Eugene Sandulenko
700c716197
WINTERMUTE: Fix compilation with WME3D disabled
2020-10-09 23:07:21 +02:00
SupSuper
7fdddc414f
ICB: Fix forbidden symbols
2020-10-09 21:57:28 +01:00
SupSuper
518d213fe8
ICB: Methods in typedef structs aren't allowed in latest C++
2020-10-09 21:57:27 +01:00
Eugene Sandulenko
1e1e0e6079
GRIM: Added missing file to POTFILES
2020-10-09 22:35:37 +02:00
Eugene Sandulenko
2448d6cb0a
STARK: Remove unneeded include
2020-10-09 22:35:37 +02:00
Eugene Sandulenko
41056cebad
GRIM: Removed unneeded include
2020-10-09 22:35:37 +02:00
SupSuper
9340135b03
MYST3: Remove obsolete Windows headers
2020-10-09 21:25:24 +01:00
SupSuper
9ed8525c63
GRIM: Remove obsolete Windows headers
2020-10-09 21:24:52 +01:00
Eugene Sandulenko
abdb5381d0
WINTERMUTE: Temporarily mark whole engine as requiring opengl_shaders
2020-10-09 21:31:15 +02:00
Paweł Kołodziejski
736e99edeb
PO: Update translations
2020-10-09 21:24:47 +02:00
Paweł Kołodziejski
b87fb7c70d
WME: Fixed opengl ifdef guards. Synced glew flag with opengl in configure.
2020-10-09 20:56:48 +02:00
Paweł Kołodziejski
35b9cccbde
ALL: Merge ResidualVM
2020-10-09 19:44:13 +02:00
Andrei Prykhodko
ae268bf990
PETKA: implement saving/loading through ingame interface
2020-10-09 18:15:31 +03:00
Andrei Prykhodko
05f8dc3a95
PETKA: fix crash after starting panel 2nd time
2020-10-09 18:12:23 +03:00
Paul Gilbert
96586504f2
XEEN: Don't show curosr during intro cutscenes
2020-10-08 21:11:36 -07:00
Paul Gilbert
759c954cf2
XEEN: Allow for screenshots in cutscenes
2020-10-08 20:28:35 -07:00
Paul Gilbert
1f25347dd5
GLK: GLULX: Implement savegame logic
2020-10-07 21:59:41 -07:00
Paul Gilbert
ca7aeffa71
GLK: Don't bother detecting game id clashes in release builds
...
The code for detecting multiple Glk sub-engines using the same
game Id is only relevant to debug builds when new games are
first added. It's not needed for proper release builds
2020-10-07 19:10:27 -07:00
Zvika Haramaty
1a979a807a
AGI: fixed typos in opcodes values comments
2020-10-07 23:22:34 +02:00
Andrei Prykhodko
92aa564163
PETKA: add support for engine features(RTL, PAUSE etc) while playing video
2020-10-07 22:32:58 +03:00
Pawel Kolodziejski
527ac8ee87
GRIM: Allow compile without freetype
2020-10-07 21:11:04 +02:00
Pawel Kolodziejski
f8570d332f
GRIM: Fixed smush compilation
2020-10-07 20:33:50 +02:00
Pawel Kolodziejski
5acf4af7f4
GRIM: Fixed regression in EMI.
2020-10-07 20:18:35 +02:00
Pawel Kolodziejski
1e26030a51
GRIM: Attempt to fix travis builds
2020-10-07 20:09:42 +02:00
Pawel Kolodziejski
3d74c3dd4d
GRIM: Post branch merge fixes.
2020-10-07 19:50:27 +02:00
Andrei Prykhodko
beb455d14a
PETKA: change demo game id
2020-10-07 20:32:53 +03:00
Andrei Prykhodko
85f935aa5f
PETKA: drop language from game id
2020-10-07 20:32:53 +03:00
Andrei Prykhodko
30fd368be5
PETKA: add commentary about using iterator after erasing in SoundsMap
2020-10-07 20:32:53 +03:00
Andrei Prykhodko
7922774499
PETKA: fix thread safety issues in petka 2
2020-10-07 20:32:53 +03:00
Paweł Kołodziejski
6e619ca714
GRIM: Merge branch 'remastered'
2020-10-07 18:26:49 +02:00
Thierry Crozat
233adb3cbd
SWORD25: Fix crash in non-extracted version
...
This was a regression from commit 6d00724. The game was crashing
right at the start.
2020-10-07 11:45:24 +01:00
Eugene Sandulenko
82aaf4262c
SWORD25: Fixed language selection in the extracted version
2020-10-07 12:28:16 +02:00
Eugene Sandulenko
010404a7f3
SWORD25: Process Windows paths in extracted version
2020-10-07 11:51:05 +02:00
Eugene Sandulenko
fd556c9b80
SWORD25: Added debug output
2020-10-07 11:29:33 +02:00
Paul Gilbert
534c401715
GLK: ZCODE: Fix loading stack from savegames
2020-10-06 21:22:41 -07:00
Eugene Sandulenko
6d0072475f
SWORD25: Make the extracted version working
...
Our FSDirectory Archive behaviour differs from other Archive-based
classes such as Zip. It returns only files, while the archivers
return whole paths. Thus, we have to use custom code for pattern-based
queries which Lua code uses extensively
2020-10-07 01:40:03 +02:00
Eugene Sandulenko
7af0fb302e
LASTEXPRESS: Fix detection for GOG release
2020-10-07 01:40:03 +02:00
Eugene Sandulenko
489823a739
Revert "LASTEXPRESS: added detection entry for gog release"
...
This reverts commit 3128c0be2f376da913f3bd14708b0fa127f51f34.
The md5s are for full files, it was never tested or even compiled,
as it is obvious from the PR#1333. There are different reasons why the
version was not detected, this will be fixed separately.
2020-10-07 01:40:03 +02:00
Pawel Kolodziejski
11f15a2bfa
GRIM: Rename shaders files to be unique per engine
2020-10-07 00:37:20 +02:00
athrxx
875880bded
KYRA: (EOB/SegaCD) - improve skipping of cutscenes
...
Make sure that the right palettes and scroll offsets are set after a sequence is aborted. Instead of actually aborting the sequence we fast forward through it in order to have the same final values as if the sequence had been played normally
2020-10-06 22:26:38 +02:00
Pawel Kolodziejski
974f20f610
WINTERMUTE: Corrected demo description for Sunrise game entry
2020-10-06 22:11:28 +02:00
Paweł Kołodziejski
c200afef97
WINTERMUTE: Corrected demo description for Sunrise game entry
2020-10-06 22:11:01 +02:00
Pawel Kolodziejski
8cef3c14cb
GRIM: Added keymaps entries for keymapper
2020-10-06 21:31:18 +02:00
athrxx
1cf3696524
KYRA: (EOBII/Spanish) - fix party transfer message to fit into window
...
(this is a ScummVM specific string, not one from the original game)
2020-10-06 19:36:31 +02:00
athrxx
7695fb92af
KYRA: (EOB/SegaCD) - allow party transfer to EOB II
...
This slightly modifiies the save code so that parties created with the SegaCD version (from save files created after this commit) can be imported into any version of EOB II.
Also fix a memory leak in party transfer code.
2020-10-06 19:13:56 +02:00
athrxx
08c6423403
KYRA: (EOB) - fix CGA mode glitch
2020-10-06 19:10:30 +02:00
Eduard Chaika
7f9fe280a8
PETKA: fix memory leak in video decoding
2020-10-06 17:19:52 +03:00
Eduard Chaika
43524fe31f
PETKA: fix memory leak when reading object data
2020-10-06 17:19:52 +03:00
Eduard Chaika
6e09269275
PETKA: fix memory leak in QObjectPetka
2020-10-06 17:19:52 +03:00
Eduard Chaika
aa7e20de28
PETKA: fix memory leak in sound mgr
2020-10-06 17:19:52 +03:00