Travis Howell
cd5aef92f0
Add a few
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svn-id: r16687
2005-01-29 03:49:15 +00:00
Eugene Sandulenko
6b6830c688
Add detection of HE Mac titles which use different naming scheme.
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Committed for review/criticize. No further support by the engine, i.e.
detected games will not run, but most complex task is done. Will finish
it tomorrow unless some nasty bugs will pop up.
svn-id: r16686
2005-01-29 03:12:48 +00:00
Eugene Sandulenko
5a0085a581
Fix regression with 640x480 HE games so it will not let them scale above 1x.
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Though I _don't_ like this fix. It looks like a dirty hack to me. There
is something completely wrong with our logics here.
svn-id: r16644
2005-01-27 12:23:36 +00:00
Travis Howell
4aa9f43879
Add swedish freddi
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svn-id: r16642
2005-01-26 14:14:51 +00:00
Max Horn
cffd917165
system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files)
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svn-id: r16527
2005-01-10 22:06:49 +00:00
Max Horn
56656f002f
When computing a games MD5, only use the first 1 MB of the file (this should only affect the special mac container formats, and ensures we do not try to compute the MD5 of a 500 MB file each time the game is run)
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svn-id: r16432
2005-01-05 01:26:57 +00:00
Max Horn
47280d9433
Updated copyright
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svn-id: r16398
2005-01-01 16:09:25 +00:00
Max Horn
f15f517bb4
Add 'speech' sound type to mixer; make use of that in iMuse Digital
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svn-id: r16331
2004-12-27 01:32:40 +00:00
Max Horn
67b311713d
Added 'sound types' to the mixer - for now, only plain (for the premixer), SFX and music; volume is now controlled based on the sound type
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svn-id: r16330
2004-12-27 00:27:00 +00:00
Max Horn
81b6e9e1e6
Get rid of the useless & troublesome master_volume
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svn-id: r16328
2004-12-25 23:43:05 +00:00
Gregory Montoir
9d6b4c3088
oops
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svn-id: r16133
2004-12-19 12:46:12 +00:00
Gregory Montoir
da874257a5
to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it actually belongs, I don't quite like the upcasts I introduced, but I don't know how to deal without them
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svn-id: r16132
2004-12-19 12:30:40 +00:00
Eugene Sandulenko
4e057c8885
Report unknown MD5's. I wonder, should we move the check after
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initSize() and thus have possibility to show up a window with the
message?
svn-id: r16124
2004-12-19 02:25:11 +00:00
Max Horn
6dfb2f2dfd
Fix for bug #1087439 (Volume control regression)
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svn-id: r16113
2004-12-18 11:07:52 +00:00
Max Horn
b93dd59a44
Reduce code size of resource.cpp to help PalmOS port, by moving util code to a new file util.cpp and sound resource code to sound.cpp
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svn-id: r16105
2004-12-17 22:27:15 +00:00
Robert Göffringmann
0d7ab01640
Pass subdirectories to gamedetector functions
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svn-id: r16002
2004-12-09 15:06:49 +00:00
Torbjörn Andersson
75645cbd40
Fixed an Adlib regression with older games (e.g. EGA Loom, Indy 3 and
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Monkey VGA) that was introduced by a recent "multi MIDI" change.
The "old Adlib" property was set too late in the iMUSE player, so the Adlib
driver would always think the game was new. I've removed this property from
the iMUSE player, since it's only function appeared to be to pass it on to
the Adlib player, and now set it in the Adlib player directly instead.
Also removed some remaining "multi MIDI" traces from the iMUSE player that
I believe were obsoleted by the aforementioned "multi MIDI" change.
svn-id: r15974
2004-12-03 13:17:57 +00:00
Max Horn
5d5a13eec7
Moved MidiDriver creation code into the MidiDriver class (as static methods), same for some other MIDI related stuff
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svn-id: r15968
2004-12-02 00:33:42 +00:00
Max Horn
1ae87c0fbb
Trying to cleanup the volume control mess inside the SCUMM engine: renamed MusicEngine::setMasterVolume to setMusicVolume; fixed iMuse to use the correct method for setMusicVolume (previously modified the iMuse internal volume control); hooked up the volume control of various other music engines; added ScummEngine::setupVolume method which can be called whenever volume settings change, and which gurantees that those are handled uniformly
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svn-id: r15944
2004-11-28 21:24:02 +00:00
Gregory Montoir
5e351b0c31
moved all the HE wiz stuff to a separate module, with minor cleanups and simplifications
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svn-id: r15921
2004-11-27 17:50:23 +00:00
Jerome Fisher
8d0ab890f8
To really, truly fix the multi-midi race condition, the adlib driver is now always created before iMuse initialisation. This necessitated removing the multimidi toggle from the debug console.
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svn-id: r15912
2004-11-27 14:53:37 +00:00
Eugene Sandulenko
31e434dcf1
Fix a`ll engines. They work, though current fix is just temporary.
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There are plans to add some brains to GameDetector class, which will let us
avoid passing detector to init() method.
svn-id: r15873
2004-11-24 00:14:21 +00:00
Max Horn
8069f30030
Moved bootscript loading into go(), where it belongs
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svn-id: r15868
2004-11-23 09:36:46 +00:00
Max Horn
aad9f122c0
Added Engine::init() method; added return value to Engine::go()
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svn-id: r15865
2004-11-23 00:03:25 +00:00
Max Horn
fa97d4ad89
Removing walkthrough stuff again (talked to aquadran about this, he had no objections)
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svn-id: r15849
2004-11-20 23:49:11 +00:00
Paweł Kołodziejski
20e9cf6f20
added walkthrough
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svn-id: r15835
2004-11-19 19:50:22 +00:00
Eugene Sandulenko
df4d3fe47a
Move most heavy initialization from engine constructor to mainInit()
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method which is called from go(). This ensures that extrapath is added
to list od default directories after all other paths.
svn-id: r15815
2004-11-15 03:57:22 +00:00
Chris Apers
2abe17e594
Cleanup
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svn-id: r15739
2004-11-09 10:26:33 +00:00
Eugene Sandulenko
805b21181a
Major MT-32 emu overhaul based on KingGuppy's code.
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o added configure option
o mi2 intro doesn't freeze anymore and has no sound glitches
o missing instruments in many titles are fixed
o numerous memory overwrite bugs are fixed
o code is cleaned a lot and splitted into many smaller files
o mt32.cpp went to backends/midi
o synced with upstream code
o reverberation fixed
* don't complain about File class wrapper :)
* all custom types are back
* #pragmas are to do
* maybe some indentation is wrong too
I prefer smaller commits, but this thing came in one piece.
svn-id: r15715
2004-11-06 01:41:32 +00:00
Travis Howell
e0204e91a9
Typo
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svn-id: r15713
2004-11-05 09:50:45 +00:00
Travis Howell
dc89fe8e51
Revert, in order to be backwards compatbile with saved games.
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svn-id: r15678
2004-10-24 12:05:27 +00:00
Travis Howell
efefeaccc8
Add correct actor number values for a few HE games.
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svn-id: r15677
2004-10-24 10:51:46 +00:00
Travis Howell
04e831b9dd
*** empty log message ***
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svn-id: r15675
2004-10-24 07:08:53 +00:00
Travis Howell
dfeed00204
Ooops
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svn-id: r15674
2004-10-24 07:03:23 +00:00
Travis Howell
c70a3c76d3
Move number of actors to scumm settings.
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The amount of actors in HE games changes a lot between games.
svn-id: r15673
2004-10-24 06:58:41 +00:00
Travis Howell
fd417f3e09
Only 20 actors in Sam & Max.
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svn-id: r15672
2004-10-24 01:22:25 +00:00
Eugene Sandulenko
9d0b746aaa
Patch #1048326 Better MT-32 support
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svn-id: r15635
2004-10-21 22:37:37 +00:00
Travis Howell
9531348692
_images not required.
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Free extra HE resources on exit.
svn-id: r15605
2004-10-18 14:37:38 +00:00
Travis Howell
1922b330ad
Add keyboard control for HE80+ games.
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svn-id: r15604
2004-10-18 06:40:36 +00:00
Paweł Kołodziejski
c9a552bebc
fixed warnings
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svn-id: r15574
2004-10-16 20:38:37 +00:00
Travis Howell
1460a3032f
Add for HE100 too.
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svn-id: r15542
2004-10-13 09:18:17 +00:00
Travis Howell
3ff56dd43b
Correction
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svn-id: r15540
2004-10-13 08:08:45 +00:00
Torbjörn Andersson
3842898a3e
Compile fix.
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svn-id: r15533
2004-10-12 17:05:16 +00:00
Travis Howell
00ab3be379
Another off by 1.
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svn-id: r15515
2004-10-11 10:49:59 +00:00
Travis Howell
e3d590d4d8
Group HE100 games together.
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Fix a few HE versions.
svn-id: r15497
2004-10-10 03:02:42 +00:00
Jonathan Gray
ca9cf13dd0
change version numbers on some more he cpp titles
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svn-id: r15496
2004-10-10 02:13:28 +00:00
Travis Howell
8df034b6ac
Add some missing code for HE100.
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Cleanup
svn-id: r15494
2004-10-10 01:52:35 +00:00
Travis Howell
50da10489e
Correct version
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svn-id: r15486
2004-10-09 14:37:39 +00:00
Travis Howell
b902c220aa
Inital support for later HE games with altered opcode table.
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svn-id: r15485
2004-10-09 14:33:31 +00:00
Chris Apers
757f2fdcef
Prevent double slash in path
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svn-id: r15473
2004-10-08 16:09:52 +00:00