Each engine now only has to provide a single configure.engine file
adding the engine into the configure script, which then produces the
required other files automatically.
This is the third and final commit enabling fully pluggable engines.
Now providing an engine folder contains a configure.engine, engine.mk
and engine-plugin.h file, it will be picked up automatically by the
configure script.
This is the second part of allowing engines to be added dynamically.
Each folder in engines/ which must contain a file named "engine.mk"
containing the make definitions for that engine.
This occurs because previously when the current version was equal
to a tag i.e. v1.7.0, the output of git --describe was shortened.
This ensures that the output is of the form v1.7.0-0-gXXXXX even
when the revision is equal to the tag.
Some project files (iPhone) and backend files (Symbian) still reference m4.dat,
but I know not enough on how to remove that without breaking something.
The ELF loader does not have access to the symbols of the main
executable, it just relocates symbols to it via fixed offsets. We need
to make sure that loaded plugins are from the same link process to
prevent crashes. An embedded build date is used for that.
svn-id: r52730
Only #define SCUMMVM_SVN_REVISION for base/version.cpp (at most), to
avoid having all source files implicitly depend on the SVN revision.
Also add a safeguard to prevent code from accidentally using the
internal header file base/internal_version.h.
svn-id: r51978
Based on patch #2903830: "Updated Translation Prototype" by alexbevi
which in turn is based on patch #1739965 by jvprat.
Currently it builds all translations right into ScummVM. Once the
feature will be accepted more widely, i.e. more translations will
pop up, it will be trivial to move translation strings to external
file.
Finished translation: Russian
Unfinished translation: Hungarian
Things which are nice to do:
- Language code -> language mapping for more user friendness
- Specifying fonts to be used with language
- Updating of interface language without restart. It will require
moving of much code to reflowLayout() methods for each dialog
The .po files must be in single byte encodings. I.e. no support
for Unicode.
svn-id: r49759