Thierry Crozat
b8948c3326
BUILD: Copy wwwroot.zip in POSIX, MacOS X and iOS installation targets
2016-09-05 23:40:00 +01:00
Thierry Crozat
a47a9bf5c3
BUILD: Fix creation of MacOS X application bundle when using SDL_net and curl
2016-09-03 23:31:42 +01:00
Kirben
ff60ee30ad
WIN32: Update build target and installer for SDL2.
2016-08-20 16:45:50 +10:00
Lothar Serra Mari
865143c0ef
DOCUMENTATION: Use uppercase filenames for German documentation
...
The filenames of the German docs now uses uppercase filenames
to match the style of the English documentation.
2016-08-06 08:10:14 +02:00
Matthias Mailänder
1912c55682
BUILD: Install the appdata.xml file.
2016-07-29 22:05:20 +02:00
Matthias Mailänder
67c101a4a2
BUILD: Install the .desktop file.
2016-07-29 22:05:00 +02:00
Eugene Sandulenko
63e55cefd4
WEB: Put Sparkle appcast to a standard place
2016-04-05 15:27:28 +02:00
Eugene Sandulenko
2c58867efe
JANITORIAL: Remove trailing spaces
2016-03-27 23:52:21 +02:00
Eugene Sandulenko
5441bb6116
BUILD: Add target for uploading Sparkle appcast
2016-03-27 23:52:21 +02:00
Thierry Crozat
1b42aae040
BUILD: Fix creating OS X application bundle when Sparkle is enabled
2016-03-27 13:06:30 +01:00
Thierry Crozat
e917971681
OS X: Clean taskbar code
...
This involves moving the NSDockTilePlugIn code to backend/taskbar
and fixing style to follow our coding conventions. One make target
was also renamed. All in all there is no change in functionality with this
commit.
2016-03-25 20:26:01 +00:00
Thierry Crozat
d519dd8ec3
OS X: Implement a Dock Tile Plugin to display recent games menu in dock
...
This allows to start a recently played game directly from the dock. The
ScummVM.app application should have been permanently added to the
dock and the menu is only present when ScummVM is not running. The
list of recently played game is written by the taskbar code in ScummVM.
The Dock Tile Plugin only reads that list to populate the menu.
2016-03-25 15:37:13 +00:00
Johannes Schickel
f9552863b9
BUILD: Fix static linking for OS X.
...
Regression from 9ae52541ce
.
2016-03-17 15:33:25 +01:00
Thierry Crozat
9ae52541ce
BUILD: Add OpenGL framework in static build link command on OS X
...
This should be provided by sdl-config --static-libs, but when using
SDL2 it is missing for me.
2016-03-13 17:10:58 +00:00
Thierry Crozat
8f0f9daeb7
BUILD: Use xcode-select to determine the path to the Xcode tools on OS X
...
We hardcoded the path as /Developer/Tools, but that path changed
with more recent versions of Xcode. There is actually a command line
tool to get this path, so use that. But also add an undocumented
configure option to allow specifying the path manually.
2016-03-05 23:08:07 +00:00
Johannes Schickel
6224f97cf0
BUILD: Fix ios7bundle/iphone bundle targets again.
...
iOS SDKs do not contain a libreadline, thus only link that for Mac OS X.
Regression from: cb5db404c0
2016-01-13 14:53:57 +01:00
Thierry Crozat
cb5db404c0
CONFIGURE: Update dependency list for fluidsynth on OS X
...
Also add missing cc_check_clean after fluid synth check.
2016-01-13 00:24:11 +00:00
Johannes Schickel
7bad8f780e
BUILD: Fix iphonebundle/ios7bundle targets when FluidSynth is enabled.
2016-01-12 22:45:41 +01:00
Johannes Schickel
16a43c9ac8
IOS7: Make ios7bundle target work again.
2016-01-10 19:26:33 +01:00
Vincent Bénony
ec040cb5d8
OSX: Fixes the Info.plist.in template, and the bundle target
2016-01-06 16:20:31 +01:00
Vincent Bénony
47040db9e9
IOS: Same target for iOS legacy, and iOS 7+
2016-01-06 16:20:30 +01:00
Vincent Bénony
efdb5679ce
IOS: Merge branch 'master' into ios-fix
2016-01-06 16:20:23 +01:00
Vincent Bénony
64f50761ec
IOS: Merge master
2016-01-06 16:19:03 +01:00
Vincent Bénony
cfcd3842ed
IOS: Adds iPhone 6/6+ launch screens
2016-01-06 16:17:37 +01:00
Vincent Bénony
5035a6e394
IOS: Recommanded settings for Xcode 7.2
2016-01-06 16:17:36 +01:00
Vincent Bénony
cc4ab22239
IOS: Fixes a small issue while compiling iOS 7 bundle
2016-01-06 16:17:35 +01:00
Vincent Bénony
dcad83e05b
IOS: Fixes compilation under Linux
2016-01-06 16:17:33 +01:00
Vincent Bénony
638dc113f8
IOS: Create two targets for old iPhone (iOS <= 6) and new one (iOS >= 7)
...
The "iphone" backend is the support for the old iPhones.
The "ios7" backend is for the new iPhones.
2016-01-06 16:17:33 +01:00
Vincent Bénony
64c6f3a37b
IOS: Fixes the Info.plist file generation
2016-01-06 16:17:29 +01:00
Thierry Crozat
a5695f6bfd
OSX: Fix make bundle target when using SDL2
2015-12-23 22:15:11 +00:00
Johannes Schickel
b729dbf1bb
IPHONE: Remove creation of scummvm-iph5 binary.
...
This was only required for the old toolchain we do not use anymore.
2015-12-16 00:28:24 +01:00
vanfanel
99739a13fe
Merge branch 'master' into dispmanx
2015-11-11 17:56:12 +01:00
vanfanel
bf68de9aa7
RASPBERRYPI: Changed the RGB code for the game screen surface and added RaspberryPi information file.
2015-07-20 17:13:19 +02:00
Johannes Schickel
b66aaeb905
BUILD: Output working command line for git commit in ideprojects target.
2015-03-05 01:39:48 +01:00
Johannes Schickel
4119ed73dd
BUILD: Update ideprojects target to generate MSVC12 project files.
2015-03-05 01:39:39 +01:00
Matthias Mailänder
5b5a2bc7a4
BUILD: Install the theme-able SVG icon
...
Add missing hicolor SVG icon to install. Retain older pixmaps xpm icon
for now.
2014-10-26 17:20:37 +00:00
Eugene Sandulenko
d4c687ddc8
GCW0: Further work on the port
2014-10-26 07:00:36 -04:00
Eugene Sandulenko
9c885719fd
GCW0: Initial code for GCW Zero port
2014-10-24 18:20:37 +02:00
D G Turner
469eecb9ee
BUILD: Add port specific makefile for AmigaOS4.
...
This moves the AmigaOS4 specific packaging rules from the global
ports.mk to a port specific makefile in the AmigaOS subdirectory of
the SDL backend (used for AmigaOS).
Previously, port specific makefiles were only used for cross compiling
builds and thus had a single entry in the cross compiling section of
the configure. Since AmigaOS4 is a desktop system supporting native
build, this required a second entry for when the host system is detected
as ppc-amigaos to support native builds.
However, currently this does break packaging of cross compiled builds
for Win32, OSX and Unix when done on AmigaOS4... but this is not likely
and has limited impact. To fix this, default _port_mk lines would need
to be added to the sections of the cross compiling switch for mingw32
etc. to override the AmigaOS4 OS setting of _port_mk.
2014-07-20 04:18:46 +01:00
D G Turner
fd89ecdba8
BUILD: Change AmigaOS4 packaging target to "amigaos4dist".
...
This is a clearer naming, but needs update to buildbot to support.
AmigaOS4 Porter (raziel_) is already aware of this.
2014-07-20 03:24:09 +01:00
D G Turner
5efe1047b1
BUILD: Fix AmigaOS4 build variable naming to be clearer.
2014-07-20 03:22:33 +01:00
Bastien Bouclet
bf90ad0467
BUILD: Move the PS3 make targets to a separate file
2014-06-28 17:12:43 +02:00
David Turner
cb596113a7
Merge pull request #461 from digitall/vkeybdFix
...
Add trigger for Virtual Keyboard on long press of Middle Mouse Button
2014-06-28 14:59:08 +01:00
D G Turner
c8fc6cad58
PS3: Add "small" virtual keyboard pack to port packaging.
2014-06-25 20:13:01 +01:00
Kirben
ac806a1fde
BUILD: Theme files are in Windows executable.
2014-06-22 14:16:01 +10:00
Joel Teichroeb
c43ce9ecf3
ALL: Remove support for MSVC8 and older
...
MSVC8 gives various compile error relating to templates that were changed
back in 2008, leading me to belive that no one is using it, and that there
is not point adding work arounds for a 9 year old compiler no one uses.
2014-06-21 11:32:45 -07:00
Johannes Schickel
638814d3c4
BUILD: Remove USE_TERMCONV related bits in port.mk.
...
We don't have any TERMCONV feature anymore, thus no need to keep this around.
2014-06-09 23:37:53 +02:00
Johannes Schickel
553843a2b5
IPHONE: Allow FreeType2 support.
...
This moves the static library handling for USE_FREETYPE2 outside a block which
is not executed for the iPhone backend.
2014-02-16 04:18:07 +01:00
Johannes Schickel
a429411804
IPHONE: Don't link against private framework GraphicsServices.
...
Nothing from that framework in specific is used, thus it's not required to
link against it.
2014-02-14 02:20:59 +01:00
Johannes Schickel
100e45e748
BUILD: Add engines/plugins_table.h to git in the ideprojects target.
2013-11-24 00:48:01 +00:00