Sven Hesse
0f3ed50cfc
GOB: Make some more map properties protected
...
svn-id: r53952
2010-10-30 17:28:27 +00:00
Sven Hesse
0f536e28f9
GOB: Rename Map::_widthByte to _mapVersion
...
svn-id: r53950
2010-10-30 17:27:23 +00:00
Sven Hesse
bfa88a05a1
GOB: Make Map::_wayPoints protected
...
Only allow const access through Map::getWayPoint()
svn-id: r53949
2010-10-30 17:26:49 +00:00
Sven Hesse
31dd8026dc
GOB: Minor map cleanup
...
- Move enum Direction out of class Map
- Convert kLeft et al into a proper enum RelativeDirection
svn-id: r53946
2010-10-30 17:24:52 +00:00
Sven Hesse
c88b077fcc
Some minor clean-up
...
svn-id: r40166
2009-04-27 18:56:28 +00:00
Eugene Sandulenko
696897b058
Whoa! Removing trailing spaces.
...
svn-id: r35648
2009-01-01 15:06:43 +00:00
Sven Hesse
8da68b2964
Script variables are now always stored in the game version's native endianess.
...
This should make Woodruff playable on big-endian systems.
svn-id: r32352
2008-05-28 21:15:11 +00:00
Sven Hesse
e866aefdfd
Fixing path finding in Woodruff
...
svn-id: r31793
2008-04-30 20:08:08 +00:00
Sven Hesse
ab1a3b0cc8
Implemented support for VMDs substituting object animations.
...
Still far from being complete (and correct), but it's a start...
- Only VMD "command" -3 is followed
- Not all animation types are working
- Timing is still off in most cases
- Offsets are generally OK, but not always
- No sound yet
- Shouldn't segfault randomly, but I'm not entirely sure ;)
svn-id: r31750
2008-04-27 03:19:19 +00:00