412 Commits

Author SHA1 Message Date
Lothar Serra Mari
75a77e7f76 NEWS: Fix wording in latest SAGA news 2022-11-28 19:45:01 +01:00
Eugene Sandulenko
236cf3df29
NEWS: Mention SAGA improvements 2022-11-28 00:26:58 +01:00
Vladimir Serbinenko
490297dc8c NEWS: Add an entry for Japanese Neverhood 2022-11-19 16:24:31 +02:00
Eugene Sandulenko
f540f3ca94
NEWS: Mention Mac text improvements in SCI 2022-11-19 11:56:19 +01:00
Eugene Sandulenko
d16abeb170 NEWS: Mention new option for mono sound output 2022-11-18 17:18:34 +01:00
Eugene Sandulenko
f280df5680
NEWS: Mention ihnm-ko 2022-11-17 21:58:11 +01:00
Lothar Serra Mari
967a415f1a NEWS: Fix typo in latest SAGA entry 2022-11-15 19:45:27 +01:00
Eugene Sandulenko
32649f6d78
NEWS: Mention ite-nz & ihnm-nz support 2022-11-15 11:21:21 +01:00
Eugene Sandulenko
aed9bb5f92
NEWS: Mention MADS engine improvements 2022-11-14 01:38:01 +01:00
Lothar Serra Mari
01d59376ae NEWS: Add missing SCI bugfixes to 2.6.1 2022-11-03 19:28:09 +01:00
Hubert Maier
ffdf9f85ca NEWS.md: Correct spelling mistake
accomodate -> accommodate
2022-11-01 17:09:25 +02:00
Thunderforge
51e0530752
ENGINES: Changing Touche to Touché in game & engine name
The full title is *Touché: The Adventures of the Fifth Musketeer* (with the accented é) as shown on the [Wikipedia page](https://en.wikipedia.org/wiki/Touché:_The_Adventures_of_the_Fifth_Musketeer).

The engine name and game id are still `touche`.
2022-10-18 08:39:42 +03:00
Lothar Serra Mari
965c387aed NEWS: Reveal codename and release date for 2.6.1 2022-10-16 19:53:06 +02:00
Donovan Watteau
008cbd53da NEWS: Mention pirate dialogue freeze fix in Simon2 for 2.6.1 2022-10-13 15:57:18 +02:00
Donovan Watteau
05c712ffa2 SCUMM: Mention big-endian speech lipsync COMI fix for 2.6.1 2022-10-12 11:06:32 +02:00
Lothar Serra Mari
8fd07255b3 NEWS: Mention TINSEL fixes for 2.6.1 2022-10-12 04:18:12 +02:00
alxpnv
015565f4b9 NEWS: Mention another Sanitarium fix 2022-10-10 11:01:02 +03:00
Eugene Sandulenko
2e814a6956 NEWS: Mention shader-based scalers 2022-10-08 23:39:18 +02:00
Lothar Serra Mari
155bfd38db NEWS: Add missing full stop 2022-10-08 10:54:30 +02:00
athrxx
9f258474bc NEWS: mention Sam & Max MT-32 fix 2022-10-06 19:00:32 +02:00
Donovan Watteau
2d2a92ddcf NEWS: Mention more improvements for 2.6.1 2022-10-05 19:59:03 +02:00
Lothar Serra Mari
23069ff279 NEWS: Update NEWS file for upcoming 2.6.1 release 2022-10-04 20:55:01 +02:00
Lothar Serra Mari
7cb8a031dd NEWS: Mention improvements to the icon-based grid view 2022-10-01 11:49:07 +02:00
Eugene Sandulenko
d46f2fb933
NEWS: Mention SCUMM HE Hebrew improvements 2022-09-29 20:47:54 +02:00
Lothar Serra Mari
c92a7afa8c NEWS: Revert putting Toon news in 2.6.1. I misread the commit. 2022-09-28 09:09:01 +02:00
Lothar Serra Mari
5a13c15a55 NEWS: Add stub for 2.6.1 NEWS section 2022-09-28 05:54:17 +02:00
Eugene Sandulenko
f0af4d997d
NEWS: Pink engine games are supported 2022-09-25 16:01:59 +02:00
Lothar Serra Mari
2c721608be NEWS: Fix wording of latest SCUMM Sam&Max credits change
Thanks, @athrxx!
2022-09-25 09:25:53 +02:00
Lothar Serra Mari
eb01f6ac68 NEWS: Fix typo in latest QUEEN announcement 2022-09-20 19:42:41 +02:00
Eugene Sandulenko
f953baed68
NEWS: Mention Hebrew font for Queen 2022-09-20 19:40:58 +02:00
Eugene Sandulenko
2df767fc3b
NEWS: Mention AGI improvements 2022-09-19 00:47:04 +02:00
Donovan Watteau
13a4714d5f NEWS: Document the clock tower changes in COMI 2022-09-15 17:44:52 +02:00
Lothar Serra Mari
d94505d46e AUDIO: MT32: Update MT32 emulation code to mt32emu 2.7.0 2022-09-15 11:52:47 +02:00
Donovan Watteau
e553fc1078 NEWS: Sync with latest SCUMM fixes and improvements
Please amend if I got anything wrong.
2022-09-15 11:37:13 +02:00
Martin Gerhardy
595e2c2b25 NEWS: fixed error in sentence and updated german translation 2022-08-18 23:06:13 +02:00
Martin Gerhardy
aae9f5e770 NEWS: added recent twine fixes 2022-08-18 17:22:04 +02:00
Donovan Watteau
b4190688fb NEWS: Mention Western European rendering improvements in SCUMM UI dialogs 2022-08-18 02:15:20 +02:00
Eugene Sandulenko
efe78270a7
NEWS: Added missing full stop 2022-08-07 23:19:19 +02:00
Eugene Sandulenko
88ba6b7c19
NEWS: Mention COMI original GUI support 2022-08-07 23:17:49 +02:00
elasota
12d398aa49 NEWS: Add Obsidian announcement 2022-08-06 11:31:16 +02:00
athrxx
eca2a6fff0 NEWS: mention SCUMM EGA dithering 2022-07-29 16:30:12 +02:00
Donovan Watteau
a5c0b044c6 NEWS: Mention the fix for the dead-end in Monkey 2 Ultimate 2022-07-27 10:21:43 +02:00
Lothar Serra Mari
1c7e799f51 NEWS: (Properly) fix indentation in latest SCUMM news 2022-07-24 11:03:22 +02:00
Lothar Serra Mari
78ea1fafc7 NEWS: Fix indentation in latest SCUMM news 2022-07-24 11:01:45 +02:00
athrxx
6d542fe3dd NEWS: mention SCUMM CGA/Hercules improvements 2022-07-24 00:19:07 +02:00
Lothar Serra Mari
df647569f9 NEWS: Fix indentation in latest SCUMM news 2022-07-17 09:26:35 +02:00
Lothar Serra Mari
4e848f8337 NEWS: Announce release date for 2.6.0 2022-07-16 22:51:20 +02:00
athrxx
2fd8bf67db SCUMM: fix videomode var handling (LOOM CGA actor palette glitch)
(original bug)

In LOOM, the scripts actually read the videomode var and make actor palette adjustments based on that. Which means for games saved in EGA mode, with the wrong videomode var value,  there will be glitches.

This concerns not only Bobbin, but the script does things for various actors and costumes in various situations.

We just set the videomode var to the actual config after loading.

For Bobbin in normal costume, I also include a post-load fix for savegames that will not have the actor palettes fixed by the scripts (savegames that we allow in situations where the original would prevent them).
2022-07-16 14:51:11 +02:00
athrxx
f28300f27f SCUMM: (V1) - add support for CGA black & white 2022-07-11 18:16:29 +02:00
athrxx
97fbe867cb SCUMM: (MMv1/ZAKv1) - add support for CGA, CGA Composite and Hercules modes
This does not improve anything about these modes for v2 and v3, except:
- brighter CGA colors
- v2 will also get the more accurate Hercules mouse cursor

I will do improve v2/v3 as separate tasks. v3 seems to be mostly fine, anyway, except for the actors (we dither them just like the backgrounds, but that looks different in DOSBox).
2022-07-10 01:04:38 +02:00