aryanrawlani28
1d3e4d2800
MOHAWK: Do not create additional folders for riven & myst metaengines.
2020-10-03 14:56:36 +02:00
aryanrawlani28
29ceb07959
ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
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- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28
8189a05316
ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
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For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28
52a420f4b1
MOHAWK: Split detection features & adapt to new plugins.
2020-10-03 14:56:36 +02:00
Bastien Bouclet
73b3a43b89
MOHAWK: MYST: Introduce a main menu stack
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Used in the 25th Anniversary edition of Myst ME
2018-06-29 13:15:01 +02:00
Bastien Bouclet
13b3371f1a
MOHAWK: MYST: Extract a Card class out of the main engine class
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This is to allow having multiple cards loaded at the same time in the
future.
2018-06-13 07:55:55 +02:00
Bastien Bouclet
a2fc282e1c
MOHAWK: Myst: Move the sound code to its own class
2017-07-22 20:38:56 +02:00
Bastien Bouclet
f977b57123
MOHAWK: Rewrite the Riven movie manager
2017-07-03 08:50:10 +02:00
Bastien Bouclet
0ba035eea6
MOHAWK: Move Riven inventory code to a new class
2017-07-03 08:50:10 +02:00
Bastien Bouclet
14bbf8aab4
MOHAWK: Move the external commands to their respective stacks
2017-07-03 08:50:10 +02:00
Bastien Bouclet
e2c5609e81
MOHAWK: Prepare empty classes for the Riven stacks
2017-07-03 08:50:10 +02:00
Bastien Bouclet
4bdf88496d
MOHAWK: Move Riven's name lists to a separate class
2017-07-03 08:50:10 +02:00
Bastien Bouclet
0aaa3760c2
MOHAWK: Move Riven's Card to a separate object
2017-07-03 08:50:10 +02:00
Bastien Bouclet
2756d6226b
MOHAWK: Add a Riven specific sound manager
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- Add ambient sound fading
- Fix ambient sound volume to use the list-level volume
2016-08-11 19:53:20 +02:00
Matthew Hoops
5e52b0a5d4
MOHAWK: Split the graphics classes into their own files
2012-03-10 13:55:08 -05:00
Alyssa Milburn
9f56876165
MOHAWK: Add the start of support for LBXDataFile.
2011-11-26 23:50:45 +01:00
Matthew Hoops
b101fd6f03
MOHAWK: Allow disabling of Riven compilation
2011-03-28 22:26:23 -04:00
Matthew Hoops
4a7572d893
MOHAWK: Allow disabling compiling cstime
2011-03-28 22:26:23 -04:00
Matthew Hoops
e5811cd6c3
MOHAWK: Allow disabling compilation of Myst
2011-03-28 22:26:23 -04:00
Bastien Bouclet
3cc86aedac
MOHAWK: Remove Myst's var store from the build since it is not used
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anymore.
Keep the files are to be kept around for reference until Mechanical is
finished.
2011-02-13 13:27:01 +01:00
Matthew Hoops
7ed456f268
MOHAWK: Add support for installer files from Riven and other Broderbund games
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svn-id: r55368
2011-01-21 01:58:53 +00:00
Alyssa Milburn
b10f072c9e
MOHAWK: Add CSTime engine.
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svn-id: r55362
2011-01-20 21:35:00 +00:00
Alyssa Milburn
1e2ac8bc13
MOHAWK: Add shared view code.
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The design/code here is still very much in flux, because it's still
unclear exactly how the code is used by some games.
svn-id: r55361
2011-01-20 21:34:19 +00:00
Alyssa Milburn
30f8365502
MOHAWK: Add a basic LBCode implementation.
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This is enough for the Rugrats Adventure Game to play the introduction
videos, but is still in a very preliminary state.
svn-id: r55215
2011-01-12 19:11:27 +00:00
Matthew Hoops
f2495a42f6
MOHAWK: Move myst_saveload.* to myst_state.*
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svn-id: r55045
2010-12-26 15:10:33 +00:00
Matthew Hoops
bdc3742ced
MOHAWK: Split makingof and preview opcodes into their own class (and now all are separate)
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svn-id: r54723
2010-12-01 21:05:08 +00:00
Matthew Hoops
77782f4eb3
MOHAWK: Split intro and demo opcodes into their own classes
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svn-id: r54706
2010-12-01 17:56:36 +00:00
Matthew Hoops
81209867a2
MOHAWK: Split the demo slideshow opcodes into their own class
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svn-id: r54705
2010-12-01 15:24:54 +00:00
Matthew Hoops
26f27d9983
MOHAWK: Split d'ni opcodes into their own class
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svn-id: r54699
2010-12-01 14:46:59 +00:00
Matthew Hoops
b9cfb52927
MOHAWK: Split mechanical opcodes into their own class
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svn-id: r54692
2010-12-01 02:45:31 +00:00
Matthew Hoops
261cf23901
MOHAWK: Split channelwood opcodes into their own class
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svn-id: r54691
2010-12-01 02:11:11 +00:00
Matthew Hoops
e4fa2855b6
MOHAWK: Split out stoneship opcodes into their own class
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svn-id: r54689
2010-11-30 22:02:03 +00:00
Matthew Hoops
48c209f2da
MOHAWK: Split Myst credits code into a separate class
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svn-id: r54677
2010-11-30 15:01:26 +00:00
Matthew Hoops
2bd16f9e84
MOHAWK: Move Myst stack-specific code to its own directory
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svn-id: r54648
2010-11-29 21:34:59 +00:00
Bastien Bouclet
2e984cf136
MOHAWK : Move area classes to their own file
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svn-id: r54598
2010-11-29 20:51:04 +00:00
Bastien Bouclet
5f8e6e3824
MOHAWK: Start splitting Myst scripts into one class per Stack.
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svn-id: r54592
2010-11-29 20:49:14 +00:00
Matthew Hoops
07ea74d37b
MOHAWK: Refactor cursor handling
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Cursor handling has now been moved to a new CursorManager class (which is subclassed for Myst/Riven) from the GraphicsManager classes. This will be needed for Living Books which will have a class for Windows and Mac cursors (coming soon!).
svn-id: r54469
2010-11-25 04:49:11 +00:00
Matthew Hoops
ad0eb0b06e
Move the PICT code to graphics/ with some updates; needed for SCI1.1 Mac.
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svn-id: r49195
2010-05-24 17:18:09 +00:00
Matthew Hoops
2f31b05651
Move Mohawk's QuickTime code to graphics/ (and QDM2 to sound, disabled when Mohawk is not enabled) so SCI can use the code.
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svn-id: r49165
2010-05-23 18:33:55 +00:00
David Turner
2ab3e0fb3c
Mohawk : Adding resource cache class and integrating into Myst engine.
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The resource caching trades increased memory usage against disk access.
This functionality can be disabled and enabled by the console "cache" command.
svn-id: r48080
2010-02-17 19:59:08 +00:00
Matthew Hoops
9fb9c0955d
Add support for the Motion JPEG codec (used in some Myst ME 10th Anniversary videos); minor cleanup.
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svn-id: r48028
2010-02-10 00:20:33 +00:00
Matthew Hoops
c04f8d00b1
Rename MohawkFile to MohawkArchive and OldMohawkFile to LivingBooksArchive_v1 (the latter originally having an ambiguous meaning) and move them to resource.* Also, renaming the Living Books game types to remove the ambiguous old/new.
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svn-id: r47429
2010-01-22 03:43:57 +00:00
Eugene Sandulenko
0ea022d076
Add Mohawk engine code. Part 1/3: main code.
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svn-id: r46727
2009-12-29 23:18:24 +00:00