20796 Commits

Author SHA1 Message Date
Scott Thomas
7c39b844b8 GROOVIE: Add additional play-speed modes to T7G.
These two speed modes enable faster movement throughout the mansion.
iOS mode matches the behavior of the official iOS release while
tweaked mode additionally uses original framerate for 'teeth'
animations.
2011-04-07 23:38:35 +09:30
Johannes Schickel
eb731514f7 KYRA: Slight cleanup.
This more or less silently fixes the silent music introduced with f19e201, by
me setting volume to "true" instead of "255". Whoops.
2011-04-07 01:09:52 +02:00
Johannes Schickel
f19e2019b8 KYRA: Cleanup background music looping of Kyra3. 2011-04-07 01:01:55 +02:00
Alyssa Milburn
40dd4f89ba MOHAWK: Support LB script flow control. 2011-04-07 00:33:11 +02:00
Alyssa Milburn
bbe2c437a8 MOHAWK: Replace most of the LBCode interpreter. 2011-04-07 00:30:09 +02:00
Alyssa Milburn
3bbeee90c0 MOHAWK: Handle alignment byte for some targeting modes. 2011-04-07 00:26:27 +02:00
Johannes Schickel
6d0bb19a51 KYRA: Cleanup static variable usage in LoK. 2011-04-07 00:11:36 +02:00
Johannes Schickel
f4dde64406 KYRA: Slight cleanup. 2011-04-07 00:11:36 +02:00
sylvaintv
3dc87c4f3d TOON: Fix several Valgrind issues
Maybe caused random crashes on reading invalid memory
2011-04-06 23:07:11 +02:00
md5
80e362f6ea SAGA: Fixed bug #3275973 - "IHNM: Dialog options vanish" 2011-04-06 09:49:39 +03:00
Max Horn
7ce3719587 SCUMM: Move _heV7RoomIntOffsets from ScummEngine to ScummEngine_v70he 2011-04-05 15:18:09 +02:00
Max Horn
827561911a SCUMM: Move _heV7DiskOffsets from ScummEngine to ScummEngine_v70he 2011-04-05 15:18:09 +02:00
Max Horn
f19b27388c SCUMM: Split ScummEngine::generateFilename, move HE specifics to class ScummEngine_v60he 2011-04-05 15:18:09 +02:00
Max Horn
fb53303847 SCUMM: Rename InfoStuff to SaveStateMetaInfos 2011-04-05 15:18:08 +02:00
Max Horn
d7a6bf5846 SCUMM: Move ActorHE into its own header, move some HE specific stuff out of scumm.h 2011-04-05 15:18:08 +02:00
Max Horn
55e65cee80 SCUMM: Cleanup 2011-04-05 15:18:08 +02:00
Max Horn
a12dada822 SCUMM: Fix off-by-one mistakes in out-of-bounds checks; name some constants 2011-04-05 15:18:08 +02:00
md5
b4051db142 SCI: Extended the script workaround for the sign reading script (bugs #3272735, #3275413) 2011-04-05 10:23:51 +03:00
Max Horn
6bd180646d SCUMM: Extend debug command 'object' to allow querying state 2011-04-04 13:04:17 +02:00
Max Horn
0725be325f SCUMM: Extend workaround for bug #1668393 (see bug #3267665) 2011-04-04 13:04:17 +02:00
Max Horn
6eeebfb191 SCUMM: Check for cutSceneStackPointer underflows 2011-04-04 09:56:50 +02:00
Max Horn
b188e60f44 AGI: Avoid global constructors (due to global refs) 2011-04-04 09:53:26 +02:00
Max Horn
a4eea36b84 SCI: Initialize newPlane fully before adding it to _planes 2011-04-04 09:53:26 +02:00
md5
f4905eafd1 SCI: Added workaround for script bug #3272735 - "SCI: QFG2: Crash when typing 'read sign'" 2011-04-04 09:59:20 +03:00
md5
101d4b66e2 AGI: Added the Spanish version of SQ2 (bug report #3260349) 2011-04-03 19:11:49 +03:00
md5
bfef0f5a6f SCI: Fixed fading-related bugs #3267956 and #3041738 2011-04-03 19:02:14 +03:00
md5
6d90b0739a SCI: Show object names in the songlib console command 2011-04-03 19:01:20 +03:00
md5
407b9c9b2e SCI: Added a workaround for script bug #3268076 - "MOTHERGOOSE: Crash after finishing the game" 2011-04-03 15:19:19 +03:00
md5
9654068659 SCI: Fixed bug #3266480 and partially fixed bug #3041738
Hopefully, this will fix some of the oddities happening because of music fading
2011-04-03 14:37:15 +03:00
md5
51f733b2a6 SCI: Changed debug console hotkey to Control-Shift-D instead of Control-D.
Applied from patch #3258985.
The previous hotkey interfered with the hotkeys of some games (e.g.
the "time of day" hotkey in QFG2, bug #3250996).
2011-04-03 14:35:54 +03:00
Matthew Hoops
9fb10f98e2 SCI: Fix Mac SCI32 picture transparency 2011-04-02 22:35:23 -04:00
md5
50a1d033da CRUISE: Fixed odd check, introduced in rev d83a83ef50 2011-04-03 02:35:16 +03:00
Lars Skovlund
3ea76f39f9 SCI: Fix SQ1 droid zapping issue with a script patch, thanks to
dhewg for reporting.
2011-04-02 19:54:53 +02:00
Alyssa Milburn
71bfe714c1 MOHAWK: Fix issues with LB's hardcoded UI logic. 2011-04-02 19:21:03 +02:00
Matthew Hoops
fdb01b0ea9 MOHAWK: Minor grammar fix 2011-04-02 11:09:22 -04:00
Matthew Hoops
e7165a23b4 MOHAWK: Fix title of Arthur's Teacher Trouble 2011-04-02 11:08:05 -04:00
dhewg
23ad90b781 SCI: Replace not required emumidi header 2011-04-02 13:31:53 +02:00
Matthew Hoops
dfc8723726 SCUMM: Add support for append mode to o72_openFile()
The baseball2001 hall of fame data saves properly now
2011-04-02 00:59:29 -04:00
Matthew Hoops
211842c2fb SCUMM: Make sure finalize is called from o60_closeFile() 2011-04-01 22:52:12 -04:00
Matthew Hoops
6247ed5b45 SCUMM: Stub off file append mode in o72_openFile()
This is used in several Backyard Sports titles. This stub is required for now so that baseball2001 can continue after trying to save the Hall of Fame data.
2011-04-01 20:38:25 -04:00
Alyssa Milburn
1f543652b7 MOHAWK: Handle waiting for sound cues in LBAnimation. 2011-04-01 14:44:41 +02:00
Alyssa Milburn
759040d679 MOHAWK: Add/update some LB debug/warning stuff. 2011-03-31 22:39:46 +02:00
Alyssa Milburn
ab97a5e493 MOHAWK: Tweaks to LBAnimationItem::setEnabled. 2011-03-31 22:39:17 +02:00
Alyssa Milburn
73c15cebe8 MOHAWK: Update LBAnimationItem running state when anim is done. 2011-03-31 22:38:32 +02:00
Alyssa Milburn
66269fa208 MOHAWK: Toggle the post-intro LB menu anim at the right time. 2011-03-31 22:35:40 +02:00
Matthew Hoops
84c45eae37 MOHAWK: Use ScummVM GUI fonts for the cstime demo
The demo is now playable without using fonts from the full game
2011-03-31 15:54:21 -04:00
Alyssa Milburn
e705759b7b MOHAWK: Implement kLBSetHitTest. 2011-03-31 01:16:47 +02:00
Alyssa Milburn
e5533401dc MOHAWK: Nicer names/info for some LB data. 2011-03-31 00:18:00 +02:00
Matthew Hoops
2a2c7f5bef SCI: Minor cleanup 2011-03-30 16:00:46 -04:00
Alyssa Milburn
023cb90842 MOHAWK: Strip slashes from beginning of LB Windows paths. 2011-03-30 21:41:13 +02:00