Commit Graph

5 Commits

Author SHA1 Message Date
Sven Hesse
c88b077fcc Some minor clean-up
svn-id: r40166
2009-04-27 18:56:28 +00:00
Eugene Sandulenko
696897b058 Whoa! Removing trailing spaces.
svn-id: r35648
2009-01-01 15:06:43 +00:00
Sven Hesse
8da68b2964 Script variables are now always stored in the game version's native endianess.
This should make Woodruff playable on big-endian systems.

svn-id: r32352
2008-05-28 21:15:11 +00:00
Sven Hesse
e866aefdfd Fixing path finding in Woodruff
svn-id: r31793
2008-04-30 20:08:08 +00:00
Sven Hesse
ab1a3b0cc8 Implemented support for VMDs substituting object animations.
Still far from being complete (and correct), but it's a start...

- Only VMD "command" -3 is followed
- Not all animation types are working
- Timing is still off in most cases
- Offsets are generally OK, but not always
- No sound yet
- Shouldn't segfault randomly, but I'm not entirely sure ;)

svn-id: r31750
2008-04-27 03:19:19 +00:00