This replaces "textdelay" option with "talkspeed" and the new defaults should behave the same as the old value.
Text speed behavior stills need improvement but seems to work well
This doesn't make much difference to the average case, but for the "failure"
case it brings down the run time, making the game smoother on slower hardware
or in debugging mode.
- Where necessary as in, where translated messages are used.
- GUIErrorMessage now takes in U32String
- error messages across some engines use U32Strings. they are changed because they show a message dialog.
After the initial changes just to scummvm/gui for u32, this commit includes the whole project
- Widget creations now always have u32 descriptions, labels, or tooltips
- Message dialogs make use of default arguments instead of providing the same argument explicitly
- encode String::format properly before passing on as argument where necessary
- Modify hugo utils (yesNoBox and notify box) to use u32
- Also provide fake constructors for the above which redirect to the u32 constructor
- Convert all keymap descriptions to u32 across all engines
- showConfirmationDialog in mohawk now uses u32
- showScummVMDialog also uses u32
- Scumm engine has dialogs now which use u32
- General fixes and wrapping convertToU32String for setLabels and related functions
- Add a fake constructor to MesssageDialog which redirects to the u32 constructor
This is needed for the vendor scripts, which have a series of
text interleaved with elements to define vendor behaviour.
The previous behaviour of having text as an optional property
on element nodes was too simplistic
To make it easier to continous changes to the contents of the
ultima.dat file in the future, this development allows the
Extra Path to be set to the devtools/create_ultima folder, and
it will use the files in the files/ subfolder in preference to
the ultima.dat archive