Eugene Sandulenko
7d0dc05622
FULLPIPE: More work on scene09_initScene()
2014-02-13 00:50:40 +02:00
uruk
d734e8fc41
AVALANCHE: Implement keyboard control in Help.
2014-02-12 23:40:17 +01:00
Torbjörn Andersson
e5281bc0db
AVALANCHE: Made comments ASCII friendly
...
The comments I introduced earlier (previusly case labels) have been
changed to avoid non-ASCII characters. The descriptions were taken
from an ISO 8859-1 manual page.
2014-02-12 22:58:58 +01:00
Torbjörn Andersson
243bb0dea7
AVALANCHE: Silence GCC warnings
...
Mainly, GCC complained about case labels having a value less than
the minimum value for the type. Probably because character literals
may be signed or unsigned, while _trigger is always unsigned.
2014-02-12 22:15:28 +01:00
uruk
cb2b1d5ca1
AVALANCHE: Rename/implement rest of getMe().
2014-02-12 21:39:38 +01:00
Johannes Schickel
24d2e246b4
WINTERMUTE: Use game format for fallback font rendering.
...
BDF fonts got 32bit drawing support in ece8b7fb65
Thus it is not necessary to draw onto a 16bit surface.
2014-02-12 18:31:06 +01:00
Johannes Schickel
5883f4cc3f
OPENGL/SDL: Default to RGBA8888 (memory layout).
...
This makes sure the default mode also works for OpenGL ES contexts.
2014-02-12 18:06:29 +01:00
Johannes Schickel
5d78542ab8
OPENGL: Always support RGBA8888 (memory layout).
2014-02-12 18:06:29 +01:00
Johannes Schickel
2cab30ee80
OPENGL: Move RGBA8888 (logical layout) to OpenGL specific formats.
...
The reason here is that GL_UNSIGNED_INT_8_8_8_8 is not supported by the GLES
standard. Thus we cannot use it outside OpenGL specific code paths.
2014-02-12 18:06:29 +01:00
Johannes Schickel
ac5907a804
OPENGL: Use frac_t for cursor scaling.
2014-02-12 17:15:07 +01:00
Johannes Schickel
6576dd758b
OPENGL: Simplify shake offset application.
2014-02-12 17:15:07 +01:00
Johannes Schickel
1709486859
OPENGL: Use GLfloat for draw cooridnates in Texture.
2014-02-12 17:15:07 +01:00
Johannes Schickel
49dcd36e72
OPENGL: Use signed types for mouse coordinates.
...
This adjusts for the fact that our event handling also uses signed coordinates.
2014-02-12 17:15:07 +01:00
Johannes Schickel
ddc70ed9ee
OPENGL: Properly use signed types for cursor hotspot.
2014-02-12 17:15:07 +01:00
D G Turner
2589228329
SDL: Add debugging code to output SDL video driver name being used.
2014-02-12 12:11:53 +00:00
D G Turner
a4ad32c5d9
SDL: Add debugging code to output SDL audio driver name being used.
...
This is to aid with investigation of bug #6510 - "SDL: Audio delay in
daily builds" and similar future issues.
2014-02-12 12:08:47 +00:00
Matthew Hoops
a456295cbd
PEGASUS: Fix returning from Mars after destroying the robot's shuttle
2014-02-11 21:07:34 -05:00
uruk
6ffbbc8ab2
AVALANCHE: Move/rename/implement Help::plotButton().
2014-02-11 23:10:16 +01:00
uruk
db2baa6f06
AVALANCHE: Partially implement Help::getMe().
...
The drawing of the buttons are still missing.
2014-02-11 22:34:27 +01:00
uruk
62ad697c9a
AVALANCHE: Implement Help::run().
2014-02-11 19:59:05 +01:00
Eugene Sandulenko
450189816d
FULLPIPE: Initial code for scene09
2014-02-11 20:26:11 +02:00
Filippos Karapetis
867efd477c
WINTERMUTE: Prevent scripts from setting invalid scroll times
...
Scroll times (ScrollSpeedX, ScrollSpeedY) can't be zero, as this leads
to a division by zero later on. This allows Dreamscape to start and
work properly.
2014-02-11 19:09:39 +02:00
Johannes Schickel
abcadb5d87
OPENGL: Fix cursor regression when defaultFormat doesn't have an alpha channel.
2014-02-11 12:19:30 +01:00
Johannes Schickel
16898486fa
OPENGL: Properly setup full game palette on video mode change if required.
2014-02-11 11:10:49 +01:00
Johannes Schickel
1f4638fe82
OPENGL: Refactor texture instantiation.
2014-02-11 11:10:49 +01:00
Johannes Schickel
0063568484
OPENGL: Rename notifyContextChange to notifyContextCreate.
2014-02-11 11:10:49 +01:00
Johannes Schickel
4d3eb4a45a
TIZEN: Notify OpenGL manager about context destruction.
2014-02-11 11:10:49 +01:00
Johannes Schickel
b5ca9f5f10
OPENGLSDL: Notify OpenGL manager about context destruction.
2014-02-11 11:10:49 +01:00
Johannes Schickel
8be41e4f2c
OPENGL: Add notification function about context destruction.
2014-02-11 11:10:48 +01:00
Johannes Schickel
602d3034a9
OPENGL: Release old texture name before creating a new one.
...
This prevents any texture name leaks (and thus memory leaks) on
recreateInternalTexture calls.
2014-02-11 11:10:48 +01:00
Eugene Sandulenko
1970bf81e5
FULLPIPE: Finish renames in scene27. This completes the scene
2014-02-10 23:30:36 +02:00
Eugene Sandulenko
39e28d5cf7
FULLPIPE: Finish var renames in scene27
2014-02-10 23:30:35 +02:00
Eugene Sandulenko
f3629af0d5
FULLPIPE: Started renames in scene27
2014-02-10 23:30:35 +02:00
David Turner
ae16c989ae
Merge pull request #407 from digitall/advancedDetector_queen
...
Migration of Queen Engine to Advanced Detector
2014-02-10 15:05:20 +00:00
D G Turner
1348b82aaa
QUEEN: Migrate extra gui options to AdvancedMetaEngine handling.
2014-02-10 15:02:36 +00:00
D G Turner
7d4c625c4e
QUEEN: Switch all savegame usage back to "queen.sXX" format.
...
The target is not just a bare "queen", but is postfixed by language
variant (and CD if used).
Using this for the savegame naming would be good as it allows several
language variants to have different co-existing savegame sets without
causing conflicts. However, if the savegame format is the same across
all language variants, then using the same naming allows easier
switching between languages if testing.
Currently the queen engine uses a single set of savegames named in the
format "queen.sXX" which are used for all languages, as the format
appears to be compatible across language variants. This may require
changing in future, if a variant with incompatible savegame format
is discovered.
2014-02-10 14:59:44 +00:00
dergunov
3a5554f7ba
TUCKER: Fix bug #6381 - "TUCKER: In 3rd part, "Use Peg" fails..."
...
"Use Peg" is a single-item action and these are hardcoded in the
engine. The default otherwise is dual-item action "Use X on Y".
2014-02-10 14:48:50 +00:00
uruk
3f6d71dd25
AVALANCHE: Implement 'winning_pic'.
2014-02-10 10:49:39 +01:00
Strangerke
a4583ade56
AVALANCHE: Add missing braces
2014-02-10 07:04:49 +01:00
Eugene Sandulenko
a12e32983c
FULLPIPE: Fix buffer overruns in scene27
2014-02-09 22:02:06 +02:00
Strangerke
2937727018
CINE: Reduce the scope of some variables, optimize a couple of iterator increment
2014-02-09 20:41:08 +01:00
Strangerke
78eff8fea9
GOB: Fascination - Reduce the scope of a couple of variables
2014-02-09 20:26:47 +01:00
Strangerke
7e0bf95a31
MORTEVIELLE: Reduce the scope of some variables
2014-02-09 20:22:59 +01:00
Strangerke
5cc2315b38
AVALANCHE: Initialize a couple of uninitialized variables
2014-02-09 20:11:55 +01:00
Strangerke
bd59c19fdf
HOPKINS: Remove useless assignation
2014-02-09 20:10:26 +01:00
Strangerke
56664d036f
HOPKINS: Reduce the scope of some more variables
2014-02-09 20:06:08 +01:00
Paul Gilbert
4ae6d57a03
TSAGE: Fix smoke transparency effect in the R2R drive room
2014-02-09 10:45:21 -05:00
Paul Gilbert
8c9d7f9343
AVALANCHE: Remove pingo.o from makefile
2014-02-09 10:32:59 -05:00
uruk
d0c5911481
AVALANCHE: Repair comment formatting.
2014-02-09 15:35:20 +01:00
uruk
3df5f2ad41
AVALANCHE: Remove Pingo.
2014-02-09 15:25:10 +01:00