Johannes Schickel
6e29e1abee
DEVTOOLS: Adapt create_project for new configure.engine files.
...
I could not try any generated project files since I do not have access to
the IDEs.
2013-11-24 00:48:01 +00:00
D G Turner
ef85456859
BUILD: Remove need for engine.mk in each engine directory.
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Each engine now only has to provide a single configure.engine file
adding the engine into the configure script, which then produces the
required other files automatically.
2013-11-24 00:48:01 +00:00
D G Turner
1ac01d2333
BUILD: Remove need for engine-plugin.h in engines.
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This is now generated automatically by the configure script from the
engine directory names.
2013-11-24 00:48:01 +00:00
D G Turner
00c27a28f9
BUILD: Split engines/plugins_table header down to a file per engine.
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This is the third and final commit enabling fully pluggable engines.
Now providing an engine folder contains a configure.engine, engine.mk
and engine-plugin.h file, it will be picked up automatically by the
configure script.
2013-11-24 00:48:01 +00:00
D G Turner
d77cf95a18
BUILD: Split engines.mk down to a single file per engine.
...
This is the second part of allowing engines to be added dynamically.
Each folder in engines/ which must contain a file named "engine.mk"
containing the make definitions for that engine.
2013-11-24 00:48:01 +00:00
D G Turner
aa947c9474
BUILD: Split configure.engines down to a single file per engine.
...
This is the first part of allowing engines to be added dynamically.
They are placed into a folder in engines/ which must contain a file
named "configure.engine" to add the engine, which is pulled into the
top level configure script automatically.
2013-11-24 00:45:38 +00:00
Strangerke
d949a60dd8
TSAGE: RINGWORLD - Remove unused object, remove erroneous comments
2013-11-24 01:45:32 +01:00
Strangerke
b603ea0223
PARALLACTION: Janitorial - Fix spacing errors
2013-11-24 01:40:35 +01:00
Strangerke
c63b2b2b2c
AVALANCHE: Fix savegame version checks
2013-11-24 01:30:18 +01:00
Johannes Schickel
fe7f28bf6c
GUI: Do not draw text outside edit rect in EditableWidget.
2013-11-24 01:15:27 +01:00
Johannes Schickel
b487c1fc38
GUI: Fix undrawing caret glitch when the edit text is inversed.
...
This is prominently visible in the list based save/load chooser since the
edit string is drawn on a special green background there. When the caret is
at the end of the edit string this would result in the green color missing
at the place of the (undrawn) caret. To avoid this we simply draw a fake
space now.
2013-11-24 00:38:47 +01:00
Johannes Schickel
95f07fd405
GUI: Document EditableWidget::getEditRect.
2013-11-24 00:20:29 +01:00
Johannes Schickel
3be846cfd7
GUI: Draw caret over the whole height of the edit rect.
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This improves the look of the editable widgets.
2013-11-24 00:15:48 +01:00
Johannes Schickel
bb4a730a88
GUI: Fix out-of-bounds check in EditableWidget::drawCaret.
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The line "y + editRect.height() + 2" is not included in drawing anymore. Thus
it is allowed to equal EditableWidget::_h.
2013-11-24 00:15:48 +01:00
Johannes Schickel
aaad08c9fe
GUI: Fix character redrawing behind caret in EditTextWidgets.
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This fixes an ugly y position change when the caret is moved to a character in
an edit text widget.
2013-11-24 00:15:48 +01:00
Johannes Schickel
e036aa76da
GUI: Fix EditTextWidget::getEditRect's returned height.
2013-11-24 00:15:48 +01:00
Johannes Schickel
129e891a87
GUI: Fix ListWidget::getEditRect's returned height.
2013-11-24 00:15:47 +01:00
Paul Gilbert
50d122ed79
TSAGE: Fix for flub tube maze header comments
2013-11-23 17:18:34 -05:00
Paul Gilbert
d0c2493be5
TSAGE: Further fixes for object centroid handling
2013-11-23 17:09:35 -05:00
Johannes Schickel
abe6d30f36
COMMON: Document Common::String::unsigned_type.
2013-11-23 21:34:55 +01:00
Johannes Schickel
4c15e51ab5
COMMON: Document U32String a bit better.
2013-11-23 21:34:54 +01:00
Johannes Schickel
a6fff7a805
WINTERMUTE: Switch WideString to U32String.
2013-11-23 21:34:54 +01:00
Johannes Schickel
9da09f5846
GRAPHICS: Allow Font to accept U32String as strings.
2013-11-23 21:34:54 +01:00
Johannes Schickel
09c634dd55
GRAPHICS: Allow TTFFont to cache glyphs when required.
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This should allow TTFFont to display UTF-32 characters from fonts.
2013-11-23 21:34:54 +01:00
Johannes Schickel
13d470dc61
GRAPHICS: Get rid of _glyphSlots in TTFFont.
2013-11-23 21:34:54 +01:00
Johannes Schickel
afa3f50b8a
GRAPHICS: Let Font take uint32 as character codes.
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This is required to support UTF-32 strings but does not make them work
automatically!
2013-11-23 21:34:54 +01:00
Johannes Schickel
b90400da44
COMMON: Add simple UTF-32 string class U32String.
2013-11-23 21:34:54 +01:00
Johannes Schickel
1a6f9378aa
COMMON: Add underlying type names to Common::String.
...
The value_type is analogous to std::basic_string::value_type.
The unsigned_type on the other hand is an unsigned type of the value_type which
allows to obtain an character without nasty sign extension.
2013-11-23 21:34:54 +01:00
Johannes Schickel
67ce244567
WINTERMUTE: Use const_iterator in BaseFileManager::registerPackages.
2013-11-23 21:01:39 +01:00
Johannes Schickel
7409f3eb54
WINTERMUTE: Slight interator usage cleanup.
2013-11-23 21:00:39 +01:00
Johannes Schickel
5166fce2eb
WINTERMUTE: Remove another unused variable.
2013-11-23 21:00:39 +01:00
Johannes Schickel
9a78ac265d
WINTERMUTE: Make BaseFileManager::registerPackages case agnostic.
...
The old version did only work as expected when all the filenames were all
lowercase. This seems to be the case for most (or even all?) WME games.
However, we are better safe than sorry and make the code case agnostic.
2013-11-23 21:00:33 +01:00
Johannes Schickel
29fae3914e
WINTERMUTE: Remove unused variables.
2013-11-23 20:45:13 +01:00
Matthew Hoops
4708a1969b
VIDEO: Fix awful thinko from 55791d5fc1
2013-11-23 13:43:20 -05:00
Strangerke
6d46a114d0
TSAGE: R2R - Remove some warnings
2013-11-23 18:50:28 +01:00
Paul Gilbert
74bb0a8b3c
TSAGE: In progress work and bugfixes for R2R centroid handling
2013-11-23 12:18:52 -05:00
Matthew Hoops
55791d5fc1
VIDEO: Fix AVI indexes with absolute offsets
2013-11-23 10:58:01 -05:00
urukgit
c7a7ab178d
AVALANCHE: Make the call of displayScrollChain() a bit more consistent
2013-11-23 16:20:44 +01:00
Willem Jan Palenstijn
8cc82d0a0b
SCI: Make fade signal version check more precise
2013-11-23 16:11:07 +01:00
Willem Jan Palenstijn
35617bf601
SCI: Fix SCI1late fade complete signal
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This fixes duplicate music playing in LauraBow2CD (#6462 )
2013-11-23 15:27:16 +01:00
Strangerke
6795fdf639
SCI: Janitorial - Fix spacing errors
2013-11-23 11:02:24 +01:00
Strangerke
1a7bcd72cf
AVALANCHE: Make the call of displayScrollChain() a bit more consistent
2013-11-23 10:42:15 +01:00
Strangerke
4fe5c64c3f
AVALANCHE: Fix formatting in Nim
2013-11-23 10:31:51 +01:00
Strangerke
8f557cd4fe
HOPKINS: Janitorial - Fix spacing errors
2013-11-23 10:26:45 +01:00
Strangerke
f05afb9bff
TONY: Janitorial - Fix spacing errors
2013-11-23 10:26:29 +01:00
Strangerke
e854c364a9
TSAGE: Janitorial - Fix more spacing errors
2013-11-23 10:25:59 +01:00
Strangerke
937619c6f7
TSAGE: R2R - Fix spacing errors, add comment about an useless variable
2013-11-23 10:20:07 +01:00
Strangerke
84e99ae652
AVALANCHE: Fix savegames compatibility before/after Nim implementation
2013-11-23 10:18:04 +01:00
urukgit
13449472f2
AVALANCHE: Implement Nim::playNim().
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Repair naming of variables in Nim and add some helper functions.
2013-11-23 07:50:29 +01:00
Eugene Sandulenko
d58775f792
FULLPIPE: Implement sceneHandler04_updateBottle()
2013-11-22 16:17:20 -07:00