70622 Commits

Author SHA1 Message Date
Eugene Sandulenko
700c716197 WINTERMUTE: Fix compilation with WME3D disabled 2020-10-09 23:07:21 +02:00
SupSuper
7fdddc414f ICB: Fix forbidden symbols 2020-10-09 21:57:28 +01:00
SupSuper
518d213fe8 ICB: Methods in typedef structs aren't allowed in latest C++ 2020-10-09 21:57:27 +01:00
Eugene Sandulenko
1e1e0e6079 GRIM: Added missing file to POTFILES 2020-10-09 22:35:37 +02:00
Eugene Sandulenko
2448d6cb0a STARK: Remove unneeded include 2020-10-09 22:35:37 +02:00
Eugene Sandulenko
41056cebad GRIM: Removed unneeded include 2020-10-09 22:35:37 +02:00
SupSuper
9340135b03 MYST3: Remove obsolete Windows headers 2020-10-09 21:25:24 +01:00
SupSuper
9ed8525c63 GRIM: Remove obsolete Windows headers 2020-10-09 21:24:52 +01:00
Eugene Sandulenko
abdb5381d0 WINTERMUTE: Temporarily mark whole engine as requiring opengl_shaders 2020-10-09 21:31:15 +02:00
Paweł Kołodziejski
736e99edeb PO: Update translations 2020-10-09 21:24:47 +02:00
Paweł Kołodziejski
b87fb7c70d WME: Fixed opengl ifdef guards. Synced glew flag with opengl in configure. 2020-10-09 20:56:48 +02:00
Paweł Kołodziejski
35b9cccbde ALL: Merge ResidualVM 2020-10-09 19:44:13 +02:00
Andrei Prykhodko
ae268bf990 PETKA: implement saving/loading through ingame interface 2020-10-09 18:15:31 +03:00
Andrei Prykhodko
05f8dc3a95 PETKA: fix crash after starting panel 2nd time 2020-10-09 18:12:23 +03:00
Paul Gilbert
96586504f2 XEEN: Don't show curosr during intro cutscenes 2020-10-08 21:11:36 -07:00
Paul Gilbert
759c954cf2 XEEN: Allow for screenshots in cutscenes 2020-10-08 20:28:35 -07:00
Paul Gilbert
1f25347dd5 GLK: GLULX: Implement savegame logic 2020-10-07 21:59:41 -07:00
Paul Gilbert
ca7aeffa71 GLK: Don't bother detecting game id clashes in release builds
The code for detecting multiple Glk sub-engines using the same
game Id is only relevant to debug builds when new games are
first added. It's not needed for proper release builds
2020-10-07 19:10:27 -07:00
Zvika Haramaty
1a979a807a AGI: fixed typos in opcodes values comments 2020-10-07 23:22:34 +02:00
Andrei Prykhodko
92aa564163 PETKA: add support for engine features(RTL, PAUSE etc) while playing video 2020-10-07 22:32:58 +03:00
Pawel Kolodziejski
527ac8ee87 GRIM: Allow compile without freetype 2020-10-07 21:11:04 +02:00
Pawel Kolodziejski
f8570d332f GRIM: Fixed smush compilation 2020-10-07 20:33:50 +02:00
Pawel Kolodziejski
5acf4af7f4 GRIM: Fixed regression in EMI. 2020-10-07 20:18:35 +02:00
Pawel Kolodziejski
1e26030a51 GRIM: Attempt to fix travis builds 2020-10-07 20:09:42 +02:00
Pawel Kolodziejski
3d74c3dd4d GRIM: Post branch merge fixes. 2020-10-07 19:50:27 +02:00
Andrei Prykhodko
beb455d14a PETKA: change demo game id 2020-10-07 20:32:53 +03:00
Andrei Prykhodko
85f935aa5f PETKA: drop language from game id 2020-10-07 20:32:53 +03:00
Andrei Prykhodko
30fd368be5 PETKA: add commentary about using iterator after erasing in SoundsMap 2020-10-07 20:32:53 +03:00
Andrei Prykhodko
7922774499 PETKA: fix thread safety issues in petka 2 2020-10-07 20:32:53 +03:00
Paweł Kołodziejski
6e619ca714 GRIM: Merge branch 'remastered' 2020-10-07 18:26:49 +02:00
Thierry Crozat
233adb3cbd SWORD25: Fix crash in non-extracted version
This was a regression from commit 6d00724. The game was crashing
right at the start.
2020-10-07 11:45:24 +01:00
Eugene Sandulenko
82aaf4262c SWORD25: Fixed language selection in the extracted version 2020-10-07 12:28:16 +02:00
Eugene Sandulenko
010404a7f3 SWORD25: Process Windows paths in extracted version 2020-10-07 11:51:05 +02:00
Eugene Sandulenko
fd556c9b80 SWORD25: Added debug output 2020-10-07 11:29:33 +02:00
Paul Gilbert
534c401715 GLK: ZCODE: Fix loading stack from savegames 2020-10-06 21:22:41 -07:00
Eugene Sandulenko
6d0072475f SWORD25: Make the extracted version working
Our FSDirectory Archive behaviour differs from other Archive-based
classes such as Zip. It returns only files, while the archivers
return whole paths. Thus, we have to use custom code for pattern-based
queries which Lua code uses extensively
2020-10-07 01:40:03 +02:00
Eugene Sandulenko
7af0fb302e LASTEXPRESS: Fix detection for GOG release 2020-10-07 01:40:03 +02:00
Eugene Sandulenko
489823a739 Revert "LASTEXPRESS: added detection entry for gog release"
This reverts commit 3128c0be2f376da913f3bd14708b0fa127f51f34.

The md5s are for full files, it was never tested or even compiled,
as it is obvious from the PR#1333. There are different reasons why the
version was not detected, this will be fixed separately.
2020-10-07 01:40:03 +02:00
Pawel Kolodziejski
11f15a2bfa GRIM: Rename shaders files to be unique per engine 2020-10-07 00:37:20 +02:00
athrxx
875880bded KYRA: (EOB/SegaCD) - improve skipping of cutscenes
Make sure that the right palettes and scroll offsets are set after a sequence is aborted. Instead of actually aborting the sequence we fast forward through it in order to have the same final values as if the sequence had been played normally
2020-10-06 22:26:38 +02:00
Pawel Kolodziejski
974f20f610 WINTERMUTE: Corrected demo description for Sunrise game entry 2020-10-06 22:11:28 +02:00
Paweł Kołodziejski
c200afef97 WINTERMUTE: Corrected demo description for Sunrise game entry 2020-10-06 22:11:01 +02:00
Pawel Kolodziejski
8cef3c14cb GRIM: Added keymaps entries for keymapper 2020-10-06 21:31:18 +02:00
athrxx
1cf3696524 KYRA: (EOBII/Spanish) - fix party transfer message to fit into window
(this is a ScummVM specific string, not one from the original game)
2020-10-06 19:36:31 +02:00
athrxx
7695fb92af KYRA: (EOB/SegaCD) - allow party transfer to EOB II
This slightly modifiies the save code so that parties created with the SegaCD version (from save files created after this commit) can be imported into any version of EOB II.

Also fix a memory leak in party transfer code.
2020-10-06 19:13:56 +02:00
athrxx
08c6423403 KYRA: (EOB) - fix CGA mode glitch 2020-10-06 19:10:30 +02:00
Eduard Chaika
7f9fe280a8 PETKA: fix memory leak in video decoding 2020-10-06 17:19:52 +03:00
Eduard Chaika
43524fe31f PETKA: fix memory leak when reading object data 2020-10-06 17:19:52 +03:00
Eduard Chaika
6e09269275 PETKA: fix memory leak in QObjectPetka 2020-10-06 17:19:52 +03:00
Eduard Chaika
aa7e20de28 PETKA: fix memory leak in sound mgr 2020-10-06 17:19:52 +03:00