55 Commits

Author SHA1 Message Date
Paul Gilbert
53a5ba21ab M4: NULL terminate after a strncpy
svn-id: r52794
2010-09-18 12:08:59 +00:00
Paul Gilbert
212479ab79 M4: Implementation of script engine
svn-id: r52364
2010-08-25 06:42:54 +00:00
Paul Gilbert
28de229b51 M4: Added further code fragments to enable player to move again
svn-id: r51462
2010-07-29 11:41:51 +00:00
Paul Gilbert
fd804eb44b M4: Further work done on the setup and starting of actions
svn-id: r51461
2010-07-29 11:04:54 +00:00
Paul Gilbert
0191f8fd71 M4: Bugfixes for depth ordering to fix the Z order of on-screen objects
svn-id: r51239
2010-07-24 08:08:19 +00:00
Paul Gilbert
ec460ca2ca M4: Implemented lots of support code for pre-action handling
svn-id: r51235
2010-07-24 05:56:06 +00:00
Paul Gilbert
b062b413aa Removed some old deprecated code that was drawing the status text a second time
svn-id: r51201
2010-07-23 10:53:21 +00:00
Paul Gilbert
42851e047f Lots of action related fields added; scroll over default action is now displayed on-screen
svn-id: r51200
2010-07-23 09:49:40 +00:00
Paul Gilbert
c89fe5f6d5 Added support for idle character animations
svn-id: r50723
2010-07-06 11:33:09 +00:00
Paul Gilbert
660ffc194d Bugfixes for new player code - Rex is now correctly positioned when the player manager takes over from the wakeup animation sequence
svn-id: r50669
2010-07-05 09:53:10 +00:00
Paul Gilbert
587ba8a90e Implemented more of the support methods for player display
svn-id: r50644
2010-07-04 12:45:33 +00:00
Paul Gilbert
10e7581fe1 Added support for horizontally flipped foreground sprites, which are indicated by setting the high bit of frame numbers
svn-id: r50638
2010-07-04 00:38:16 +00:00
Paul Gilbert
99939109d7 Adding the beginnings of a player control class, as well as various changes to the other classes to support it
svn-id: r50620
2010-07-03 11:50:42 +00:00
Paul Gilbert
8de5715560 Removed deprecated destAdjust parameters from the frame drawing code
svn-id: r50524
2010-06-30 10:17:54 +00:00
Paul Gilbert
0c283ed197 Replaced Y offset from various drawing routines in favour of a viewport sub-surface - this will make it easier to clip sprites to within the drawable area
svn-id: r50523
2010-06-30 10:13:20 +00:00
Paul Gilbert
6063a9cba3 Bugfix to properly erase text messages when they expire
svn-id: r50432
2010-06-28 11:40:39 +00:00
Paul Gilbert
c922af06c2 Centralised the update logic for the various system lists into the MadsView class
svn-id: r50365
2010-06-27 05:17:40 +00:00
Paul Gilbert
d7fe988251 Bugfix to dirty area handling to prevent creation of invalid rects
svn-id: r50312
2010-06-26 11:14:38 +00:00
Paul Gilbert
70e4a8605b Minor bugfix for correctly positioning where background sprites are drawn
svn-id: r50298
2010-06-26 00:37:44 +00:00
Paul Gilbert
cd8bec1ae2 Corrected rendering of sprites into a scene background
svn-id: r50205
2010-06-24 08:16:40 +00:00
Paul Gilbert
fcdb7807a4 Implemented explicit transparency index support - the previous hardcoded index of 0 wasn't correct, since some sprites need that index
svn-id: r50070
2010-06-20 07:04:58 +00:00
Paul Gilbert
deb907de63 Bugfixes to depth processing that was causing the 'Microprose Design Group' message not to appear in the first intro scene
svn-id: r49801
2010-06-15 11:19:32 +00:00
Paul Gilbert
58487da20b Moved the actionNouns array from the scene to the globals object, since the scene will no longer be active during animation sequences
svn-id: r49646
2010-06-14 06:33:24 +00:00
Paul Gilbert
466a151744 Fixes for memory leaks reported by Valgrind
svn-id: r49643
2010-06-14 04:20:57 +00:00
Paul Gilbert
4c6d276ce9 Bugfixes for correct moving of the screen viewport within an animation
svn-id: r49629
2010-06-13 10:50:54 +00:00
Paul Gilbert
4d87342847 Added extra code and support methods for properly clearing up backgrounds and used sprites when an animation sequence ends
svn-id: r49566
2010-06-10 10:20:25 +00:00
Paul Gilbert
62402e743e Added extra positioning and dummy depths surface so that the introduction cutscene now starts up
svn-id: r49480
2010-06-07 10:17:44 +00:00
Paul Gilbert
3efec5720d Bugfixes for correct positioning of opening animation
svn-id: r49448
2010-06-06 06:46:29 +00:00
Paul Gilbert
b9065aa2d2 Various bugfixes to the animation code - first Rex animation now plays, albeit in the wrong place
svn-id: r49437
2010-06-05 04:18:23 +00:00
Paul Gilbert
86462c66a0 Added code and support routines for destroying animations correctly, which also necessitated changing the sprite list code
svn-id: r49426
2010-06-04 11:28:30 +00:00
Paul Gilbert
86dcc28342 Moved the MADS interface view into mads_scene.cpp and did a major cleanup of scene loading code
svn-id: r49405
2010-06-03 09:34:32 +00:00
Willem Jan Palenstijn
2bebba8c94 Fix warning, whitespace
svn-id: r49352
2010-05-31 12:38:15 +00:00
Paul Gilbert
088e6456ea In progress work implementing the animation player
svn-id: r49347
2010-05-31 12:10:30 +00:00
Paul Gilbert
bea6ef4beb Clarified variable usage for sequence list entry indexes
svn-id: r49287
2010-05-28 10:20:02 +00:00
Paul Gilbert
eca8c35cfc Gave proper names to each flag in the message flag set
svn-id: r49229
2010-05-26 08:32:32 +00:00
Paul Gilbert
a83aafab54 Changed the font system to allow for multiple fonts to be loaded simultaneously
svn-id: r49209
2010-05-25 10:46:56 +00:00
Paul Gilbert
6bda3e15db Implemented the bulk of the logic for displaying timed on-screen messages
svn-id: r49180
2010-05-24 12:12:27 +00:00
Paul Gilbert
dd9bf70761 Major work done on the animation and support classes to match the original
svn-id: r49150
2010-05-23 07:20:40 +00:00
Paul Gilbert
68cae03b3c Bugfixes for animation display, and better understanding of how animations cycle
svn-id: r49057
2010-05-17 10:30:17 +00:00
Paul Gilbert
43e61ec60f Bugfixes for animation depth logic
svn-id: r49045
2010-05-16 01:32:46 +00:00
Paul Gilbert
e91df69eb6 Decoded further fields in the SequenceList class, and started implementation of kernel message display
svn-id: r49034
2010-05-15 00:28:44 +00:00
Paul Gilbert
e11afdeab5 Added proper names for some of the previous unknown timer fields, and bugfixes for the sequence list methods
svn-id: r48875
2010-04-30 11:27:42 +00:00
Paul Gilbert
46c520f797 Added further timer method implementation. Also renamed some of the classes to match those of the original engine, based on the contents of various in-game error messages
svn-id: r48816
2010-04-27 11:23:27 +00:00
Paul Gilbert
328d571bba Implemented extra timer methods and a DynamicHotspots class
svn-id: r48776
2010-04-23 10:28:30 +00:00
Paul Gilbert
3edc151c5b Changed MadsView into a separate class, since it's functionality is needed by two different class hierarchies that can't share a common ancestor class
svn-id: r48763
2010-04-21 10:42:01 +00:00
Paul Gilbert
eb433fcccd Added the beginnings of the main timer list
svn-id: r48635
2010-04-12 08:31:46 +00:00
Paul Gilbert
a2de7bb0ef Added the game options dialog, along with several bugfixes to dialog display code
svn-id: r48410
2010-03-27 10:44:38 +00:00
Paul Gilbert
73787f05f0 Bugfixes to the graphics display of dialogs
svn-id: r48405
2010-03-26 20:45:32 +00:00
Paul Gilbert
ae8853d80b Added preliminary logic for showing loaded sprite frames
svn-id: r48401
2010-03-25 12:46:06 +00:00
Johannes Schickel
86c779bed8 Prevent inifinite loop caused by a check of an unsigned integer against >= 0.
svn-id: r48397
2010-03-24 21:39:26 +00:00