185 Commits

Author SHA1 Message Date
Max Horn
407c489cc4 removed obsolete #include's
svn-id: r12729
2004-02-05 11:59:06 +00:00
Max Horn
923adce456 fix endian bug when dealing with ArrayHeader's; added a hack to permit save games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6
svn-id: r12521
2004-01-19 20:27:31 +00:00
James Brown
c4528ac022 More conversion to debug channels
svn-id: r12293
2004-01-10 11:01:47 +00:00
Paweł Kołodziejski
6d8c2d0461 synced with local sources
svn-id: r12257
2004-01-08 17:07:21 +00:00
Paweł Kołodziejski
8fd123992d synced imuse digital with local tree
svn-id: r12187
2004-01-06 17:28:29 +00:00
Max Horn
033ff78ae9 updated copyright notice
svn-id: r12176
2004-01-06 12:45:34 +00:00
Max Horn
e3e6bb3191 got rid of those _maxFOO macros, replaced them by access to the equivalent _numFOO variables
svn-id: r11953
2003-12-26 23:11:35 +00:00
Max Horn
509ce7c4db cleanup; fix File::open usage (do not hardocde constant values, rather use the symbolic namescvs diff | bbeditcvs diff | bbedit
svn-id: r11911
2003-12-25 15:09:23 +00:00
Max Horn
1e5496b2c8 Moved bundle music code from class Sound to IMuseDigital (seems more natural; and allows for various cleanup)
svn-id: r11846
2003-12-22 08:22:04 +00:00
Max Horn
d099759279 game targets can now have a base filename different from the target name; misc tweaks
svn-id: r11417
2003-11-28 22:29:56 +00:00
Travis Howell
a35ce0f5ae Add PC game feature flag, to match others.
svn-id: r11344
2003-11-18 09:44:58 +00:00
Paweł Kołodziejski
185395ca36 replaced demo GIDs wth GF_DEMO
svn-id: r11326
2003-11-17 21:16:43 +00:00
Travis Howell
313a912af2 *** empty log message ***
svn-id: r11281
2003-11-13 10:51:02 +00:00
Paweł Kołodziejski
1f9e408e2f cleanup whitespaces
svn-id: r11217
2003-11-08 21:59:32 +00:00
Jonathan Gray
7c97e7c2b9 more spelling fixes
svn-id: r11176
2003-11-07 02:11:41 +00:00
Max Horn
b27a871f87 turned NewGui into a singleton, and made OSystem a pseudo-singleton; added Widget::findWidget (preparing to add support for nested widgets, for the tab widget)
svn-id: r11045
2003-11-02 02:18:16 +00:00
Max Horn
72bee75297 modified MessageDialog to allow for custom button texts
svn-id: r11034
2003-11-01 21:15:33 +00:00
Max Horn
012450de73 added tag2str helper function
svn-id: r10866
2003-10-17 16:28:29 +00:00
Max Horn
31ba12c800 some more target<->game cleanup
svn-id: r10769
2003-10-12 19:10:17 +00:00
Jamieson Christian
487c2c51c3 Some Mac0 conversion tweaks
svn-id: r10737
2003-10-11 15:18:49 +00:00
Jamieson Christian
478e068ca8 Feature Request [781797] Support music in the Mac version of MI1
Finished the Mac0 -> SMF (GMD) conversion code. Sounds
good (albeit thin, with only 3 instruments), except
that the looping songs are not looping with the right
timing.

svn-id: r10730
2003-10-10 21:40:25 +00:00
Max Horn
d7660a2662 introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
svn-id: r10571
2003-10-03 18:33:57 +00:00
Max Horn
3f55f2669d renamed class Scumm to ScummEngine (consisten with other engine names; also makes room for a potential 'Scumm' namespace)
svn-id: r10549
2003-10-02 22:42:03 +00:00
Jamieson Christian
db798a3e7d Fix for Bug [815851] DOTT: MT-32 MIDI priority
Favor 'ROL ' resources over 'GMD ' if
--native-mt32 is selected.

svn-id: r10537
2003-10-02 14:37:40 +00:00
Jamieson Christian
9d93e97ed4 Support for FMTowns versions of MI1/2,
submitted by Hibernatus.

svn-id: r10511
2003-09-30 17:53:42 +00:00
Jamieson Christian
d91278198b Fix for Bug [805593] MI2: Music stops in LeChuck's fortress
Implemented _cmd_queue save/load. In addition to requiring
_cmd_queue information, this bug arises from a rare assumption
that sound resources are loaded in memory even though they
aren't currently playing. Therefore, a list of sound resources
loaded in memory is included in the savegame, so that all
relevant sound resources are reloaded when the savegame is
loaded. This also fixes an unreported music bug in S&M when
saving a game while outside the Bumpusville mansion.

As a result of savegame format modifications, we are now at
savegame version 23.

svn-id: r10254
2003-09-14 20:34:48 +00:00
Jochen Hoenicke
c902282a05 A hack for bug #770581. This makes the sound much closer to the
original, but I think to make it completely right a bigger change to
the adlib backend would be necessary.

svn-id: r10251
2003-09-14 15:03:12 +00:00
Max Horn
81f10baa68 cleanup
svn-id: r10169
2003-09-11 10:32:15 +00:00
Travis Howell
87ff23ddc1 Correct RO sound resource size for blocked games.
svn-id: r10146
2003-09-10 03:50:03 +00:00
Max Horn
6adb8560a8 some initial work on Mac0 support. Everybody feel free to pick up here and implement the rest <g>
svn-id: r10119
2003-09-09 01:21:42 +00:00
Max Horn
24560608ed cleanup
svn-id: r10118
2003-09-09 00:20:55 +00:00
Max Horn
821faf9e03 added convertMac0Resource (which doesn't do anything yet, but is the place we can add Mac0 support in later); factored out some common code in convertADResource; fixed memory leak when convertADResource was called; misc cleanup
svn-id: r10117
2003-09-09 00:13:19 +00:00
Max Horn
697ac22c32 mention some GM instrument numbers
svn-id: r10116
2003-09-08 23:35:36 +00:00
Max Horn
b8d72d8854 added comment describing Mac0 format
svn-id: r10115
2003-09-08 23:18:11 +00:00
Max Horn
5ecee0f046 fix an overflow
svn-id: r10095
2003-09-08 16:48:34 +00:00
Max Horn
c5a3c1235c some cleanup
svn-id: r10084
2003-09-08 11:29:57 +00:00
Max Horn
361c3b95d5 some cleanup; clarified isSoundInUse semantics and the difference between IMuse::get_sound_active and IMuse::getSoundStatus; added lots of const qualifiers to IMuse; rewrote IMuseInternal::getSoundStatus (hopefully not breaking it); added MusicEngine::getSoundStatus
svn-id: r10069
2003-09-07 17:14:56 +00:00
Travis Howell
c3d61acd5c Remove warning
svn-id: r10000
2003-09-05 07:38:36 +00:00
Travis Howell
3187b565dd Add atarist and macintosh options, since there seem to be no way to detect version been used.
svn-id: r9999
2003-09-05 07:36:05 +00:00
Travis Howell
f76725b38f Update comment
svn-id: r9916
2003-08-30 08:03:01 +00:00
Jonathan Gray
e32f17d803 don't try to read objectRoomTable for HEv7 games right now
svn-id: r9898
2003-08-29 02:45:38 +00:00
Jonathan Gray
176803cb90 make the 2nd gen windows based humongous games that have things like a different layout in the MAXS block at least start the bootscript, added pjs-demo target to test with
svn-id: r9897
2003-08-29 02:39:05 +00:00
Jonathan Gray
62f94f15be clean up humongous v7 index file block handling
svn-id: r9893
2003-08-28 14:25:29 +00:00
Travis Howell
cde3b3dc6d Load older Color Cycling resource.
Still need to work out resource differences

svn-id: r9883
2003-08-28 01:10:36 +00:00
Travis Howell
b113720a6d Work around for sound resource in ST versions.
svn-id: r9824
2003-08-23 07:27:59 +00:00
Jamieson Christian
535b95fffc Fixed tempo value for Indy3 AD resources. Despite
the comment in the source, the disasm value DOES
sound closer to the original than the alternative
value that came from who-knows-where. The value
being used rendered too slow a tempo.

svn-id: r9823
2003-08-22 20:24:06 +00:00
Jamieson Christian
bcd1f49125 More tweaks to the PPQN and tempo of AD resources.
Loom, Indy3 and monkeyvga are now all running
at the right tempo and returning appropriate
quarter note counts for the script timers.
Fixes a sync regression with the Indy3 opening
sequence under -eadlib.

Ask me if I care that these numbers may not
precisely match the disasm.

svn-id: r9813
2003-08-22 02:24:55 +00:00
Travis Howell
f16aec61f0 Fix speedy music regression in monkeyega/vga/pass.
Add unique tag to sfx when converting AD resources, to solve sfx cutting off music issue in monkeyega/vga.

svn-id: r9801
2003-08-20 15:19:23 +00:00
Jochen Hoenicke
eb5f05fab3 More adlib tempo tweaks
svn-id: r9742
2003-08-17 16:32:36 +00:00
Jamieson Christian
61162bf359 Semantics correction
svn-id: r9729
2003-08-16 17:05:04 +00:00