted Savegame Load/Save code
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In addition to converting the loading/saving of savefiles to use the SaveFileManager interface, also converted the date/time code to use the ScummVM TimeDate structure.
svn-id: r53202
2010-10-12 22:20:41 +00:00
Eugene Sandulenko
6a55700935
SWORD25: Removed leftover include references
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svn-id: r53192
2010-10-12 22:14:33 +00:00
Eugene Sandulenko
11b485122c
SWORD25: get rid of custom md5.cpp and Windows-specific debug stuff
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All version ID generation is useless for ScummVM as we have our own clear
versions. Thus removing all of that.
svn-id: r53191
2010-10-12 22:14:14 +00:00
Eugene Sandulenko
293bf95c01
SWORD25: Replacing headers with ScummVM ones plus original (C)
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svn-id: r53188
2010-10-12 22:13:00 +00:00
Eugene Sandulenko
69b618a8f5
SWORD25: Compilation fixes
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Majority of files now compile under Windoze.
svn-id: r53182
2010-10-12 21:54:21 +00:00
Eugene Sandulenko
e8bca8b8fe
SWORD25: Fixed rest of the include paths
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svn-id: r53181
2010-10-12 21:52:41 +00:00
Eugene Sandulenko
a683a420a9
SWORD25: Importing original sources
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svn-id: r53171
2010-10-12 21:38:20 +00:00