Johannes Schickel
9b138f4eb4
TINSEL: Make GPL headers consistent in themselves.
2014-02-18 02:39:39 +01:00
Filippos Karapetis
b05fa7f204
TINSEL: Add resource handling of the BE resources in DW1 Mac
...
This is the second attempt. All the BE resources of DW1 Mac are
handled correctly now. Added READ_16, READ_32, FROM_16, FROM_32 and
TO_32 to handle all of the different cases where endianess is
already handled. Note that the game scripts are LE, so these
haven't been changed
2012-12-11 02:56:48 +02:00
Alyssa Milburn
be35baddc7
TINSEL: Rename globals to add g_ prefix.
2012-02-22 23:14:29 +01:00
Christoph Mallon
f143668db4
TINSEL: Correctly handle the pDispList OBJECT linked lists, i.e. use OBJECT** for a pointer to the head.
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Signed-off-by: Max Horn <max@quendi.de>
2011-05-18 15:30:23 +02:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Max Horn
2e095e25f2
ALL: centre -> center
2011-04-14 14:34:28 +02:00
Max Horn
84184aabc0
ALL: colour -> color
2011-04-14 14:12:35 +02:00
Max Horn
36d17c74d1
TINSEL: Remove unnecessary CORO_PARAM from ObjectTextOut
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As a nice side effect, this gets rid of 25 out of 64 occurrences
of nullContext in the TINSEL code.
svn-id: r53935
2010-10-30 00:34:21 +00:00
Max Horn
f242266f6d
Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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svn-id: r44634
2009-10-04 21:26:33 +00:00
Eugene Sandulenko
696897b058
Whoa! Removing trailing spaces.
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svn-id: r35648
2009-01-01 15:06:43 +00:00
Filippos Karapetis
af945ac788
Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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svn-id: r35196
2008-12-01 20:35:36 +00:00
Max Horn
c441c5261f
Added Tinsel engine to main repos (no news item for it ON PURPOSE)
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svn-id: r33230
2008-07-23 09:02:47 +00:00