Sven Hesse
550d9cf39d
More alignment-related changes
...
svn-id: r42858
2009-07-28 16:28:32 +00:00
Sven Hesse
896df6daf3
- A new save system for the GobEngine, one that is not fundamentally broken and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system
...
- Removed the now superfluous variables sizes
svn-id: r41056
2009-05-31 02:15:43 +00:00
Sven Hesse
10b1b28610
Splitting a few helper functions out of gob.h
...
svn-id: r40765
2009-05-21 17:12:33 +00:00
Sven Hesse
4ceecdb25f
Preliminary save/load support for Urban Runner
...
svn-id: r35418
2008-12-18 02:48:15 +00:00
Sven Hesse
c1ec21d999
Changed tricky variable access from pointers to a new class that minds endianess.
...
This should fix a few regressions with BE games on LE systems and vice versa that I introduced when I changed how variables are stored (which was necessary to get Woodruff work on BE systems).
svn-id: r33014
2008-07-12 15:21:38 +00:00
Sven Hesse
8be7d3c522
Ooops, intialize variables properly.
...
svn-id: r32453
2008-06-01 01:32:28 +00:00
Sven Hesse
8da68b2964
Script variables are now always stored in the game version's native endianess.
...
This should make Woodruff playable on big-endian systems.
svn-id: r32352
2008-05-28 21:15:11 +00:00